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Everything posted by Spence607
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Sorry for the late reply, I was away. No, I am not using any scripts, except the one I made to change the font. I think I might just leave everything the default colors now.. it doesn't make much of a difference really. So if you don't have an answer that's fine.
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Yes I did. It changes the color but.. in menus and in battles it's not the exact color.. more grey. It should be 255, 255, 255, 255, that's what I have all the colors set to. Like when in battle and it's not your turn, the color of the text darkens.. I don't want this, I want it the same color.
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I've changed all the def colors in Window_Base but it didn't seem to work. The text is still grey on menus and in battle, everything should be white. Or is it defined somewhere else as well?
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You need to. Only use that tile when deleting, if any other blank tile is used.. it usually allows the player to pass through. So just find the areas that you can walk through use the top left tile, and go over the tile on all layers, then redo your layers with the tiles you had before. Should fix the problem, works for me. Unless you in fact did mess with the tile settings.. hopefully not.
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In the game I'm currently working on there is only one party member present for the whole game. So.. I wanted to move the position of the battler to be in the middle, which would be in between the position of the second party member and third party member in battle. What would I have to edit to do this?
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Alright I want to change the controls of Blizz-ABS, the module I need to edit is this: module Control # using other controls instead of arrow keys CUSTOM_CONTROLS = true # RMXP default controls will be replaced completely with Blizz-ABS controls DISABLE_DEFAULT = true # you can skip this if you have set CUSTOM_CONTROLS to false # setup the controls as array, but with prefix and suffix " # i.e.: Let T and R be for cancel => CANCEL = "[Let['T'], Let['R']]" # for more info about read 1.1.1. of the manual UP = "[Let['W']]" # move up LEFT = "[Let['A']]" # move left DOWN = "[Let['S']]" # move down RIGHT = "[Let['D']]" # move right PREVPAGE = "[Let['Q']]" # previous page NEXTPAGE = "[Let['E']]" # next page CONFIRM = "[Let['H']]" # confirm selections / pick up items CANCEL = "[Let['F']]" # cancel selections ATTACK = "[Let['K']]" # attacking DEFEND = "[Let['L']]" # defending (hold) SKILL = "[Let['J']]" # use skill ITEM = "[Let['I']]" # use item SELECT = "[Let['O']]" # change leader HUD = "[Let['Z']]" # HUD on/off if enabled HOTKEY = "[Let['X']]" # hotkey display on/off if enabled MINIMAP = "[Let['C']]" # toggle minimap mode if enabled RUN = "[Let['M']]" # running (hold) SNEAK = "[Dot]" # sneaking (hold) JUMP = "[Comma]" # jumping TURN = "[Let['U']]" # turning around without moving (hold) end Now I know for the arrow keys I'm supposed to use D_UP, D_RIGHT, D_DOWN, D_LEFT but.. I have no clue how to do this I've tried "[D_UP]" and "[Let['D_UP']]" both do not work, how am I supposed to do this? Edit: Figured it out. "[D_Up]" "[D_Down]" "[D_Left]" "[D_Right]"
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Amazing! I choose the second, I agree.. much better. Thanks a lot, although I won't be able to use it for quite some time, since my trial ran out.. hoping to get 60 bucks for christmas.
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Sorry, yeah I want a background. I meant I just wanted it to say the title. Unless you want to put your name on it somewhere, that's fine. You should since you made it.
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Nice job man! Would you mind making me a title screen for my game Tides of the Ninja? I would just like it to say the title, but all caps. Thanks, Spence
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Nah, there is nothing wrong with the picture. It has the right extension, I don't hide any extensions. It was just not working on the beginning map, but no problem now, the game no longer exists.
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I've figured out the tile set, but on the starting map I still can't display a picture with an event. That's the only map it won't work on. Yes. Thanks for the help, but out of frustration I already deleted the game. Everything seems to be working fine now. Something must have been messed.
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Yep. Same here man, just going to have to restart the whole game. I can't seem to solve the problem, and I really don't feel like trying for hours, only solution.
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I have no clue why, but for some reason when I add custom pictures to the folders the game will not display them anymore. For example I have a picture of my character, when he talks. It does no longer work, same with any tile sets I add, they do not show up in game. Any suggestions?
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@viewport1 = Viewport.new(0, 25, 640, 480) @viewport2 = Viewport.new(0, 25, 640, 480) @viewport3 = Viewport.new(0, 25, 640, 480) I see how that could work, but it did not seem to do anything actually. No matter what I had the y value set as. Although I have figured out what I want to do. I want to make all the data appear on the window skin graphic, like in a message box, but resize it to act as a bar. That way I can still see the data in white areas. How would I do this? I've tried looking for how to call upon the window skin in Window_Base and Window_BattleStatus, but I'm sure what I'm looking for.
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I've tried this actually, but I can't figure out how to make a picture partially transparent, like the original HUD. Any ideas what program I would need to use and how? I'm currently using GIMP and Paint.NET.
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I'm currently working on a short ninja game for my bro for christmas. I've encountered a minor problem. I'm using Mr. Mo's ABS since my bro does not like turn based battles. I've edited it like so: Now this is fine, until I travel to a snow-like map: I need to somehow make a script to change the font to black on snows maps. Or maybe I can possibly draw a bar behind all the text, so it's always visible. I've tried to do this, but I can't figure it out. Any help would be much appreciated. Thanks, Spence
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Nice, they'll do fine, thanks.
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I would like a sprite of a male and female ninja, only one is needed of each, because I can just modify the colors. I also need battlers of a male and female ninja. This is only what is needed, I mean I would like more, but that's asking to much. Anyways if someone could make these for me it would be much appreciated, for I suck greatly at making sprites, battlers, basically anything. I need these for a short ninja game I'm making my little bro for christmas, since he seems to like them at the moment. Thanks, Spence
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Favourite Anime: Gungrave Favourite Manga: Fullmetal Alchemist Other series that I have seen include Devil May Cry, Trigun, Fullmetal Alchemist, and Blood Plus.
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Class Properties default_name default_size default_bold default_italic default_color Change the default values for each component, to be applied to each new Font object. Font.default_name = "MS PMincho" Font.default_bold = true Lol, nice man. Never even thought of looking there, thanks a lot.
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This works, but is there a way to by-pass this message. Like a command I can enter so it doesn't check for errors or something similar?