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Nisage

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Everything posted by Nisage

  1. Welcome again, to RMXPUnlimited. Hold on, it's down? I was on there a few hours ago (wonder what happened?) Have fun on your world trip :) Try to visit us whenever you can.
  2. Cool. Nice tutorial (I was going to do something like this, but different). When I ran the tutorial, the words "Kelevra" that's above "Presents RPG Maker XP Introduction", the top half of it is cut off. Then again, it might be from my Screen Resolution setting. Just thought I'd mention it, other then that, cool tutorial.
  3. Happy Birthday Ratty.

  4. I think I saw a request like this before, I belive someone asked for a skill point script like in Ala D&D, Dragon Quest VIII, World of Darkness. Is this it? http://www.rmxp.org/forums/viewtopic.php?t=7754
  5. Study for about 50 minutes, then rest for about 10 minutes (go have a snack, or a soda) then go back to studying. That way you won't overload your brain when you have to study for exams.
  6. Nisage

    Cat died...

    Ah, ok. I'll have to make sure none of mine drink that stuff. She eats the 9 Lives dry food, she eat the canned cat food much (while the other 3 love the cans, not so much for dry food :P). Well........ Ok yeah she's 15 pounds, so maybe I should try to make her lose some weight (question is how). But she seems healthy to me.
  7. Really? Cool. Just to clarify on a few things, is the battle system a Tactical Battle System?
  8. This is completely impossible for a demon or devil to do. Umm..... It is possible for one to be able to do all that. Anyway..... We need Emily's opinion on what to do now.
  9. I've been getting that all day, along with another error. But that one only appeared once.
  10. Nisage

    Cat died...

    *Unconfiscates my cats* They were all indoor cats. I got a fourth cat after those three, she's still alive (I couldn't take a fourth one dying in the same month). The ones I still have all are indoor cats..... Ok, one was a stray and can technically be called an "outside" cat, but she loves the inside now, and she likes potatoe chips as well (what, is it weird for a cat to eat potatoe chips?) Edit: Before I forget, what's antifreeze?
  11. Nisage

    Cat died...

    Sorry to hear that..... My 4 year old cat died somewhere close to midnight :( (died of a tumor), so maybe they do die at night. He also died in my room. I brought his older brother into the room he was in a minute after he died, he ran away fast from the room his younger brother was in. I guess he didn't want to know what happened :( I got another cat after he died, she was called May, but she didn't last long (only a week I believe :(). Then I got a kitten, June, very energetic, then, umm..... death (sad, only a few months old and I didn't have her for long). Then a third neko (neko = cat), Julie (or was it July?) not very energetic, liked to sleep, I forgot how she died (she was about the same age as June). May, June and Julie died in the same month :( At least you were with her up to her final moments here on earth. Treasure the memories you had with her, and never forget the time you had with her. The wonderful times, the sad times....... Let her spirit live on, in your memories and in your soul. Continue on with life knowing she is in a better place........
  12. That's the whole point. You would never expect a demon to use such a weapon.
  13. Post 839, I like this idea on keeping post Kiriashi How about we wait and ask Emily then?
  14. A Tactical Game Maker? Sweet :) Sounds like my kind of Game Maker. I can't wait to try it out once it's done.
  15. I'd say level up to learn skills, and have a few NPCs that can teach a skill or two for a certain character, some kind of side-story for those. But that's how I like games to commonly be, the "earn a skill if equipped with a weapon and gains enough AP points to obtain the skill" is ok I guess, doesn't sound easy if you need a lot of AP's for a skill, unless if it's that strong.
  16. How about we combine the two ideas into one, will that work for everyone? Edit: Post 836 :P
  17. Nope, I edited the post while I still had 666 posts. Ok I really had 667 when I editted it :P But I did have to search for it.
  18. More like while my post # was 666 I edited it and sait it was post 666 :P Easier to find it that way.
  19. My 666th post was this.... http://www.rmxpunlimited.net/forums/index.php?showtopic=2480 post #12
  20. Thank you, and you spelled job wrong :P So that's our story right now. Once everyone else is on, we can discuss on what to change in it.
  21. But for how long Kiriashi, for how long?
  22. Is the Input.trigger?[Input::A] being used in a Call Script? You can just make a Conditioinal Branch, go to the forth tab, Button [select button] is Being Pressed, that's how I set it up for the arrow buttons. No idea how to set it up for a Call Script, sorry. Maybe Polraudio, and Leon might know how to. (That's your cue you two)
  23. Sweet script. This could be good for a game of mine. Aw, it really won't work for VX?
  24. I'll make a story then (with the help of a certain generator), and we can all modify it later. How does that sound? Anyway, here it is.......... The Story For RMXPUnlimited's Project You begin the game as Valerie, a villager with dreams of greater things. You have been raised in a small town but have always aspired to be a world-renowned adventurer. One day you are out gathering firewood, and you return to find your town under attack by heavily-armored soldiers. You valiantly try to defend your town, but there are simply too many of them. You are forced to flee or you will certainly die from the enemy onslaught. With the help of a dashing rogue with a quick wit and a relatively lenient tutorial level you manage to fight your way to safety, but you can only watch as your town is pillaged and burned. Desperate for answers, you and the dashing rogue with a quick wit decide that the best course of action would be to travel to the home of an old Sage Wizard. You head out immediately, battling a few small groups of spear-carrying goblin wolf riders along the way. Luckily none of them seem to be too much trouble and in a short time you arrive at the Wizard's home a few Experience Points richer. You share your story with the Sage Wizard, who listens with great interest. After hearing your tale and witnessing a strange sign from the heavens it becomes clear that you, Valerie, are the Chosen One mentioned in an ancient prophecy; the one who will either bring lasting peace to the kingdom... or tear it apart. Next, the Sage Wizard informs you that the attack on your town was not a random event, but rather that the heavily-armored soldiers were actually looking to eliminate you before you could realize your destiny and the role you will play in shaping the future of the kingdom. Then the Sage Wizard informs you that the mighty army of a power-hungry foreign King is consolidating its power and will stop at nothing to conquer the kingdom. Currently, the evil King is searching for four mysterious relics that, according to legend, will make him and his forces completely unstoppable. Of course, the Sage Wizard says that you and the dashing rogue with a quick wit are the only ones capable of stopping this evil force. Motivated by a sense of duty as the Chosen One, you agree to seek out the four relics and claim them before they fall into the evil King's hands. Once you have them in your possession, you can bring them back to the Wizard's home and the Sage Wizard will seal them away forever. To assist you in your mission, the Sage Wizard introduces you to a unassuming chick who is actually the Emperor's daughter who will aid you on your epic quest. Ready for action, you gear up and head out immediately to fulfill your destiny. Your search for the first relic takes you to an abandoned settlement of nomads, where you fight through waves of mutant scorpions and giant spiders before finally battling the spirit of an ancient chieftain. Along the way, you come across the tiny home of a neurotic mage who is always losing things, who agrees to let you rest there to heal your wounds. Upon hearing your story, the neurotic mage who is always losing things decides that fate has brought you together and he agrees to join you in your mission. With the first boss defeated, your ever-growing party visits a town where you upgrade some of your weapons and equipment and take a trip to a seedy local tavern. Inside, you see a barbarian warrior from an untamed warlike society sitting at a table challenging all comers to a test of strength. Intrigued by the prospect of adding a character such as him to your party, you slip on your newly acquired Ring of Strength +5 and step up to the table. Using the ring, you are easily able to win the match. Impressed by your display of raw power, the barbarian warrior from an untamed warlike society decides to aid you in your quest. After outfitting your team with as many upgrades and healing items as you can afford, you then head off to an underwater cavern where you face some undead drowned sailors from a long-lost shipwreck and stronger giant spiders. The second relic is guarded by a giant crab-like sea monster. After some difficulty, you emerge victorious from this encounter. As you leave this realm, you meet a powerful cleric outcast from his order who claims he had an important holy symbol stolen from him by monsters. Luckily, you just so happen to have found this item in the last level. You give the powerful cleric outcast from his order the holy symbol and in exchange for your help, he agrees to join up with your group. With two of the five relics in your possession, you set off to continue your mission. However, before you can get far, your entire party is ambushed and captured by a corrupt local magistrate. You and your party are thrown into jail where you meet a notoriously elusive thief-illusionist who you quickly become friends with. As luck would have it, he is actually the leader of a notorious thieves' guild currently on the way to rescue him. Before long, the notorious thieves' guild shows up and there is a brief level where you all break out of the prison. When you finally get to safety, the notoriously elusive thief-illusionist decides to join you and help you complete your mission. With your party now complete, you venture to another town to replenish your supply of healing potions and learn a few new spells for your magic-using characters. At a nearby tavern you encounter a well-meaning Centaur who apparently got himself into a little bit of trouble with a local group of thugs. Talking to him opens up an exciting open-ended side quest where you can either help him solve his problems or sell him out for some extra cash. Being the honorable hero that you are, you of course decide to tell the thugs to lay off the Centaur. They try to fight you, but you slaughter them easily. This quest is simple and ultimately pointless, but for all you know it could have far-reaching potential to the outcome of your story. You encounter a couple more strikingly similar moral dilemmas along the way, but eventually stop caring enough to waste your time listening to everyone's problems. You continue your quest for the mysterious relic, this time journeying to a forest made up of hundred foot tall trees, where hordes of poisonous spore-shooting plant creatures and the spiked vines and gnashing teeth of a carniverous plant are waiting for you. At first these stronger enemies beat your ass, forcing you to return to the World Map to try and raise your Experience by slaughtering some less-powerful royal assassins. However, in your aimless wandering you also come across a Masterwork Spear of Butchering +1 in a super-secret hidden treasure chest, which helps you even the odds and recover the third relic with little difficulty. As soon as you take possession of the third relic, you are shown a brief cutscene where your party is confronted by the warrior bound by honor to defend the evil King, who was sent by the evil King to take the relics from you. There is a brief battle, and you are able to defeat him far more easily than you would have expected to. However, he is merely wounded and escapes the battle with some witty banter about how he'll be ready for you next time. Unfazed by your encounter, your party pushes on to find the final relic, this time journeying to a dark wooded cemetary. There you encounter zombies that rise up out of the ground before a confrontation with the physical embodiment of Death. This level is incredibly difficult and insanely long, but you eventually manage to get through it. With all the relics in your possession, you set out for the Wizard's home to seal them away forever and prevent anyone from ever obtaining such incredible power. During your journey, you've managed to make small talk with your party members and at various taverns and towns throughout the kingdom you've been able to complete small mini-quests for the unassuming chick who is actually the Emperor's daughter, the neurotic mage who is always losing things, the barbarian warrior from an untamed warlike society, the powerful cleric outcast from his order and the notoriously elusive thief-illusionist that have ultimately made their lives complete and made them completely loyal to you and your cause. After the last level though, you are given a touching cut-scene where the dashing rogue with a quick wit finally professes his undying love for you. Before you can return the sentiment though, your party comes under attack from the forces of the warrior bound by honor to defend the evil King. Your team scrambles to fight off the invaders, but you're hopelessly outnumbered and forced to surrender when the warrior bound by honor to defend the evil King takes the dashing rogue with a quick wit hostage and threatens to kill his if you don't throw down your weapons. Several heavily-armored soldiers surround your party as the warrior bound by honor to defend the evil King demands you hand over the mysterious relics. Despite the dashing rogue with a quick wit's protest, you do so. When you hand them over the warrior bound by honor to defend the evil King gloats, 'Now that I have these, I'll give them to my master instead of using them for myself'. When questioned about the items, he tells you that since you're going to die anyways, he'll let you in on what's going on. The mysterious relics are actually going to be used to resurrect an Ancient Evil Warrior. Once the Warrior has been summoned, the evil King plans to use his powerful dark magic to steal his soul and absorb his power, thus making the evil King virtually invincible. Having divulged this incredibly unpredictable plot twist to you, the warrior bound by honor to defend the evil King then takes the dashing rogue with a quick wit and escapes with him while ordering the assembled heavily-armored soldiers to destroy you. You are attacked, but after a difficult battle you manage to defeat them all. Unfortunately, the warrior bound by honor to defend the evil King is long gone. Once you have finished off the heavily-armored soldiers, your attention turns to saving the dashing rogue with a quick wit and stopping the evil King before he can complete his nefarious plot. Luckily, the neurotic mage who is always losing things is well versed in the legend of the Dark Warrior. The neurotic mage who is always losing things informs you that the Dark Warrior terrorized the kingdom 1,000 years ago, but was finally defeated by a group of noble heroes who used a fabled weapon known as the Oathkeeper to slay him. You decide to find this weapon before going after the evil King directly, in case you end up having to deal with the Dark Warrior as well. Your search for the Oathkeeper takes you to a secluded monastery hidden in an undiscovered valley, the weapon's last known resting place. You journey there and are met by numerous spirits of long-dead clerics sworn to make sure the weapon does not fall into unworthy hands, which you must defeat before battling the weapon's guardian, a an enormous spectral dragon. After an intense fight, you emerge with the Oathkeeper. At long last you set out for the Black Realm and your final confrontation with the evil King. From the moment you arrive, you must wade into hordes of heavily-armored soldiers, mowing them down with the Oathkeeper and the fact that you're at least thirty experience levels and twenty hours of gameplay more powerful than you were when you first faced them. Tense action music is playing as you slaughter the ones responsible for the destruction of your town and head towards the ultimate final duel. After clearing several rooms, you are once again face-to-face with the warrior bound by honor to defend the evil King. After a terse dialogue, the two of you square off one-on-one. You notice that he has new abilities and is way more powerful than the first time you faced him. You are taken off-guard at first, and are really getting a beat down. However, as things are looking bleak you cast the spell Demon Breath and a blast of negative energy slams into the warrior bound by honor to defend the evil King. You then quickly go on the offensive and use the Oathkeeper to decapitate him. With the warrior bound by honor to defend the evil King dead, you rescue the dashing rogue with a quick wit and the two of you are reunited. However, there is no time to waste... you rush through the final door and face the evil King, who has already begun to resurrect the Dark Warrior. Upset at seeing your entrance, the evil King decides to finally deal with you once and for all. Your team squares off against this threat and after a difficult battle against an incredibly powerful enemy capable of killing your weakest party member in about two hits, you manage to emerge victorious. However, there's no time for celebration. After a brief respite to heal your characters, there is a cutscene where the evil King uses his last bit of energy to complete the resurrection ritual, bringing back the Dark Warrior! You're then thrown headfirst into an INSANE boss battle, where the Warrior uses all sorts of crazy spells and powers against you. Explosions, lightning, fire and all kinds of stuff are flying all around the place and shaking the entire board, but ultimately you are able to use the power of the Oathkeeper to defeat the Warrior in all four of his various humongous forms and save the kingdom from evil, fulfilling your destiny as the Chosen One. FIN There, we have a story.
  25. That was fun. I wonder who'll beat Emily?
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