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Polraudio

Content Manager
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Everything posted by Polraudio

  1. Sounds like it would be a great game and having it online would be even cooler
  2. Polraudio

    Custom Title

    I'm not that good with titles but here is one
  3. I could help with eventing, making side quests, testing, and advertising
  4. The wings and the head could use a little more light blue but other wise i love it it looks great
  5. Polraudio

    Custom Title

    I need more information on what kind of custom title you need
  6. Or you could do it with events. Make a parallel process showing pictures and add a little music and people moving around or something along them lines.
  7. The pack says it is crupted when i try to extract it
  8. Very nice pack. I cant believe i didn't notice this before
  9. Welcome aboard. I only know 1 place to download full games but theres not that many there heres the link
  10. Welcome to the Forums

  11. Hey great tutorial i sure learned from it
  12. Siefer - FF8 Squall - FF8 Auron - FF10 Yuri - Command and Conquer Red alert 2 Avery - GTA Vice city
  13. 300 Troy Harry potter and the order of the phoenix I now pronounce you chuck and lary I have more but these are my most favorite
  14. The rules are pretty simple except there is a twist to it. you must make a town with at least 3 buildings that you can enter/exit. Rules: -Must build a town 50x50 minimum -Must have at least 3 buildings you can enter/exit -inside must be 20x20 minimum -Must use snow town tileset Due date:May, 20 2008 Warning:You must have the file uploaded and linked on this day if you wish to join PM me and i will put your name below Reward: Don't know yet People Entering: 1 - sodapop448 2 - wickedsunny __________________________ Any questions ask below
  15. Looks great, it makes it look more evil you could make it a little dark in the mouth area
  16. I just tried and it said you do not have permission
  17. I was just wondering if we could have a banner contest every month like creationasylum?
  18. you could just take the rails from the Desert tileset. You might have to resize and recolor them to fit you theme
  19. Script #================================ # ¦ Scene_Status #------------------------- # By:Polraudio #================================ class Scene_Status def initialize(actor_index = 0, equip_index = 0) @actor_index = actor_index end def main @actor = $game_party.actors[@actor_index] @status1_window = Window_Status1.new(@actor) @status2_window = Window_Status2.new(@actor) @status2_window.x = 0 @status2_window.y = 210 @status3_window = Window_Status3.new(@actor) @status3_window.x = 250 @status3_window.y = 64 @status4_window = Window_Status4.new(@actor) @status4_window.x = 250 @status4_window.y = 180 @help_window = Window_Help1.new @help_window.set_text("Welcome to the status screen") @help_window.x =250 @help_window.y = 0 Graphics.transition loop do Graphics.update Input.update update if $scene != self break end end Graphics.freeze @status1_window.dispose @status2_window.dispose @status3_window.dispose @status4_window.dispose @help_window.dispose end def update if Input.trigger?(Input::B) $game_system.se_play($data_system.cancel_se) $scene = Scene_Menu.new(3) return end if Input.trigger?(Input::R) $game_system.se_play($data_system.cursor_se) @actor_index += 1 @actor_index %= $game_party.actors.size $scene = Scene_Status.new(@actor_index) return end if Input.trigger?(Input::L) $game_system.se_play($data_system.cursor_se) @actor_index += $game_party.actors.size - 1 @actor_index %= $game_party.actors.size $scene = Scene_Status.new(@actor_index) return end end end class Window_Status1 < Window_Base def initialize(actor) super(0, 0, 250, 210) self.contents = Bitmap.new(width - 32, height - 32) self.contents.font.name = $defaultfonttype self.contents.font.size = $defaultfontsize @actor = actor refresh end def refresh self.contents.clear draw_actor_graphic(@actor, 35, 80) draw_actor_name(@actor, 4, 0) draw_actor_class(@actor, 4 + 144,50 ) self.contents.font.color = system_color self.contents.draw_text(90, 50, 80, 32, "Class:") draw_actor_level(@actor, 90, 75) draw_actor_state(@actor, 4, 75) draw_actor_hp(@actor, 4, 112, 172) draw_actor_sp(@actor, 4, 144, 172) end end class Window_Status2 < Window_Base def initialize(actor) super(0, 0, 250, 270) self.contents = Bitmap.new(width - 32, height - 32) self.contents.font.name = $defaultfonttype self.contents.font.size = $defaultfontsize @actor = actor refresh end def refresh self.contents.clear draw_actor_parameter(@actor, 4, 0, 0) draw_actor_parameter(@actor, 4, 32, 1) draw_actor_parameter(@actor, 4, 64, 2) draw_actor_parameter(@actor, 4, 96, 3) draw_actor_parameter(@actor, 4, 128, 4) draw_actor_parameter(@actor, 4, 160, 5) draw_actor_parameter(@actor, 4, 192, 6) end end class Window_Status3 < Window_Base def initialize(actor) super(0, 0, 390,116 ) self.contents = Bitmap.new(width - 32, height - 32) self.contents.font.name = $defaultfonttype self.contents.font.size = $defaultfontsize @actor = actor refresh end def refresh self.contents.clear self.contents.font.color = system_color self.contents.draw_text(0, 20, 80, 32, "Exp") self.contents.draw_text(0, 52, 80, 32, "Next Level") self.contents.font.color = normal_color self.contents.draw_text(50 , 20, 84, 32, @actor.exp_s, 2) self.contents.draw_text(50 , 52, 84, 32, @actor.next_rest_exp_s, 2) end end class Window_Status4 < Window_Base def initialize(actor) super(0, 0, 390, 300) self.contents = Bitmap.new(width - 32, height - 32) self.contents.font.name = $defaultfonttype self.contents.font.size = $defaultfontsize @actor = actor refresh end def refresh self.contents.clear self.contents.font.color = system_color self.contents.draw_text(0, 0, 96, 32, "Equipment") draw_item_name($data_weapons[@actor.weapon_id], 0, 48) draw_item_name($data_armors[@actor.armor1_id], 0, 96) draw_item_name($data_armors[@actor.armor2_id], 0, 144) draw_item_name($data_armors[@actor.armor3_id], 0, 192) draw_item_name($data_armors[@actor.armor4_id], 0, 240) end def dummy self.contents.font.color = system_color self.contents.draw_text(0, 48, 96, 32, $data_system.words.weapon) self.contents.draw_text(0, 96, 96, 32, $data_system.words.armor1) self.contents.draw_text(0, 144, 96, 32, $data_system.words.armor2) self.contents.draw_text(0, 192, 96, 32, $data_system.words.armor3) self.contents.draw_text(0, 240, 96, 32, $data_system.words.armor4) draw_item_name($data_weapons[@actor.weapon_id], 0, 48) draw_item_name($data_armors[@actor.armor1_id], 0, 96) draw_item_name($data_armors[@actor.armor2_id], 0, 144) draw_item_name($data_armors[@actor.armor3_id], 0, 192) draw_item_name($data_armors[@actor.armor4_id], 0, 240) end end class Window_Help1 < Window_Base def initialize super(0, 0, 390, 64) self.contents = Bitmap.new(width - 32, height - 32) self.contents.font.name = $defaultfonttype self.contents.font.size = $defaultfontsize end def set_text(text, align = 0) if text != @text or align != @align self.contents.clear self.contents.font.color = normal_color self.contents.draw_text(4, 0, self.width - 40, 32, text, align) @text = text @align = align @actor = nil end self.visible = true end def set_actor(actor) if actor != @actor self.contents.clear draw_actor_name(actor, 4, 0) draw_actor_state(actor, 140, 0) draw_actor_hp(actor, 284, 0) draw_actor_sp(actor, 460, 0) @actor = actor @text = nil self.visible = true end end def set_enemy(enemy) text = enemy.name state_text = make_battler_state_text(enemy, 112, false) if state_text != "" text += " " + state_text end set_text(text, 1) end end class Game_Actor < Game_Battler def exp_s return @exp_list[@level+1] > 0 ? @exp.to_s : "MAX" end def next_exp_s return @exp_list[@level+1] > 0 ? @exp_list[@level+1].to_s : "None" end def next_rest_exp_s return @exp_list[@level+1] > 0 ? (@exp_list[@level+1] - @exp).to_s : "None" end end Instructions: Place code after Scene_Status and above Main Compatibility: Everything That uses Scene_Status Future Updates: An award system - Need help making it where each actor has its own award _______________________________________________________________ Let me know what you think
  20. You could also make it where only members can change their own information if its possible.
  21. Can you give all members permission to edit the wiki?
  22. I had the same thing happen to me and i just wiped it clean and reinstalled WinXP. No problem after that, but i suggest getting windows defender and Ad-Aware witch you can get here http://www.lavasoftusa.com/
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