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Metaclaw

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Everything posted by Metaclaw

  1. they look pretty good though. we could just change their body-position, so the characters don't look 'cloned'.
  2. btw, I tried malwarebytes, and it supposedely found 100+ infections and fixed them. I had to manually click 'v' near each of those 100+ lines to choose them. and it took forever to scan my pc: over 3 hours. I was NOT impressed by this software. it didn't fix anything, too, as far as I can tell. Avast still gives me an alert on ceratin forum topics..
  3. they're both looking great :) are you using a certain program to make them?
  4. sadly, I have no way to screeshot in my laptop.. I used to be able to take a screenshot by clicking both the printScreen button and a weird button that says 'FN'. but it randomly stopped working. some buttons aren't working, cause someone spilled water on it a while back.. xD so that may be the cause. no '!' key for me, I gotta copy-paste it from some text to use it in scripting, etc. I'll be able to afford a new computer.. one day. *sigh* how do I check if my browser is hijacked?
  5. tell me about it. avast won't let me run a certain harmless c++ program I made. Avast erases it whenever I tried to run it. I was looking for a different Antivirus, so thanks. I'll try Malwarebytes.
  6. I keep getting a 'virus alert' from my Avast antivirus, when i open certain forum topics. the 'suspicious file' is.. well the address is too long so I don't remember it exactly, but it starts with: mypageresult, followed by: http://www.gdunlimited.net/, and then: flrdr/nxte.png or soemthing like that.
  7. story lines aren't my strong suit. sorry I didn't submit any. at least your story has high chance to be picked XD
  8. ok, great :) please note this script also affects the 'Attack' action, when an actor's weapon has 2 elements or more.
  9. welcome Diamond star :) it's always nice to have more proggramers. good luck with your first game.
  10. which of the two are you using? I tested the second one, and it's seems to be working fine. just give the skill 2 elements that are 200% effective to make the skill 400% effective. you can even use 3 elements, to make it 800% effective (2 * 2 * 2 * 100%), etc. note this will effect your battle a lot. it multiplies all the rates. so for example, one rate being 200% and one 150% will make the skill 300% effective, cause the calculation is (2 * 1.5 * 100%) then again, it only affects skills that have 2 elements or more.
  11. To make a specific element do x2 the normal damage(400% instead of 200%), use this script: * just change the element id from 20 to the id you want. class Game_Enemy < Game_Battler alias old_element_rate element_rate def element_rate(id) result = old_element_rate(id) # do whatever calculation you want on the usual result # for example: if the 'Fire2' element id is 20, you can do : (result *= 2) if id == 20 return result end end #============================ or, if you want that element "effectiveness" will always stack up, use this: (note 0 effectiveness of one element, means multiplying the result by 0. so if the enemy is immune to one element of the skill, it'll take 0 damage) class Game_Enemy < Game_Battler def elements_correct(element_set) # If not an element if element_set == [] # Return 100 return 100 end # make the element rates stack up result = 100.0 for i in element_set # get the effectivenesss rate of a single element rate = self.element_rate(i) * 1.0 # if the rate is say, 200, multiply the 'final rate' by 2, etc. result *= rate / 100 end return result.to_i end end
  12. what do you mean, it crashes? does it say a message, if so what does it say? edit2: this script is meant to be used from a 'script command' inside events. so you'd have a script command in an event, saying: popup("your text") , etc. just wanted to point this out, as the script Instructions may not make that clear enough. edit: anyway, i felt kinda bad for not doing it excatly how you wanted. try this new script: RMXP Popup Windows it now shows the popup inside a window, so it shouldn't cause bugs. new features: you can set where the popup shows on the screen. you can make the popup use a certain windowskin. you can set the window opacity to 0 to show only the text. you can show 2 lines of text, each with different font-size. you can show multiple popups at a time. just note, that if you use a set screen location for popups, they'll hide each other. if you need to show multiple popup, set the POPUP_X/POPUP_Y to -1,-1 so each popup will show above the event. like the previous version, you can set the color of the text, the font, and how long the popup stays on the screen. all of the above are constants, so the color of the font cannot be changed every time, etc. if you wish to be able to change those values during the game, I can fix that. screenshot:
  13. nice troll you have there. nice centaur too. :D but the first monster looks kinda weird. the dog is too small. the monster riding the bigger dog is perfect, except I think more of the dog should show up on the back (when the character is facing up). the jelly-rider character doesn't work at all if you ask me, there's no place to "sit" on it. unless you wanna place the char on the jelly's head.
  14. nice idea. I wish I had a demo for you to play ..
  15. I tried uploading a tileset over a week ago, I filled all the forms and submitted it, but it's still not showing up.. I noticed the last upload was august 2013, so.. does this mean it's no longer working or something?
  16. this is looking good keep it up :)
  17. sounds interesting. but wouldn't the MC be too old to fight himself/herself? who will be the 'party' members/ characters in this story?
  18. th-those tiles. /melts ;-; how do people get this talented? I appreciate you're willing to help ^^. even though I can do a little of pixel-art myself, some things are above my level, like realistic trees & cliffs that connect properly from all directions. and you're right, the tree in the link above is really pretty~ maybe we can work on an original tileset together? If I could I'd make my "dream" tileset, like this: something original, yet not too different from RMXP style. so it can be used in a game with default tilesets, without the styles clashing. not too cartoony, but with vivid colors. having lots of details. it'll have horizontal stairs/ladders, and generally, give more attention to the sides of the map. I dislike how RMXP's default tilesets force you to have to stairs/ladders/doors/etc always facing down, toward the player. I'd like to have tree variety, where all trees are minor edits of each other. one can be 'younger' and be thinner/shorter, one can have a few fruit on it, etc. there should be ground variation tiles, a grass where the blades are big and visible, casting some shadow below them, creating a 3D feel. and a water tile that looks half-transparent and you can see the "lake bottom". I really want there to be hills of some sort. not huge cliffs with straight sides, but little smooth hills you can walk up & down on, without needing stairs. I think it can be done by shading a circle of grass-tiles in just the right way, and making them 'cast a shadow'. oh, wow, I'm talking too much again aren't I? /sneaks away
  19. Hi~ I'm searching for original tilesets for RMXP. there are TONS of tilesets out there, but some are rip-offs from famous games, and I can't always tell which are. I know Zanzyzora / LandOfShadows do original pixel-art, do you know other artists like that? also, do you recognize the following tileset from any commercial game? trees reboot, Uploaded by FatYogi
  20. oh? I never had this problem with photobucket before. it seems you can download the full-sized picture here (the second "box" on the right) anyway, I also uploaded using the 'quick uploader' link: link
  21. ok, so I spent way too much time on this.. hopefully you find it good enough, it's the first time I'm doing something like this. here's an example map oops, I posted twice. sorry.
  22. ok.. I spent way too much time making this. what am I doing with my life
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