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Tigurus

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Everything posted by Tigurus

  1. Skyrim compared to Oblivion is a masterpiece and Skyrim compared to Morrowind is ok. I guess the thing that I dislike about Skyrim is that morrowind is better imo lol Anyhow. I dislike the amount of enemies that are just pretty much the same and the amount of times you find the same freaking enemies. Dragons also feel eh. I mean, I find them quite weak honestly and Alduin was a joke to battle. The main story was also eh. The backstory about the dominion and all was interesting. I never had many bugs though except physics lol
  2. If my post is anything to go by, it must indeed mean that I loathe you all. @ultimat1337Gamer, you are too awesome to mention D:
  3. Welcome to GDU. hope you enjoy your stay!
  4. My list will be terrible as I am bad with giving descriptions for people lol Marked: Owner, Don't think I've ever had a real convo with him Bob423: Seems like a great guy for the moments I've spoken to him Polraudio: Nice guy Zahraa: Nice/cute girl Drago2308: Nice guy. Likes to pop in the chat to say hello and leave directly when I am not around. Dolarmark: Also a nice guy. I like chatting with him. Wyzrd: Very interesting guy lol
  5. Heyhey, welcome to the site. Hope you enjoy your stay!
  6. Yes, open a new project or a project you can open. And copy-paste the .project file to this demo. Overwrite and done!
  7. Linked and worked. I agree with Polraudio's statement btw!
  8. Probably the lines for when Save is disabled is still there. If you remove that, I reckon it should work.
  9. If you want to replace the Save button, you would need to go to Scene_Menu and search "$scene = Scene_Save.new" and replace it with "$scene=Scene_MissionMenu.new". That would change the command of the button.
  10. This problem is also in Internet Explorer and the old version of Opera btw. I guess only Chromium-based browsers don't have this problem. (And f**k chrome lol)
  11. lol sorry disregard my last post for a bit, I am not fully awake. Nonetheless, probably, somewhere is using $Xbuttons. If you try to make it all @Xbuttons. That means it will become a local variable instead of global and while also be only used for that class, it won't get interrupted by the same variable.
  12. It says "Stack level too deep" because you try to open the script in the same script. Also, this script is for running? I think a better way is to change/add stuff at "Game_Player" or something like that honestly. Also, in your first script you've posted. the "(Input::SHIFT)" wouldn't work unless you got a keyboard script as the program has mapped Shift to another key (Not sure how to explain it). In RMXP it's "(Input::A)" for the shift key. If it did work for you without a keyboard script, then I am unsure how and what lol
  13. Welcome to the site! Have a nice stay!
  14. I tried it with the download you sent and a work-around I've found, is that you have to give the actors weapons. If you give them a weapon, the error won't appear. Probably has something to do with how animations are done but I can't find a quick solution to that. Except for giving everyone a weapon.
  15. # Update cursor rectangle self.cursor_rect.set(-20, y, cursor_width, 32) This should be: # Update cursor rectangle self.cursor_rect.set(x, y, cursor_width, 32) Else you tell the cursor to be at -20 (x) always, regardless if you moved it. Edit: Quickly tested it with your windowskin. Gotta need to adjust the cursor a bit more. # Calculate cursor coordinates x = @index % @column_max * (cursor_width + 320 - 32) y = @index / @column_max * 32 - self.oy # Update cursor rectangle self.cursor_rect.set(-20 + x, y, cursor_width, 32) The first change is the cursor with with value X, as else the cursor would only go 64 pixels to the right (bear with me, it's 2:21AM, so I don't want to make calculations lol) With the final value I gave above, I added a "+ X" so that you still can set the initial starting point and it still goes to the next item.
  16. Heyhey! Welcome to the GDU! Busy with a project? Making resources? Have a nice stay!
  17. Tigurus

    Random Questions

    How went you're exam last weekend? Goodluck with your next one! As for your questions: 1) I really need to be able to kill more *coughcough*, so I dunno lol 2) A dragon...else a dog, a big hairy, fluffy dog 3) Same as you lol, I am really bad at names... 4) Both really. Though I am very...unsocial so career most I guess lol 5) Uhm...That is also a hard one. I really wouldn't know. Excercise I guess lol 6) Nothing :( 7) Nope...or do I? 8) Lost a very good friend (not dead but still) 9) Going to a party *dances* 10) Money and someone *lonely*
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