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Everything posted by Polraudio
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These are great. Very good job.
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Moonbay from zoids
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For me Yuna FFX Woa thats all.
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Not bad at all. Glowstixxx is my fav one. What part of MI? Im from the UP
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You can still visit. Thats to hard to believe. Whats the real reason?
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Big List 1-Final Fantasy 6/3 2-Final Fantasy 7 3-Final Fantasy 9 4-Star Ocean 2 5-Star Ocean 3 6-Radiata Stories 7-Metal Gear Series 8-Burnout Series 9-Kingdom Hearts 1 10-Kingdom Hearts 2 11-Super Metroid 12-R-Type 13-All Grand Theft Auto 14-Oblivion(Fallout 3 Sucks) 15-The Orange Box 16-Ratchet and Clank Series end of list finally hey
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Something I made a long time ago...
Polraudio replied to Marked's topic in Resource Showcase & Critique
These are cool. Would be great for VX. Wow back in 2006. These are old. -
Why are you leaving?
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No problem. I would have been able to help more if i knew you were using VX. Off to edit the menu and disable the save for ya. EDIT: Here ya go just replace Scene_Menu with this #====================================================================== ======== # ** Scene_Menu #------------------------------------------------------------------------------ # This class performs the menu screen processing. #============================================================================== class Scene_Menu < Scene_Base #-------------------------------------------------------------------------- # * Object Initialization # menu_index : command cursor's initial position #-------------------------------------------------------------------------- def initialize(menu_index = 0) @menu_index = menu_index end #-------------------------------------------------------------------------- # * Start processing #-------------------------------------------------------------------------- def start super create_menu_background create_command_window @gold_window = Window_Gold.new(0, 360) @status_window = Window_MenuStatus.new(160, 0) end #-------------------------------------------------------------------------- # * Termination Processing #-------------------------------------------------------------------------- def terminate super dispose_menu_background @command_window.dispose @gold_window.dispose @status_window.dispose end #-------------------------------------------------------------------------- # * Frame Update #-------------------------------------------------------------------------- def update super update_menu_background @command_window.update @gold_window.update @status_window.update if @command_window.active update_command_selection elsif @status_window.active update_actor_selection end end #-------------------------------------------------------------------------- # * Create Command Window #-------------------------------------------------------------------------- def create_command_window s1 = Vocab::item s2 = Vocab::skill s3 = Vocab::equip s4 = Vocab::status s5 = Vocab::game_end @command_window = Window_Command.new(160, [s1, s2, s3, s4, s5]) @command_window.index = @menu_index if $game_party.members.size == 0 # If number of party members is 0 @command_window.draw_item(0, false) # Disable item @command_window.draw_item(1, false) # Disable skill @command_window.draw_item(2, false) # Disable equipment @command_window.draw_item(3, false) # Disable status end end #-------------------------------------------------------------------------- # * Update Command Selection #-------------------------------------------------------------------------- def update_command_selection if Input.trigger?(Input::B) Sound.play_cancel $scene = Scene_Map.new elsif Input.trigger?(Input::C) if $game_party.members.size == 0 and @command_window.index < 4 Sound.play_buzzer return elsif $game_system.save_disabled and @command_window.index == 4 Sound.play_buzzer return end Sound.play_decision case @command_window.index when 0 # Item $scene = Scene_Item.new when 1,2,3 # Skill, equipment, status start_actor_selection when 4 # End Game $scene = Scene_End.new end end end #-------------------------------------------------------------------------- # * Start Actor Selection #-------------------------------------------------------------------------- def start_actor_selection @command_window.active = false @status_window.active = true if $game_party.last_actor_index < @status_window.item_max @status_window.index = $game_party.last_actor_index else @status_window.index = 0 end end #-------------------------------------------------------------------------- # * End Actor Selection #-------------------------------------------------------------------------- def end_actor_selection @command_window.active = true @status_window.active = false @status_window.index = -1 end #-------------------------------------------------------------------------- # * Update Actor Selection #-------------------------------------------------------------------------- def update_actor_selection if Input.trigger?(Input::B) Sound.play_cancel end_actor_selection elsif Input.trigger?(Input::C) $game_party.last_actor_index = @status_window.index Sound.play_decision case @command_window.index when 1 # skill $scene = Scene_Skill.new(@status_window.index) when 2 # equipment $scene = Scene_Equip.new(@status_window.index) when 3 # status $scene = Scene_Status.new(@status_window.index) end end end end Replace Scene_End with this #====================================================================== ======== # ** Scene_End #------------------------------------------------------------------------------ # This class performs game end screen processing. #============================================================================== class Scene_End < Scene_Base #-------------------------------------------------------------------------- # * Start processing #-------------------------------------------------------------------------- def start super create_menu_background create_command_window end #-------------------------------------------------------------------------- # * Post-Start Processing #-------------------------------------------------------------------------- def post_start super open_command_window end #-------------------------------------------------------------------------- # * Pre-termination Processing #-------------------------------------------------------------------------- def pre_terminate super close_command_window end #-------------------------------------------------------------------------- # * Termination Processing #-------------------------------------------------------------------------- def terminate super dispose_command_window dispose_menu_background end #-------------------------------------------------------------------------- # * Return to Original Screen #-------------------------------------------------------------------------- def return_scene $scene = Scene_Menu.new(4) end #-------------------------------------------------------------------------- # * Frame Update #-------------------------------------------------------------------------- def update super update_menu_background @command_window.update if Input.trigger?(Input::B) Sound.play_cancel return_scene elsif Input.trigger?(Input::C) case @command_window.index when 0 # to title command_to_title when 1 # shutdown command_shutdown when 2 # quit command_cancel end end end #-------------------------------------------------------------------------- # * Update Background for Menu Screen #-------------------------------------------------------------------------- def update_menu_background super @menuback_sprite.tone.set(0, 0, 0, 128) end #-------------------------------------------------------------------------- # * Create Command Window #-------------------------------------------------------------------------- def create_command_window s1 = Vocab::to_title s2 = Vocab::shutdown s3 = Vocab::cancel @command_window = Window_Command.new(172, [s1, s2, s3]) @command_window.x = (544 - @command_window.width) / 2 @command_window.y = (416 - @command_window.height) / 2 @command_window.openness = 0 end #-------------------------------------------------------------------------- # * Dispose of Command Window #-------------------------------------------------------------------------- def dispose_command_window @command_window.dispose end #-------------------------------------------------------------------------- # * Open Command Window #-------------------------------------------------------------------------- def open_command_window @command_window.open begin @command_window.update Graphics.update end until @command_window.openness == 255 end #-------------------------------------------------------------------------- # * Close Command Window #-------------------------------------------------------------------------- def close_command_window @command_window.close begin @command_window.update Graphics.update end until @command_window.openness == 0 end #-------------------------------------------------------------------------- # * Process When Choosing [To Title] Command #-------------------------------------------------------------------------- def command_to_title Sound.play_decision RPG::BGM.fade(800) RPG::BGS.fade(800) RPG::ME.fade(800) $scene = Scene_Title.new close_command_window Graphics.fadeout(60) end #-------------------------------------------------------------------------- # * Process When Choosing [shutdown] Command #-------------------------------------------------------------------------- def command_shutdown Sound.play_decision RPG::BGM.fade(800) RPG::BGS.fade(800) RPG::ME.fade(800) $scene = nil end #-------------------------------------------------------------------------- # * Process When Choosing [Cancel] Command #-------------------------------------------------------------------------- def command_cancel Sound.play_decision return_scene end end
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That might be because i make up everything as i go. I never planned to say anything. Just started and went with the flow.
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I seen this on a few forums i been on and made lots of voice posts so here is mine Few of my voices have my loud Laptop Fan http://www.box.net/shared/mi4jxmr6mg http://www.box.net/shared/27ugvee0m2 http://www.box.net/shared/t9t9vzgqmh Lots there for ya to listen to. All voices are labeled and if you feel you may be offended by a voice please don't listen to it. Post your voice and have fun or just talk about mine.
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Wow that is crazy. Ita almost like me waking up 1min before my alarm goes off no matter what time i set it for. And 33 thats a very young age. Lets hope it don't happen.
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To change the title screen you have to import a title screen but it has to have the same name as the default title name. Or you can go here on Scene_Title Line 138 @sprite.bitmap = Cache.system("Title") Change the name in the quotes on that line in Scene_Title
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Nice. I kind of wondered why it was removed.
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I remember most of them. Never seen your Intro topic.
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I have had some weird numbers in my head lately. I haven't heard them from anywhere or have no clue how it got in there. I have had it stuck in my head for a good 6 years. The numbers are 13759 I think its a date. 13/7/59 13 = Day 7 = Month 59 = Year I think its the day i will die. Looks like its when im 69. This has bothered me for a very long time and i haven't told anyone cause people might think im crazy. Whats your take on this or have you had something similar to it?
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I think its fine there. It is a contest and a monthly event so it fits perfectly there.
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Hmmmm...... i remember seeing one for the default system somewhere but i don't think it will be compatible.
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Welcome Leon #2 lol jk IF you need anything Help is my middle name well..... actually Ray but if you need anything just ask. I also make windowskins if you interested.
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WHOO!!!! this is looking a lot better. Current PIC: http://bb.xieke.com/files/rmxpv.png
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Dont know. Depends on how much work you put into it. I put just about a Year into Umaro Tondaro and im not getting rid of it till its a 40hour game and finished. If you put more than 2 months into it then why would you do it?
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Everyone Please stay on topic.
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Nither of them. I really dont like sports, the only one i love tho is volleyball.
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If your ever on MSN the same time im on we should use TV and i will show you how to rid any virus Linux sucks in my opinion Went with it for a month and got very sick of it. Have fun and cya when ya get back.
