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FleshRenderStudios

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Everything posted by FleshRenderStudios

  1. I don't really understand how to order this now lol by that I mean in what order to code it.
  2. very true very true lol :p
  3. No worries bud :) I split them into seperate classes so each section was easier to edit or rewrite if necessary, Can you only have one class in a script? as for the 2nd part I thought each scene had to be separate from the arena scene as each one has different controls, backgrounds, foregrounds,music etc. didn't realise that could all be handled in the same section :s
  4. could be quite comical tbh if we over emphasize the accent as well and make him/her sound really snotty and from a privileged background. "Oh I say dear boy what on earth are you doing?" "I am the ruler of this small dwelling who on earth are you!" "what on earth are you looking at? Geoffrey get this swine away from me!"
  5. wouldn't lag the game at all as can be dealt with by 2 event's on each map, One for the season and one for the weather. Set each event to Autorun then have each of the 2 event's check there own respective variable (only need 1 variable for each) if the variable is equal to a set amount (I recommend at least 8 different possibilities so you can have "normal" weather most of the time) if the variable is equal to a certain amount change tileset (it's on page 3 of the event's list I think) to the same tileset that your weather appropriately fits. As or the weather event do the same except for tileset just change the strength of the rain, snow, wind or storm.
  6. this is achievable through global eventing but I guess someone could script it as well not really a hard thing I would imagine. something along the line's of a case check if: "variable" = 1 then do "variable" = 2 then do "variable" = 3 then do "variable" = 4 then do So yeah not a hard thing to script I would imagine, I've only just started to learn scripting so I wouldn't like to try personally however.
  7. yes that is a friend of mine being a douche lol :p
  8. decided to focus on a new script for now an achievement system and already getting error's :s something to do with tIDENTIFIER expecting ) on line 117 :s

  9. Finally advertised my game in the game's section :p but I can't find the recruitment section that I added thre available positions :s

    1. Marked

      Marked

      http://gyazo.com/6dab358fc109bce6faa6ff51d293e240.png

       

      http://gyazo.com/60c39ca0cf7cacd3926e2c4238970b3a.png

       

      Note the view button. I'm going to advertise the recruitment things a lot more once I get time to work on it

    2. FleshRenderStudios

      FleshRenderStudios

      oh right yeah I kind of forgot about that join a team bit lol :p figured you would have it placed on the actual game's page itself like "Available Position's" etc lol

  10. Easy guys and girls :) Figured I would join the party :)
  11. ok thanks Ace :) I'm in chat btw if you want to give me a shout :)
  12. Hey BigAce :) It did not solve my issues unfortunately but I did rename each of the method's, call's, class name's and modules so that they could no longer conflict with each other and also made the method's in "little_text" just like you said to. Updated code is in OP :)
  13. Thanks a ton Ace :) that allowed the arena scene to be called again :) now I'm having trouble with select opponent though as that is not calling for some reason :s all the method's and call's seem to be appropriately named however :s class Select_Opponent_Scene < Scene_Base include Flesh_Render_Studios::Select_Opponent_Scene #==================================================# # Arena Select Opponent Scene Setup and Processing # #==================================================# def start super() @Arena_Command_List = Select_opponent_menu_command.new(0, 0) @Arena_Command_List.width = 160 @Arena_Command_List.height = Graphics.height @custom_sprite = Sprite.new() @custom_sprite.bitmap = Cache.picture("Select_Opponent_Scene") @custom_sprite.x = 0 @custom_sprite.y = 0 @custom_sprite.opacity = 155 end def post_start super() end def update super() return_scene() if Input.trigger?(:B) end def pre_terminate super() end def terminate super() end end # Select Opponent Scene Setup #==========================================# # Make Command List inside Select Opponent # #==========================================# class Select_opponent_menu_command < Window_Command include Flesh_Render_Studios::Select_Opponent_Scene def make_command_list add_command(Flesh_Render_Studios::Select_Opponent_Scene::Opponent, :Select_Opponent_Scene) end end #=======================================# # Call Select Opponent Method and Scene # #=======================================# class Scene_Menu < Scene_MenuBase include Flesh_Render_Studios::Select_Opponent_Scene alias Select_opponent_menu_command_s45ytf67 create_command_window def create_command_window Select_opponent_menu_command_s45ytf67() # Call Original Method @command_window.set_handler(:Select_Opponent_Scene, method(:Select_Opponent_Scene)) end def Select_Opponent_Scene SceneManager.call(Select_Opponent_Scene) end end
  14. no there is still a problem mate the scene still doesn't call, It used to before I saterted adding the options in for the select_opponent, arena_status and arena_shop. I don't know why it has stopped working :s would you mind testing it for me? I tried debugging it but it look's like everything work's (everything is being called in order except for the scene's they just won't call for some reaon :s), Will upload my new configuration of it.
  15. I really don't know why some of them are lol I have no idea of proper structure lol just pieced it together bit by bit form reading default script's and it worked at first lol, Fancy pointing them out for me bud? oh btw don't worry you didn't offend me lol I can take a bit of criticism lol :p I have a thick skin haha
  16. updated OP with improved readable code, But with one error that the main arena scene will not start when I click on it in the main menu :s
  17. well that looks pretty damn epic :oO I saw something slightly similar that allows you to build a HTML5 game and allows importing on rmxpstuff but I forget what it was called now :s
  18. I've never used any RGSS until ace tbh although I did dabbleslightly in RGSS2 but ace was released about a year after I started using vx so the transition wasn't toopainful :P I think I know how to solve my problem but I'm gonna attempt it now :) at 4am with a hangover :P wish me luck lol
  19. How do you edit a topic title :s and thanks will check that out in a sec :)
  20. I guess if you explain it like that it's not so bad :p oh btw messaged you concerning an unrelated instantce :p
  21. that's slightly lazy in my own opinion ace :p I used a twist of my own real name with a feature so my name is daniel hall and constant is a scriptuing joke of sorts as it refers to a constant variable in rgss :)
  22. welcome to the party charlie :) I've just started scripting myself and managed to make a little headway on my first script :) but I recommend checking youtube for rgss scripting tutorials there are tons :) and onviously you also have the awesome community here too :)
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