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Everything posted by Unka Josh
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How about the option to add critical hit animations, custom Collapse animations, and the ability to have battlers move on the screen as a default?
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Gay Marriage - Yes? No? Maybe so?
Unka Josh replied to BiddyPocket's topic in Debate and Mature Discussion
Uh, that's backwards. Either that, or we already did it by legalizing interracial marriages. All this would be is removing a set of divisions among citizens. That's not anything even remotely like what you described. At all. In any way. I mean, seriously. When interracial marriages were legalized, it wasn't by popular vote. Desegregation? Not a popular vote. See the trend here? It's human rights. Human rights are not something that you decide by popular vote-- that's why we have the First Amendment. And the right for two consenting adults to be married is a basic human right. Furthermore, it's the only instance of contract law where the gender (and, until relatively recently, race) of the participants was a factor. Basically, what you described is, in fact, the position that the opponents of gay marriage are taking. -
Kinsey's oft-maligned research came up with results that were really pretty sensible. He put forth the idea that sexuality is complicated. Works for me-- I can totally buy that it's a sliding scale, and all that. Now, I'm pretty much 95% attracted to women, but hey. That's just me. I have my own complications and kinks. Far be it for me to judge somebody else's tastes. Besides, my wife's tastes are different, and, well, broader than mine. Or, to put it another way, we can both appreciate some of the same people. And that's a good thing.
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Gay Marriage - Yes? No? Maybe so?
Unka Josh replied to BiddyPocket's topic in Debate and Mature Discussion
I'd have to disagree with you about the popular-vote thing, actually. I mean, mixed-race marriages weren't legalized by popular vote. That's a human rights issue, right there. Same principle. -
Sexual Orientation Truths?
Unka Josh replied to EmilyAnnCoons's topic in Debate and Mature Discussion
From the folks that I've talked to who are in Emily's shoes-- such as wicked-cool anime director Jan Scott-Frazier-- I'm inclined to believe how these folks describe it. I mean, there's too much consistency. Besides, why not accept things? There's too much chaos and destruction in the world to worry about the little things. Why sweat the small stuff? Emily, if you say you're female, you're female. See? Simple. -
I would love to see an RPG maker with all of the features of both. And maybe some of the features that were in 2003 that they removed, too...
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There really isn't anything that would change that unless you've been using some scripts that changed it. Ah, are you sure that your attacks are causing any damage?
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Battles only on certain tile type [VX]
Unka Josh replied to teengamer's topic in General Game Development
Incidentally, you can use something similar to have the kinds of enemies you face be different in different terrains-- you have all the enemies set to "Appear Halfway," and on turn 0 you bring in the enemies appropriate to the terrain using Conditional Branches checking the Terrain Tag. -
Battles only on certain tile type [VX]
Unka Josh replied to teengamer's topic in General Game Development
See, this is why I complain about Enterbrain's add-two-features-remove-two-features policies. In XP, this could be done very easily with Terrain Tags. But VX doesn't have those. So you're going to need to either get a script for this, or you're going to need to border your forest tiles with events that turn encounters on and off, which is a pain, as too many events on a map can cause serious lag. -
You totally don't need a script for this. All that you'd need is, say, a common event, perhaps called by a hotkey or an item. (If it's all the same to you, go with the item-- the hotkey needs a parallel process common event, and those can cause lag.) The common event would have a whole bunch of conditional branches, which would check for the variables or switches associated with your quests. They'd then Show Text depending on the status of those quests. Actually very simple. Was that clear enough? If not, let me know, and I'll mock up an example.
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If you just want a simple quest, you don't need any kind of script at all. A passing knowledge of how to use switches and page conditions will get you through a lot-- variables are good, too. I'm not sure what you'd need a script for, actually-- maybe if you wanted a hotkey to pull up a current quests window, but that's about it. And, come to think of it, you could do that with a common event...
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I wonder how expansion packs for Playstation game would work, anyway? It's not like the PSOne or 2 has a hard drive to store it on, or anything. Anyway, I've written games in RPG Maker 1 and 3. (Had issues with 2 due to the absolutely terrible documentation.) Here's my capsule: RPGMaker 1: Actually kinda like RMXP, or perhaps closer to one of the older Enterbrain products. Creates a classic 2-D 16-bit game. It even had an art program built in so that you could make your own custom graphics. Buuuuut.... As far as Animations go, you had a very limited set of options. It was workable, but if you were going away from a generic fantasy game, your choices became a lot more limited. Screen Animations were separate, and even more limited. And worst of all: Those custom graphics did not combine well with a PSOne memory card. Those things had sixteen blocks, if you recall. The game itself would take up at least three-- more likely ten or so. And each graphic that you imported was one full block. There's a lot of other touches that demonstrate that this thing was kinda rushed out-- the "Demo Mode" of the art program, the way that you entered the art program (which really should have been on another disc), the art program's lack of digital controls for the colors... lots of touches. RPGMaker 2: Flexible. Versatile. Poorly documented. There was an entire section of options that the documentation actually told you not to use, and didn't provide any instructions for. The Hell? If I'd had more time and energy available to me when I got this, I might have figured it out... and done something with the Attack of the Fisher-Price People, because that's what the character graphics looked like. RPGMaker 3: The pretty, shiny 3-D one. Very simple to use. Also possessed of a very cool "Cutscene Mode," where big 2-D cell graphics of the characters could be moved around, not unlike Disgaia. Your options, however, were so limited in some areas that it was absolutely insane. You picked graphics from a limited pool--- acceptable for a console maker, but frustrating. Especially the portraits. There were over a hundred portraits! But not really. There were seven different "Art Styles," only one of which bore any resemblance to the 3-D graphics, and some of which looked, frankly, really stupid. There weren't any different facial expressions available, so those cool cutscenes were actually pretty limited, too. And speaking of those limited graphics... you had a limited selection of animations and monsters, and you basically couldn't customize anything. Fine. But the character graphics... amazingly limited. You wanted a female spellcaster? I hope you like nuns or hunchbacked old witches, because that's what the game gives you! If you were willing to work within the limitations of the engine, though, it was simple to use and could do some cool tricks. But RMXP has spoiled me for ever going back to my console makers.
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What are the different fighting styles you can do for rmxp?
Unka Josh replied to Syaoran's topic in General Game Development
Plus whatever else you can come up with-- I'd like to learn to script a bit more, as I have another battle system in mind, where each action determines how long until you can take your next one. (Basically, the TTRPG Feng Shui's initiative system.) -
The background can be any color, but you don't want them to be any color that you've used in the battler, which is why you sometimes find them in vivid shades of green or pink. You left-click the background from the resource manager, when you import the image into your game. (In RMXP, it's the "Materialbase," or F10.)
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Honey X Honey Drops is the worst anime in the universe
Unka Josh replied to Jesse66126's topic in Entertainment & Media
It's also because, basically, every manga ever is ripping of Osamu Tezuka, and he was influenced by Disney. Really. -
Well, it depends. Mammoths? Very possibly-- we could implant the zygote in an elephant, and it would work pretty well. The problem is that development-- the growth of a single fertilized egg cell into an organism capable of surviving on its own-- in large, complex, land-dwelling organisms is the result of a complex interaction between their genetic coding and the environment that they are in, whether it be an egg or the mother's body. Development cannot happen properly without a suitable environment. (This doesn't apply to some water-dwelling creatures like sea urchins, but they're a special case, and their zygotic death rate is so stupidly high that I don't have words for it.) This does mean that the same zygote, implanted in different mothers, will almost certainly develop slightly differently. The upshot of this is simple: If you clone Einstein or Hitler, you still have to implant the zygotic genius/dictator into a host mother, who will get pregnant and give birth in the usual way. If you clone a dog or a sheep, the same thing applies. If you clone a chicken, you'll still need a chicken-- that egg won't form on its own. If you clone a dinosaur...? Instant problems right there.
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How many people names refer to a person's genitals?
Unka Josh replied to Jesse66126's topic in Debate and Mature Discussion
Any name can refer to genitals if you really want it to. It's all in the delivery. -
Ah, yes-- "Good Morning To You," the most viciously defended song copyright in history. I'd be surprised if similar laws don't exist in other countries, though-- remember, "Happy Birthday" will only get you in trouble if you have an official business thing for singing it, or put out a recording of it-- not for just singing it at a birthday party.
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I was going to answer this, and then I realized that this is an international forum, and the answer will depend entirely on where you are. Try asking at the local library or a given government clerk's office. As for the Final Destiny issue... are you sure that they didn't come up with the name on their own? I mean, "Final" has been around as an element of game titles for longer than many posters here have been alive, and "Destiny" isn't exactly an untouched name element, either. It's quite possible that this is just a coincidence. I mean, I came up with "Eternal Night" quite a while ago, but it's entirely possible that somebody else might, through sheer chance, with no intent of borrowing a single idea or concept of mine, use the name too, perhaps for an entirely different game. The real sign of a rip-off is if they're stealing the story, the characters, the systems, something like that. Name alone isn't that big a deal.
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Is it just the name, or did they steal key original concepts?
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Happy birthday! I sent you a cake! Do spoilers work here? Actually, the cake is a lie.
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Cool. I'll need to do another editing pass to check those cut-off words... Well, I was going to need to do that anyway, to mess with the stats of enemies and skills and so on.
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Hm. Interesting. It's not showing as a download on this site. Well, fine. Here's the link on Rapidshare. Note that at this point, it needs the RTP, but it won't when I'm done.
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Welcome!
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Only episode 1? Good lord-- there's like five million episodes, and seven or eight movies! Don't rely on downloads-- rent or buy the discs. It's legally available.