Kiriashi
Legend-
Content Count
4,497 -
Joined
-
Last visited
-
Days Won
49
Content Type
Profiles
Forums
Blogs
Downloads
Calendar
Gallery
Everything posted by Kiriashi
-
That is a lot of drawings, 5 books. My bro says he has seen your drawings before, so you must go to mangarevolution or whatever. lol Post some more up!
-
Dude, I was going to post here and ask if this could be done without scripting (I thought it could), but instead you came up and wrote this amazing guide. Well done, nsigman! I didn't try it but I read it all the way through and it makes perfect sense.
-
That looks pretty good for said time. Inq's tileset, right? I have it, I just never used it. I'll go wip something up... Err, maybe not. I will only use RTP until I rock it to the extreme.
-
Why don't you contact the author to find out? Leon will probably save the day later...
-
Yeah, Unlimited doesn't use viewtopic, so I'm assuiming it is .org... Yeah, here it is Polraudio: http://www.rmxp.org/forums/viewtopic.php?f...Near+Fantastica EDIT: Here is the script. #============================================================================== # View Range Script #------------------------------------------------------------------------------ # By: Near Fantastica # Date: 07/04/05 #============================================================================== class View_Range #-------------------------------------------------------------------------- # ? Range system works by sereching the area of a circle for the Player's xy # The Veiw is set in each event and is the radius of the circle # The Eaquation used is (Px-EX)^2 + (Py-Ey)^2 = radius^2 # If the Radius is less than or equal to the View the Player is inside the circle #-------------------------------------------------------------------------- def initialize @playing_bgs = [] @bgs = BGS.new @bgs.pitch = 100 @event_id = 0 @event_locial_switch = "" @view_range = 0 @playerx = 0 @playery = 0 @eventx = 0 @eventy = 0 @event_direction = 0 end #-------------------------------------------------------------------------- # Max Sound Effect Range is 8 units DO NOT OVER LAP # or it will go into super lag mode you have been warned # This is because you are trying to play 2 different sound # effects and will cycles between them # # Note : This overrides the maps default sound effect #-------------------------------------------------------------------------- def event_sound(event_id, bgs_name) @bgs.name = bgs_name @event_id = event_id @playerx = $game_player.x @playery = $game_player.y @eventx = $game_map.events[@event_id].x @eventy = $game_map.events[@event_id].y @event_direction = $game_map.events[@event_id].direction radius = (@playerx-@eventx)*(@playerx-@eventx) + (@playery-@eventy)*(@playery-@eventy) if radius > 64 if @playing_bgs[event_id] != nil @playing_bgs[event_id] = nil $game_system.bgs_fade(1) return end elsif radius <= 64 and radius > 49 if @playing_bgs[event_id] == nil @bgs.volume = 30 @playing_bgs[event_id] = @bgs $game_system.bgs_play(@bgs) return end @bgs.volume = 30 if @bgs.volume != @playing_bgs[event_id].volume or @bgs.name != @playing_bgs[event_id].name @playing_bgs[event_id] = @bgs $game_system.bgs_play(@bgs) return end elsif radius <= 49 and radius > 36 @bgs.volume = 40 @playing_bgs[event_id] = @bgs $game_system.bgs_play(@bgs) return elsif radius <= 36 and radius > 25 @bgs.volume = 50 @playing_bgs[event_id] = @bgs $game_system.bgs_play(@bgs) return elsif radius <= 25 and radius > 16 @bgs.volume = 60 @playing_bgs[event_id] = @bgs $game_system.bgs_play(@bgs) return elsif radius <= 16 and radius > 9 @bgs.volume = 70 @playing_bgs[event_id] = @bgs $game_system.bgs_play(@bgs) return elsif radius <= 9 and radius > 4 @bgs.volume = 80 @playing_bgs[event_id] = @bgs $game_system.bgs_play(@bgs) return elsif radius <= 4 and radius > 1 @bgs.volume = 90 @playing_bgs[event_id] = @bgs $game_system.bgs_play(@bgs) return elsif radius = 1 @bgs.volume = 100 @playing_bgs[event_id] = @bgs $game_system.bgs_play(@bgs) return end end #-------------------------------------------------------------------------- def enemies_view(event_id, view_range, els) @event_id = event_id @view_range = view_range @event_locial_switch = els @playerx = $game_player.x @playery = $game_player.y @eventx = $game_map.events[@event_id].x @eventy = $game_map.events[@event_id].y @event_direction = $game_map.events[@event_id].direction if @event_direction == 2 if @playery >= @eventy radius = (@playerx-@eventx)*(@playerx-@eventx) + (@playery-@eventy)*(@playery-@eventy) if radius <= @view_range key=[$game_map.map_id, @event_id, @event_locial_switch] $game_self_switches[key] = true $game_map.need_refresh = true end end end if @event_direction == 4 if @playerx <= @eventx radius = (@playerx-@eventx)*(@playerx-@eventx) + (@playery-@eventy)*(@playery-@eventy) if radius <= @view_range key=[$game_map.map_id, @event_id, @event_locial_switch] $game_self_switches[key] = true $game_map.need_refresh = true end end end if @event_direction == 6 if @playerx >= @eventx radius = (@playerx-@eventx)*(@playerx-@eventx) + (@playery-@eventy)*(@playery-@eventy) if radius <= @view_range key=[$game_map.map_id, @event_id, @event_locial_switch] $game_self_switches[key] = true $game_map.need_refresh = true end end end if @event_direction == 8 if @playery <= @eventy radius = (@playerx-@eventx)*(@playerx-@eventx) + (@playery-@eventy)*(@playery-@eventy) if radius <= @view_range key=[$game_map.map_id, @event_id, @event_locial_switch] $game_self_switches[key] = true $game_map.need_refresh = true end end end end end #====================================================== class Scene_Title #-------------------------------------------------------------------------- alias vr_scene_title_update update #-------------------------------------------------------------------------- def update $view_range = View_Range.new vr_scene_title_update end end #====================================================== class Game_System attr_accessor :playing_bgs end #====================================================== class BGS #-------------------------------------------------------------------------- attr_accessor :name attr_accessor :volume attr_accessor :pitch #-------------------------------------------------------------------------- def initialize @name @volume @pitch end end #====================================================== class Game_Map #-------------------------------------------------------------------------- attr_accessor :map end
-
So do I! I think it is because it fits so nicly, also because mushrooms grow in the shade. Photoshop won't open on my computer for some reason now, and I need it to do a cosmetic lighting fog for my interior map, so I guess I'll do an exterior for now....
-
Dude, she is a thief? >,<. Since when? And I had a really good story going -deletes- I voted for the name I came up with ofcourse. I voted for a tactical battle system, and I voted for the first one on the persona. I think that she should be quiet girl, a bitter person because of her past. I really like the idea I came up with, should I writea better version and show it to you guys?
-
Yeah I thought I'd put it there and see if you guys didn't like it. I thought it mixed in good but I guess not. Thanks for the crit! *preparing next map to show*
-
That makes perfect sense to me!
-
So true. All I have to say.
-
haha, I'm taking classes on EVERYTHING adobe, and they have a he11 of a lot of programs.
-
.org you mean? lol Yeah, people should use it more often.
-
I don't wanna sign up for Devian, so never mind. lol
-
Sounds Great! Cool, I can't wait to watch something that you voice act.
-
Ha ha! That sounded funny. Good job Leon!
-
How to create ultimate attacks using eventing.
Kiriashi replied to Jesse66126's topic in Archived RPG Maker XP Tutorials
Yeah we should! -
How to create ultimate attacks using eventing.
Kiriashi replied to Jesse66126's topic in Archived RPG Maker XP Tutorials
I don't understand what you are trying to say... Lol, Jesse, that is a cool attack/event/status! -
We could say there would be cake if he made a game.... (to be on-topic:) I also like to make re-makes of maps other people made.
-
Like you couldn't find out your self >.< lol http://rmxpunlimited.net/forums/uploads/12...521_20_6256.png
-
This sounds interesting, you could make like easter eggs if you finished the game really fast.
-
[XP/Solved]Creating multiple inventory systems?
Kiriashi replied to Blackbound's question in Support
So has this problem been solved Black? -
Lol. So true! lol. We should force him to make something.. maybe...bananas...
-
Thanks :-)! You're sig rocks 'cause it is organized in a neat manner IMO, also the quotes are awesome!
-
YES SIR!!! lol I'll watch em' right now. Thanks for the videos.
-
How to create ultimate attacks using eventing.
Kiriashi replied to Jesse66126's topic in Archived RPG Maker XP Tutorials
No posts? This is very helpful, thanks Jesse! I don't think necroposting is bad if there was never any posts. Thanks for the tutorial! This can help a lot of people. This is one sweet move. Plus that is a badass name, Pain and Death Reversal. Nice one!