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Noob Saibot

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Everything posted by Noob Saibot

  1. Yes found it on another forum I am amember of; some dude was using it as his siggy.
  2. I saw another broken image, but I ca't remember where it ws at.
  3. Yes I like FF; but LOD is my fav RPG of all time.
  4. I like the ride a animal thing. Looks good to; no cheap pix problam.
  5. Hello people this is a discussion this image i found; I'm sure you will get laugh out of it. I did not make it thought; to let you all know.
  6. I just got the newest Gameinformer and it had 10 pages on Blue Dragon and the game looks cool, but after reading the info now I have a reason to get a X-Box 360. Personal I hate the X-Box(360), but since Blue Dragin is only coming out on the X-Box 360 I am going to get a 360. The game is presented in HD, but according to Game Informer the game still looks kick *censored* on a normal TV. So just how good will this RPG game be? Well according to GI this game has sold over 80,000 copies in it's first week in Japan and seems to be boosting the Sales of the 360 (as you know the 360 did not sell well with Japan). In fact this game sold more copies then: Dead or Alive 4; which only sold 40,000 copies in its first week in Japan. Screen Shots (Clicking This Will Take You To Google Search; With Results) The game itself has three of the best RPG minds at work on it: Hironobu Sakaguchi, creator of Final Fantasy; Akira Toriyama, famed artist behind Dragon Quest & Dragon Ball Z; and Nobuo Uematsu, composer for Finial Fantasy. The last time they worked to gether was on Super Nintendo RPG, Chrono Trigger. Now as for the battle system (as some people hate the CLICK the word and WATCH you character attack); they have looked at past RPG battle systems and gave them a small upgrade: 1) Monster Fight- when this appears on the screen this means that the MOnster will attack each other and leave you alone (kill them before they are done fighting). SO if you have a Bug and a Lizard man appear they will fight and leave you alone. 2) Other aspects of the battle system is the ability to give battle command even before the battle starts. 3) Oh yes and for you who hate RANDOM battle; it's not in this game; like in FF12 you can see all the enemies. So far this game is driving me to get a 360 and you can bet when this game comes out in the Summer (USA) I will be in line getting my reserved copy!!!
  7. Noob Saibot

    Help for the VPS

    Two Questions: 1) Are lloking for a animated one? Cause that what it sounds like. 2) Do you mind if say this cool dragon egg is a Yu-Gi-Oh Monster?
  8. My Fav. is Eureka Seven. All I need to say; it's the bomb!!!
  9. There are some small probs with some of them. For example: Dart- one of his armes is in-correct and should show skin not armer. Shana- Who clothes don't look right, but they seem to work. Haschel- should be brown/black not white.
  10. No; but I bought a Ruby Book so I can learn. And no I don't know GML for the game maker people who wish to know.
  11. Opened Chests Introduction A common question asked by people is ?How do you keep the chest open after the player opens the chest?? Yes I remember asking that question too when I was a noob at using RMXP. But now I am the teacher not the student like many people. So lets get down to it. Basic Switches In order to make this event happen let me give you a quick lesson about Switches. Switches are what makes something happen or complete itself.. A better example 'is having the chest stay open after the player opens in'. Switches also use the PAGE tag in an event. When you make a new event you will notice at the top of the window that appears that it says: New Page | Copy Page | Paste Page | Delete Page | Clear Page By clicking the NEW PAGE a TAG will appear ( as a number). That may not be very helpful, but its the basics. Basic Switch Operation Switches can be TURNED OFF or ON and activate another set of events (on a diffrent event page). The basic operation of a switch in this event is to show the CHEST opened after you get the item. Event Set Up Follow the steps below to have a player open a chest and have the chest stay open. 1) Right Click where you want the chest and click NEW EVENT...the event window will pop up. 2) Pick the chest you want by double clicking the small white box with the words GRAPHIC above it. 3) Now double click the larger white box called the EVENT COMMANDS. 4) Click the CHANGE ITEM button or Money or Skill, etc that you want in the chest. 5) Now click the SWITCH OPERATION button. When the window pops up click the SQUARE button with the three dots on it (...).6) Give the Switch a name, i. e. CHEST--OPEN and click OK. 7) Then click OK again to go back to the EVENT COMMANDS window. 8) Now click the NEW PAGE button. 9) On the new page check the box that says SWITCH then click the SQUARE button (with 3 dots) and pick the Name of the SWITCH you want. 10) Now go to the GRAPHIC and pick the OPEN CHEST image of the chest you are using. ---Ghost Rider
  12. How would I kill a Shadow? Have you been good? I can see the evil that is with in you. Any way; it's simple and made for the newbies. And it should only be used for small games not big ones.
  13. Either your being funny or an @$$ hole. Well in any case all I have to say to your reply is: :D
  14. Enemy Summonings Now in many games (RPG) you can summon monsters to the field and have them battle with or for you. Well this time I thought I would show you how to make it so your enemies can also summon monsters. So to do this follow my instructions 100%. New Game/Project First things first start a new project. I ask you to do this so you wont mess up your ENEMIES list for you game/project you are working on. Once that is done click the DATABASE button (its next to the RESOURCE MANAGER button). Then click the MONSTER tab and delete all monsters there (even the first one). ATTENTION: You wont have to delete all the monsters in your games/projects because I'm only having you do i for this tutorial to not confuse you. Now click the MONSTER GROUP tab and delete all the groups in there. Once that is done do the following.. Creating The Monsters Note: This is an event and all events that take place during a battle must be in or added to the EVENT area in the MONSTER GROUP area. 1) Lets create the main boss who will summon this monster first. In the MONSTER area (click the MONSTER tab in the DATABASE window) click the BATTLE GRAPHIC window and pick: 035 MAGE 03. 2) Name the boss MAGE (Mage) and give it the following Stats: Then give it a few magic attacks and click APPLY. 3) Now pick any monster you want the mage to summon to battle. The create another monster with the same name & stats BUT DO NOT GIVE IT A BATTLE GRAPHIC. And give it what ever STATS you want to. Then Click Apply. Setting Up The Battle Event 1) Click the MONSTER GROUP tab in the DATABASE window and pick your MAGE and the monster you picked (no battle graphic). 2) Now in the MONSTER GROUP area for the mage you will see a white window/box with a <> in it, click it. 3) Now click the MESSAGE button in the COMMAND EVENTS window and have the mage say something like: ?You are powerful, but you are no match for me!? (with out the ? ?). Then in the same message or in a new one have him also say: ?I will show you my true power.? 4) Now click tab NUMBER 3 and click the TRANSFORM MONSTER button. 5) In the top drop down box pick your monster with no BATTLE GRAPHIC, then in the bottom pick the one with a BATTLE GRAPHIC. 6) Now right above the EVENT box in the MONSTER GROUP area you will see the word TRIGGER next to a white box and a button with 3 dots (...). Click that button. 7) Click the check box TURN and in the first white box type a one (1). 8) the where it says: FREQUENCY set it to AUTO START. 9) Now click the TEST BATTLE button and you will see your enemy summon a monster. Note: You can beef this up by adding animation to is as well. Note 2: If you have any questions feel free to ask them here (as long as its about this Tutorial) or in our Support area. ---Lord Rasler
  15. Character Transformation Introduction In some games (mostly not RPG ones) your character can turn into other creatures to move objects, talk to that species of animal/monster, etc. So by now you should have an idea of what you could use this for: Mini Games, Puzzles, etc. This is very simple just by reading the introduction you may go, ?oh i know what he means, i can do that easy? so lets get started if your still like what? How to set it up You can set this up by many ways. But the most common way would be an item or magic spell (of course thats a item and magic spell that can only be used out side of battle). How Can I Use This You can use it in any way. I mean imagine you have a Sword and its the most powerful sword in your game. Now Imagine that sword is hidden in a rats den? The hole is to small to walk in with any normal person. So you have your Mage transform into a squarl or bird (baby) and in they go. I will show you how to set this up by two ways; one being a Magic/Skill and the other way by means of an item. So lets get started. Transformation With An Item 1) Click the DATABASE button to bring up the DATABASE window. 2) Now click the ITEM tab. 3) Click ARRAY SIZE and increase by one. 4) Now go to the new blank item and set it up like so: 5) We cant give an Event for the item because we have not made the event so set it up like so: Transformation With Magic/Skill Note: The event for this is the same as the ITEM so go ahead and make it or use it from the item one. 1) Click the DATABASE button and then click the SKILL button in the DATABASE window. 2) Scroll down and click the ARRAY SIZE button and increase it by one. 3) Now click on the new blank skill and set it up like so: 4) Set up the Event like so: ---Lord Rasler
  16. Summoning System Introduction People have made scripts for this type of system and some of them are good, but most of them are poop. This will show you how to set up a Summoning System like that in FFX (or pretty close to it) And all we are going to use is good old events. Setting Up The Magic To summon a monster we are going to make a magic spell to do so. So do the following: 1) Click the DATABASE button, onced opend clcik the SKILL tab. 2) Click ARRAY SIZE and increase by one. 3) Then go to the new blank skill and fill it out like so: Thats all for now just click APPLY when done. 4) Then click the COMMON EVENT tab. 5) In a new event in the COMMON EVENT window (get there by clicking the Common Event tab in the DATABASE window) name the new event: Fire Dragon Summoning. 6) Now click the <> in the big empty box in the COMMON EVENT window. 7) Then click the MESSAGE button and type something like: ?Replace What Fighter?? 8) Then click the SHOW CHOICES button. 9) Check the CHOICE 4 box and then delete the YES & NO and replace them with: 10) Then click the <> below each [name of character] HANDLER and click the CHANGE PARTY button and pick the the character to be changed and click the remove. Then do the same thing, but add the Summoning Monster. (do this for each HANDLER except the last one). NOTE: All summoning Monsters must be in the HERO area (get there by clicking the DATABASE button and then the HERO tab. 11) Then un-check the check box in the CHANGE PARTY window that says: ADD IN INITIAL STATE. By unchecking it your summoning monster will level up. 12) Now go back to the SKILL area and for the Fire Dragon skill where it says: COMMON EVENT pick the event: Fire Dragon Summoming, then click Apply. ATTENTION: Dont forget to add the skill to one of your characters. Then test it in the BATTLE TEST area found in the MONSTER GROUP area. Now it should work. Any problams just let me know here or in the Support area. ---Ghost Rider
  17. Conditional Branch Introduction I'm sure you have read my Tutorial on keeping chests open after you get an item from it (if not click here). Now lets use the information from that Tutorial and teach you about conditional Branches in RMXP. Basic Conditional Branch A conditional branch is an event or part of an event that says in short you have to do this, have this item, talk to this person before you can move on in the game (i e a key to unlock a door). Set Up The Chest Event 1) Right click where you want the chest and click NEW EVENT. 2) Then Click the button: CONDITIONAL BRANCH. 3) Now click the tab number FOUR (4) and check the box that says ITEM. 4) Then pick the item the player needs to have before they can open the chest. Then click OK. 5) Now in the EVENT COMMAND box right below the words: CONDITIONAL BRANCH: [name of item] POSSESSED double click the: <> symbol and set up your ITEM Event Like so: B) Now click the SWITCH OPERATION button. When the window pops up click the SQUARE button with the three dots on it ( ...).c) Give the Switch a name, i. e. CHEST--OPEN and click OK. d) Then click OK again to go back to the EVENT COMMANDS window. e) Now click the NEW PAGE button. f) On the new page check the box that says SWITCH then click the SQUARE button (with 3 dots) and pick the Name of the SWITCH you want. g) Now go to the GRAPHIC and pick the OPEN CHEST image of the chest you are using. 6) Now click the <> below the ELSE HANDLER. 7) Click the MESSAGE button and say what you would like (i e ?You need a Key to open this chest?) And that should do it. ---Ghost Rider (Holy warrior)
  18. Save Points Introduction This is an easy one, but just in-case you can't get it to work we here at RMXP Forums are ready to help. So making a save point is easy, and adds more to your game then the default save system in RMXP. Saving The Game Right now RMXP is set up to save a game by means of the Game Menu. If the save is active it will be filled in; not in use it will be faded out (or gray). To turn the Default Save system off in your very first event ( like say the beginning of your introduction) have the event do the following: 1) From the Event Command Window click ALLOW/DISALLOW SAVING button. make sure the DISALLOW is checked then click OK. Now the Save has been disabled from the game menu. Setting Up The Save Point Note: Unlike my other tutorials this one will go step by step (though my other tuts do as well) and by following what I say you will have created your first Save Point. 1) Right Click on your mouse where you want the save point to be. Then where it says GRAPHIC click it (click the box below the word GRAPHIC). 2) Pick the 048-Fairy 01 and then click OK. 3) Now click the <> in the large white box to your right. The EVENT COMMAND window will pop up. 4) Now click the MESSAGE button and type: ?Do You Wish To Save Your Progress?? (type it with out the ? ?) then click OK. 5) Now click the SHOW CHOICES button and then click OK. 6) Now right below the [YES] HANDLER click the <> 7) Click TAB NUMBER 3 in the event command window and then click the OPEN SAVE MENU button. 8) Now right below the [NO] HANDLER click the <> 9) Click TAB NUMBER 1 and then click END EVENT PROCESSING then click OK. And now you have just made a simple save point. ---Ghost Rider (Holy warrior) Animated Save System Introduction So now that you might have read my Save Point Tut, lets take it a step further and add some animation and other goodies to the system. And like before make sure you disable the Save from the Menu by clicking the ALLOW/DISALLOW SAVING in the EVENT COMMAND window (try and disable it in the very first EVENT in your game. Setting Up The Animated Save Point 1) Pick where you want the Save Point at and pick the following GRAPHIC: 198 SUPPORT 06 (Top row; pick the first image). 2) Now in the NEW EVENT window check the box in the OPTIONS area (found in the lower left corner) and make sure you check the box that says: MOVE ANIMATION. 3) Now click the <> in the large white box to your right. The EVENT COMMAND window will pop up. 4) Now click the MESSAGE button and type: ?Do You Wish To Save Your Progress?? (type it with out the ? ?) then click OK. 5) Now click the SHOW CHOICES button and then click OK. 6) Now right below the [YES] HANDLER click the <> 7) Click TAB NUMBER 3 in the event command window and then click the OPEN SAVE MENU button. 8) Now right below the [NO] HANDLER click the <> 9) Click TAB NUMBER 1 and then click END EVENT PROCESSING then click OK. And now you have a Animated Save Point. ---Lord Rasler
  19. Dragoon Character Sets these where my first Character sets I ever made for a old project I called: LOD 2. feel free to use them, but give credit. Also keep checking in for updates as I plan on/have started to up date thse character sets to look more like them. Dart Shana Lloyd Haschel Rose Llyod (Hooded Man) King Albert
  20. Dragoon Items I made these myself for a old project Im not doing any more: Drgoon Spirits Icons LOD Items - Charm Potion - Spirit Potion - Healing Potion - MP Potion - Body Purifier - Angels Prayer Weapons & Armor Icons - Amulets - Armor - Arrow - Axe - Sword Bracelets - Boots - Helm Other LOD Items/Skill Icons - Battle Items - battle Items 2 My Own LOD Creation Icons I made these feel free to use them, but give me credit as Orochimaru/King Kobra
  21. Other LOD Stuff here are some LOD stuff made by other people. This One I edited for RMXP:
  22. I will and smoke you as well; just kidding. I like this idea. Hope you finish it.
  23. There are other very small diffrences, but nothing to worry about. Like in PK the message button is called: "message" and in LV it's called "Show Text" In PK "Heros" in LV "Actors" and so on.
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