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Polraudio

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Everything posted by Polraudio

  1. These are great. Very good job.
  2. Not bad at all. Glowstixxx is my fav one. What part of MI? Im from the UP
  3. You can still visit. Thats to hard to believe. Whats the real reason?
  4. Big List 1-Final Fantasy 6/3 2-Final Fantasy 7 3-Final Fantasy 9 4-Star Ocean 2 5-Star Ocean 3 6-Radiata Stories 7-Metal Gear Series 8-Burnout Series 9-Kingdom Hearts 1 10-Kingdom Hearts 2 11-Super Metroid 12-R-Type 13-All Grand Theft Auto 14-Oblivion(Fallout 3 Sucks) 15-The Orange Box 16-Ratchet and Clank Series end of list finally hey
  5. These are cool. Would be great for VX. Wow back in 2006. These are old.
  6. No problem. I would have been able to help more if i knew you were using VX. Off to edit the menu and disable the save for ya. EDIT: Here ya go just replace Scene_Menu with this #====================================================================== ======== # ** Scene_Menu #------------------------------------------------------------------------------ # This class performs the menu screen processing. #============================================================================== class Scene_Menu < Scene_Base #-------------------------------------------------------------------------- # * Object Initialization # menu_index : command cursor's initial position #-------------------------------------------------------------------------- def initialize(menu_index = 0) @menu_index = menu_index end #-------------------------------------------------------------------------- # * Start processing #-------------------------------------------------------------------------- def start super create_menu_background create_command_window @gold_window = Window_Gold.new(0, 360) @status_window = Window_MenuStatus.new(160, 0) end #-------------------------------------------------------------------------- # * Termination Processing #-------------------------------------------------------------------------- def terminate super dispose_menu_background @command_window.dispose @gold_window.dispose @status_window.dispose end #-------------------------------------------------------------------------- # * Frame Update #-------------------------------------------------------------------------- def update super update_menu_background @command_window.update @gold_window.update @status_window.update if @command_window.active update_command_selection elsif @status_window.active update_actor_selection end end #-------------------------------------------------------------------------- # * Create Command Window #-------------------------------------------------------------------------- def create_command_window s1 = Vocab::item s2 = Vocab::skill s3 = Vocab::equip s4 = Vocab::status s5 = Vocab::game_end @command_window = Window_Command.new(160, [s1, s2, s3, s4, s5]) @command_window.index = @menu_index if $game_party.members.size == 0 # If number of party members is 0 @command_window.draw_item(0, false) # Disable item @command_window.draw_item(1, false) # Disable skill @command_window.draw_item(2, false) # Disable equipment @command_window.draw_item(3, false) # Disable status end end #-------------------------------------------------------------------------- # * Update Command Selection #-------------------------------------------------------------------------- def update_command_selection if Input.trigger?(Input::B) Sound.play_cancel $scene = Scene_Map.new elsif Input.trigger?(Input::C) if $game_party.members.size == 0 and @command_window.index < 4 Sound.play_buzzer return elsif $game_system.save_disabled and @command_window.index == 4 Sound.play_buzzer return end Sound.play_decision case @command_window.index when 0 # Item $scene = Scene_Item.new when 1,2,3 # Skill, equipment, status start_actor_selection when 4 # End Game $scene = Scene_End.new end end end #-------------------------------------------------------------------------- # * Start Actor Selection #-------------------------------------------------------------------------- def start_actor_selection @command_window.active = false @status_window.active = true if $game_party.last_actor_index < @status_window.item_max @status_window.index = $game_party.last_actor_index else @status_window.index = 0 end end #-------------------------------------------------------------------------- # * End Actor Selection #-------------------------------------------------------------------------- def end_actor_selection @command_window.active = true @status_window.active = false @status_window.index = -1 end #-------------------------------------------------------------------------- # * Update Actor Selection #-------------------------------------------------------------------------- def update_actor_selection if Input.trigger?(Input::B) Sound.play_cancel end_actor_selection elsif Input.trigger?(Input::C) $game_party.last_actor_index = @status_window.index Sound.play_decision case @command_window.index when 1 # skill $scene = Scene_Skill.new(@status_window.index) when 2 # equipment $scene = Scene_Equip.new(@status_window.index) when 3 # status $scene = Scene_Status.new(@status_window.index) end end end end Replace Scene_End with this #====================================================================== ======== # ** Scene_End #------------------------------------------------------------------------------ # This class performs game end screen processing. #============================================================================== class Scene_End < Scene_Base #-------------------------------------------------------------------------- # * Start processing #-------------------------------------------------------------------------- def start super create_menu_background create_command_window end #-------------------------------------------------------------------------- # * Post-Start Processing #-------------------------------------------------------------------------- def post_start super open_command_window end #-------------------------------------------------------------------------- # * Pre-termination Processing #-------------------------------------------------------------------------- def pre_terminate super close_command_window end #-------------------------------------------------------------------------- # * Termination Processing #-------------------------------------------------------------------------- def terminate super dispose_command_window dispose_menu_background end #-------------------------------------------------------------------------- # * Return to Original Screen #-------------------------------------------------------------------------- def return_scene $scene = Scene_Menu.new(4) end #-------------------------------------------------------------------------- # * Frame Update #-------------------------------------------------------------------------- def update super update_menu_background @command_window.update if Input.trigger?(Input::B) Sound.play_cancel return_scene elsif Input.trigger?(Input::C) case @command_window.index when 0 # to title command_to_title when 1 # shutdown command_shutdown when 2 # quit command_cancel end end end #-------------------------------------------------------------------------- # * Update Background for Menu Screen #-------------------------------------------------------------------------- def update_menu_background super @menuback_sprite.tone.set(0, 0, 0, 128) end #-------------------------------------------------------------------------- # * Create Command Window #-------------------------------------------------------------------------- def create_command_window s1 = Vocab::to_title s2 = Vocab::shutdown s3 = Vocab::cancel @command_window = Window_Command.new(172, [s1, s2, s3]) @command_window.x = (544 - @command_window.width) / 2 @command_window.y = (416 - @command_window.height) / 2 @command_window.openness = 0 end #-------------------------------------------------------------------------- # * Dispose of Command Window #-------------------------------------------------------------------------- def dispose_command_window @command_window.dispose end #-------------------------------------------------------------------------- # * Open Command Window #-------------------------------------------------------------------------- def open_command_window @command_window.open begin @command_window.update Graphics.update end until @command_window.openness == 255 end #-------------------------------------------------------------------------- # * Close Command Window #-------------------------------------------------------------------------- def close_command_window @command_window.close begin @command_window.update Graphics.update end until @command_window.openness == 0 end #-------------------------------------------------------------------------- # * Process When Choosing [To Title] Command #-------------------------------------------------------------------------- def command_to_title Sound.play_decision RPG::BGM.fade(800) RPG::BGS.fade(800) RPG::ME.fade(800) $scene = Scene_Title.new close_command_window Graphics.fadeout(60) end #-------------------------------------------------------------------------- # * Process When Choosing [shutdown] Command #-------------------------------------------------------------------------- def command_shutdown Sound.play_decision RPG::BGM.fade(800) RPG::BGS.fade(800) RPG::ME.fade(800) $scene = nil end #-------------------------------------------------------------------------- # * Process When Choosing [Cancel] Command #-------------------------------------------------------------------------- def command_cancel Sound.play_decision return_scene end end
  7. That might be because i make up everything as i go. I never planned to say anything. Just started and went with the flow.
  8. I seen this on a few forums i been on and made lots of voice posts so here is mine Few of my voices have my loud Laptop Fan http://www.box.net/shared/mi4jxmr6mg http://www.box.net/shared/27ugvee0m2 http://www.box.net/shared/t9t9vzgqmh Lots there for ya to listen to. All voices are labeled and if you feel you may be offended by a voice please don't listen to it. Post your voice and have fun or just talk about mine.
  9. Polraudio

    Weird Things

    Wow that is crazy. Ita almost like me waking up 1min before my alarm goes off no matter what time i set it for. And 33 thats a very young age. Lets hope it don't happen.
  10. To change the title screen you have to import a title screen but it has to have the same name as the default title name. Or you can go here on Scene_Title Line 138 @sprite.bitmap = Cache.system("Title") Change the name in the quotes on that line in Scene_Title
  11. Polraudio

    Weird Things

    That is very weird.
  12. Nice. I kind of wondered why it was removed.
  13. I remember most of them. Never seen your Intro topic.
  14. Polraudio

    Weird Things

    I have had some weird numbers in my head lately. I haven't heard them from anywhere or have no clue how it got in there. I have had it stuck in my head for a good 6 years. The numbers are 13759 I think its a date. 13/7/59 13 = Day 7 = Month 59 = Year I think its the day i will die. Looks like its when im 69. This has bothered me for a very long time and i haven't told anyone cause people might think im crazy. Whats your take on this or have you had something similar to it?
  15. I think its fine there. It is a contest and a monthly event so it fits perfectly there.
  16. Hmmmm...... i remember seeing one for the default system somewhere but i don't think it will be compatible.
  17. Welcome Leon #2 lol jk IF you need anything Help is my middle name well..... actually Ray but if you need anything just ask. I also make windowskins if you interested.
  18. WHOO!!!! this is looking a lot better. Current PIC: http://bb.xieke.com/files/rmxpv.png
  19. Dont know. Depends on how much work you put into it. I put just about a Year into Umaro Tondaro and im not getting rid of it till its a 40hour game and finished. If you put more than 2 months into it then why would you do it?
  20. Polraudio

    Sports?

    Nither of them. I really dont like sports, the only one i love tho is volleyball.
  21. If your ever on MSN the same time im on we should use TV and i will show you how to rid any virus Linux sucks in my opinion Went with it for a month and got very sick of it. Have fun and cya when ya get back.
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