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Noob Saibot

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Everything posted by Noob Saibot

  1. For $20 USD it is worth something. depeneds on your imagination.
  2. I am developing in C++ and C#; and starting to learn Python (bledner; http://blender.org ).
  3. I think the cookies are messed up on the forum as I noticed when I make a topic or reply to one it does not update it on the index for awhile. Now its not on my end as it happens even after I delete my cookies for the site and use a different computer.
  4. I like both of them, they both have their ups and downs.
  5. I did, I noticed the date and how old it was. Does not matter the question was not answered. And now it has been. I do, necroposting is defined as to simply bump your topic or an old topic with out adding new or relevant information to it. But then again I did add information to the topic.
  6. Your not distributing the RTP if you add the RTP to your game files. The game will be encrypted so no one could access them or take them.
  7. I like blender.org but I think the forum would lay dead.
  8. No problem just bought a new HD (1080) digital camera ($1,100).
  9. Who knows, on the first release, no, but perhaps in an update. Well look at it this way... Game Maker 7 = $20.00 USD RMXP/VX = $60.00 USD each Action Game Maker = most likely will cost $60.00 USD So if you bought all 4 that's $200.00 USD OR $140.00 USD for RMXP/VX and GM7 OR $180.00 USD for RMXP/VX & AGM ME (Magix Editor) will cost $35.00USD and we have a free version that is simply limited in what it can do. So either way you get more for your $$$. PS Updated first post.
  10. Well thank you, but from reading it do you have any suggestions? perhaps even mentioning things you do not like about other makers (RMXP/VX, game maker7, game editor, etc) would also help.
  11. Yes it is your screen resolution. That's why I made it downloadedable as well.
  12. Been sometime since I have been active on the forum, but seeing as how rmxp.org is down I decided to come back (alwayus good to be active on a few forums). Brief history been a member here for awhile (regardless of what my register date is in my profile). Was once an admin and helped Marked run the place. Not sure how active I'll be though seeing has how I'm leaving for 6 months (traveling the world); but I'll post and visit when I can.
  13. Main Interface When you first open Magix Editor you will be presented with the Main Interface. The main interfaces’ sole purpose is to provide you the most basic functions of Magix Editor which is to open an existing project, start a new project, quick links to guides and tutorials, as well as supply you with basic information about Magix Editor. You can’t make a game with the Main Interface as it is a separate program from the actual editors. The Editors Magix Editor uses a multiple separate editors depending on the type of game you wish to make. From the Main Interface you would click on “New Project” in which case a small window would appear with the following options: Game Title—the name of the game you will be making. Game Logo—the logo for your game. Magix Studios Logo—which Magix Studio’s logo would you like to be displayed? Project Folder—the name of the folder the game will be stored in. Project Location—the location of the Project Folder and its contents. Genre of Game—the genre of your game (e.g. RPG, Platform, Maze, Card, Board, Car/Racing, isometric, & tactical). Sub-Genre—some Genres have a sub-genre such as RPG has: original, action, and tactical and Car/Racing has: racing & open world. Programming Language—what programming language would you like your game to be coded in (e.g. C++ or C#)? So what happens when you pick the following options above? Game Title—My Game Game Logo— documents/pictures/mylogo.png Magix Studios Logo—logo1.png Project Folder—mygame Project Location—documents/magixeditor/projects/mygame Genre of Game—RPG Sub-Genre—original Programming Language—C# Well let’s skip explaining the first 5 options as this is dummy proof on what they will do. However we told the Main Interface we were creating an Original RPG (something like that of Final Fantasy) and we wanted it coded in C#; so now what? Well the Main Interface takes this information and will open the correct Editor you will need to create this game. In our case the Main Interface will access the “.exe” file located in c:\programs OR programs86\Magix Studios\Magix Editor\Editors\RPG\original.exe. This Editor will allow you to create an RPG game like that of Final Fantasy. So in short each Genre and Sub-Genre has their own editor, but all of them will be able to code it in C# (default) or C++ (professional & commercial version only). Why So Many Editors? We decided to set Magix Editor up like this so we can release it as soon as three editors are complete and when another one has been finished we will release it as a free update. 4 Versions of Magix Editor When released Magix Editor will be released in four versions which are: Demo Version—this will be a 14 day free trial in which you can use EVERY feature and function in Magix Editor. Registered Version—registration is free and this will unlock the Trial Version to the Registered Version. However some features will be blocked (example: can only have games coded in C#, logo size limited to 500x100px, forced to use Magix Studios main logo, can’t make Action/Tactical RPG, and a few others). Professional Version—will only cost $35 (or $40; still under debate) and this will unlock every feature and allow you to sell the games you make (even when using the default graphics). Your logo size will be larger as well as coding games in C++ and using the 2 other Magix Studios’ logos. Commercial Version—this is actual a copyright removal. It will allow you to not have the Magix Studios’ logo appear in your finished game. It will also unlock the icons allowing you to have custom icons (.ico) for your game as well. In short it will allow you to remove anything that would hint to people that you made your game using our software (except you telling them). This of course being a copyright removal will not come cheap and will be about $80-$100 (still under debate) and is a separate price from the professional version meaning you would have to buy both this and the Professional Version (this is not part of the Demo Version). Features List Below is a current list of features that will be available depending on the version you have. However for this section we are not going to list what features will be limited to what version. This section is simply for you to look over and tell us what you like, dislike, or would like added. Graphics—will support the following image formats: jpg, gif, png, and bmp. Audio—will support the following formats: wav, ogg, mid, and mp3. Video—will support the following video formats: avi, mp4, and swf. Scripting—Magix Studios will have a powerful scripting system so you can make even more advanced games. Magix Editor will be programmed in C++, but you will be able to make a game using C++ or C Sharp (C#). We are doing this because C# is faster to learn. Script Converter—Magix Editor will be using our own little game programming language (like RGSS for Ruby); MEC+ (coded in C++) and MEC# (coded in C#). By doing this we can also create a converter that will convert scripts that use MEC+ or MEC# to its opposite (e.g. converting a MEC+ script to a MEC# script and vice versa. Replace Default Scripts—unlike in RMXP/VX you won’t have to add a CBS or a CMS below a script in Magix Editor. Simply replace the coding in the default script with your own. We did this to allow more freedom and flexibility when you are creating scripts. Game Controls—unlike RMXP/VX you will be able to choose what keys on your key board do what (even your mouse). We chose to do this simple because it’s dumb how you can hit “Esc” and bring up the menu. Game Icon—you will be able to change the game icon for your game (.ico file). Copyright Removal—this will allow you to choose not to display the Magix Studios logo when someone plays your game (e.g. this would appear as “Your Logo” than “In Association with: Magix Studios”) this will also allow you to change the (.ico) files for your whole game folder. Audio and Video Encryption—Magix Studios will encrypt your whole game. Password Protection—this will be used for teams or groups of people working on a project. It will allow you to password protect your editable game project. This is done in case some John Doe manages to come across your project file download. They won’t be able to access it unless they know the password. Project Management—you will be able to manage the files with in your game from the Main Interface or the editors themselves. Distributing Your Game—you will be able to distribute your game in 3 ways: an encrypted game, editable game, and a password protected editable game. 20-60 Frames—the default and minimum is 20 frames per second, but you can alter this to 25, 30, 35, 40, 45, 50, 55, and a maximum of 60 frames per second. RPG World Maps—when creating an RPG you will have a world map editor (built in sub-editor of all three sub-genres of RPG) which will allow you to create a world map that your character can travel from one place to the next. The images in this are smaller even down to the character that walks on the world map. RPG Field Maps—this is a sub-editor in the RPG editors that will allow you to create the towns, caves, dungeons, etc that your character can access from the world map. Rooms, Levels, & Worlds—rooms are like RPG Field Maps, but are relevant to maze type games or games like Asteroid. Levels are like Field Maps, but for Platform games. Worlds are relevant to Platform games and will allow you to create a Platform based game like Super Mario Brothers 3 or Super Mario World. Worlds would be like World Maps in an RPG, but with a set path you must follow. Puzzles—this will allow you to create puzzle type games like that of Tetris or Arkanoid (NES). 2D Fighter—this will give you the ability to make a 2D fighter game (like that of Mortal Kombat 1 or 2). Flash Files—the use of flash files is meant for cut scenes and will allow less lagging (if any) from an avi or mp4 file. Magix Editor does not come with a flash editor you will need a product to make such a flash file. Magix Editor simply will import a swf file and call and display it by means of an event or script. Now knowing this Magix Editor (ME) will not block a play bar if your flash has one. You will need to remove this Play Bar (e.g. play, stop, pause, skip) and have it play automatically with no user interface. Macintosh & Linux—as of now ME is set for release for windows, but we do have plans for a Mac and Linux version. Click & Drag—ME will use a Click & Drag interface for most if not all the game editors. This means you will simply be able to click on something and drag it to where you want it. Isometric View—this will allow you to create almost any game using an isometric view: platform, RPG Tactical, board game, etc. Note This project is in the design part so screen shots are lacking. However this is good as it allows you to help me and my team add something you want or we missed. Updated List 25 MAY 2009-- Added more information to the Features list and a description for each.
  14. Kelevra's Note Kelevra--is my rmxp.org name. Kelevra's Tutoral Archive Contents RPG Maker XP Introduction Name: RPG Maker XP Introduction System: RMXP Online Preview: click here Download: Windows | Macintosh | Linux | Flash (swf) Description: The RMXP Introduction provides beyond newbie information regarding RPG Maker XP. From button functions, to what a switch is and does, and the event window. This video tutorial is meant for NEWBIES so you have been warned experienced USERS!!! Next Videos 1) RPG Maker XP & Windows Vista (98% complete) 2) RMXP Event Interface (50% complete) 3) RPG Maker VX Introduction (yet to start)
  15. Things always happen bad or good as long as you bounce back.
  16. You know I know IPB inside and out. Spend 9 years using it and you get to know how to make it work for you instead of against you. If you need any help you know where to find me.
  17. No, just a Icon that says Retired Staff. That's how I would have done it.
  18. His site will return as: RPG Maker Head Quarters (or rmhq for short).
  19. I noticed my alt text says Retired Staff. I take it this is something Marked did when I staopped showing up. In any case I noticed that the Team Icon says member. Why not have a group that says Retired Staff with its own Team Icon?
  20. Well about the time I stopped showing up I was in boot camp (joined the US Navy).
  21. RMXPU, Hello it has been a long time, 1 year since I have been on the forum. I mean the last PM I was sent was in JUl 23 08; in fact I had 2 PM a year old one from isaacsol & computerwizoo7 (who ever this person is). I found this site in google on the second page; looking for a new game making community to join. WHich brings up the newest member: "Hebi Kumo" I was not sure if this was a new database or the old one. AFter joining I found a topic from my old account. So Hebi Kumo account can be deleted. So how have you all been? ---Noob Saibot
  22. I call them phases. Like me I don't like doing something and then stop. Then a few weeks later I'll watch something on tv, read a book, or listen to music and I am like: "this idea/thought keeps poping in my head, so maybe someone is telling me to stick with it." better known as that little voice in your head, that only speaks when he/she needs to. Glad you stuck around.
  23. Interesting update they did. See top post. Now I might join.
  24. Thats funny since your on one. And I'm not hosting this one. I'm not even a member. SImply he asked if I would advertise it. Im such a nice guy I did.
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