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Tomo2000

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Everything posted by Tomo2000

  1. Ok, I'll make a male :D EDIT: Finished. Tell me if you like it, Leon. And if I need to edit anything.
  2. :D Thanks. Now we just have to wait if Leon likes it...
  3. Wow, sorry Nisage. Just your avatar is a girl (i hope =D)... Here you go, Leon. Had a lot of fun making this. She (refering to the picture I made) has an eye just left of her head... Hope you like it ;) EDIT: And, yes Nisage, if you like it you can use it as well.
  4. A black robe with rips and cuts at the bottom where is meets and shows his feet. No shoes please. -Thanks ;)
  5. Amazing! Thats exactly how I wanted it! I also tested it on my other game and now its working! Thanks a million, Leon! This topic is now solved! By the way, I finished you down image, it will be posted in your thread.
  6. Will it need anything special in the line of script if it has a hue? I've replaced the script and still nothing...
  7. For anybody who could make me a RMXP Style character to go with this picture I made on Face Maker. It would be very appreciated. Ex434 = Tutorial Guide
  8. Hmm... this is humorous, I might be able to help you with this one. Nisage says she can give you the skeleton. And you said 'I need the body of a decayed person, many years old.' Is this a 'down' sprite or a character? Or both? I should be able to make a cool looking decayed person. Bits off dead flesh here and there, bones sticking out, you know. Would you like me to do this for you, Leon?
  9. No, it says $game_party.actors[0].character_name == "088-Monster02"
  10. Ok, sure, this is the Common Event: Common Event And this is the autorun event: Autorun Event I only have two switches; Bat Transform and Allow Bat. Anything else I need?
  11. Im sorry... I've tried everything I can think of (and copied it to Leon's exact spec's) but it still wont work. Leon, if you dont mind, would you be able to make me a demo of it? -Thanks in advance, Tomo2000
  12. Ok, I've set up everything in the common event as Leon has (no difference) and also made an autorun event on the map to turn the switch in the parallel process on. Is this right? And is there anything specific apart from the common event that I need to do to make the event work?
  13. Wow, thanks Leon! I really appreciate it and never thought I would be able to use a common event. I'll be sure to credit you when my game is complete! Im having a little bit of trouble though... I have copied everything to your exact specifications and made it so that the map will turn on switch 2 on entering, but when I press 'A' nothing happens. Yes, I did change it from 'Z' to 'A'. Also, I think you may have made a mistake. Shouldn't it be : $game_party.actors[0].character_graphic == "088-Monster02" Instead of: $game_party.actors[0].character_name == "088-Monster02" Because I'm not 100% sure why it says 'character_name'. Please clarify this for me. EDIT: Incase you are wondering, this is what my common event looks like. I only have 1 common event. -Thanks in Advance, Tomo2000
  14. I'd like to request a simple script for a game I am making. All I would like it to do is to is change the actor graphics to the bat image and turn switch 1 on when you press the keyboard 'A'. Then when you press 'A' again, it will turn the switch off and change the graphics back to normal. Would somebody be able to make it for me? -Thanks in Advance, Tomo2000. ;)
  15. Wow, sorry guys, i didnt know :D Anyway, is there an area I could post stuff like this for people to view?
  16. Here is my event. It is a simple but effective lockpick event, giving a chance to unlocking a chest. The items difficulty can be changed by editing its variable. There are two parts to this event: 1) The Item 2) The Event Program Used: RPG Maker XP The Item: Name: Lockpick Icon: [ANY] Description: [ANY] Scope: NONE Occasion: Always User Animation: (NONE) Target Animation: (NONE) Menu Use SE: (NONE) Common Event: (NONE) Price: 10 Consumable: No Parameter: None Rcvr HP%: 0 Rcvr HP: 0 Rcvr SP%: 0 Rcvr SP: 0 Hit Rate: 100 PDEF-F: 0 MDEF-F: 0 Veriance: 0 Remember, the item isn't much because it is something you will find/buy on your quest. The chest/door/other form of lock is the one that has the main event in. The Event: Page 1 Read about the *'s below the events Conditions: ~Switch: (NONE) ~Switch: (NONE) ~Variable: (NONE) ~Self Switch: (NONE) Graphic: ANY List of Event Commands: @>Text: This draw* is \c[2]locked\c[0]. @>Conditional Branch:[Lockpick] in inventory @>Control Variables: [0001:**] = Random No. (1...5)*** @>Conditional Branch: Variable [0001:**] == 1 @>Text: The draw has been \c[2]unlocked\c[0] and you : : took a ____****. @>Change _____**** @>Control Switches: [001:*****] @> : ELSE @>Text: The lockpick \c[2]broke\c[0] broke in the lock... @>Change Item: [Lockpick], -1 @> : Branch End @> : ELSE @>Text: You have \c[2]no Lockpicks\c[0] to attempt to pick : : this lock. @> : Branch End @> *= Change Draw to whatever you want locked. **= You will need to change the variable to a new one per locked item to prevint glitching. ***= You may change this depending on how hard the lock is. ****= What you take from the locked object. Potions, Gold, etc.. Also you will need to add what items you receive. *****= You will also need a new event so that you may make it so the chest has nothing left in page 2. The Event: Page 2 Read about the *'s below the events Conditions: ~Switch: (*) ~Switch: (NONE) ~Variable: (NONE) ~Self Switch: (NONE) Graphic: ANY List of Event Commands: @>\c[2]Nothing \c[0]is left in the draws**. *= The same switch you turn on in the first page of events after you gain your items and gold. **= Whatever you unlocked: Draws, Chest, etc.. Enjoy and hope this is useful.
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