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rgangsta

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Everything posted by rgangsta

  1. rgangsta

    Ban

    Banned for allowing someone to ban for you.
  2. "The City" is the best. Love the expression on the zombie's face. Well done.
  3. We'll get another 50,000 easy.
  4. I know right. I said the same thing when I saw it.
  5. Hey, dude. I hope you enjoy it here. This site's pretty awesome.
  6. They need more objects. Look at this map I made with VX. What I've learned about mapping forests is that small spaces and screen toning brings out the effects.
  7. Pictures cannot be seen unless you log in. Development Blog Entry #1 Since my two favorite and recent projects, Tsurugi's Hold and Assassins' Fury, have been held back a bit, I decided to combine both features of each game into one main game. Things such as maps and scripts have been imported into Cascade which gives it more of a unique feel. Unlike both of these games, the gameplay in Cascade will be linear. No free roaming, buying equipment or saving. The player will find everything he/she needs on the field if they look hard enough. :shifty: The game also has an autosave feature so the player does not have to worry about saving every 5 seconds. As for the trailer contest, I'm entering Cascade in it. I admit that I'm cheating quite a bit by making the maps and filming just those maps which might not be in the game but everything is fair in love and war. Since I have school tomorrow I'll finish the maps tonight and film the gameplay in school. I took some screenshots of Cascade's title, HUD, and menu which took me all day to complete. I made the unselected choices in the title transparent and the marking on Cascade's face transparent too. I bet no one has seen anything like that yet. I'm not going to spoil everything for you guys so you'll have to wait for the trailer and demo. Now back to my mapping. :P Trailer can be found here. NOTE that it's just a slideshow for now. The gameplay will be added tomorrow. http://v7.tinypic.com/player.swf?file=bflwy8&s=7 UPDATED! http://www.mediafire.com/file/t1ie5dvw3mm3h0a/Early%20Cascade%20Trailer.wmv
  8. Whoa, man. 4 years? That takes patience. One of the things I have little of. I generally come up with good storylines but they turn out longer than I planned which puts me off of game production sometimes.
  9. Agreed. Like Lindsey Lohan going to rehab every time she gets a DUI or something...
  10. OK. I'll bite. :P I've had that happen to me many times. A few games like Black Wars 13, Metal Gear Solid 5: Paradox and more recently, Assassin's Fury, are some of the few games I haven't been able to finish. Usually it's because of my computer and not resources and stuff. The game I'm working on now, I've made several backups of it this morning and hope nothing goes wrong with it. I have all the scripts I need so far and they're all compatible so I know there wont be any future script errors that'll delay production. As for other resources for my game, I just need sprites and a few more tiles and I'll be good to go. ...I might start Assassin's Fury again and see where it goes.
  11. I know how you feel, Enigma. This happened to me with my very first VX game. A virus attacked my computer and when I restored it, most of the game data was erased. At least this gives you a chance to start new and fresh. Speaking of backups. I have to make one right away.
  12. I'm already starting my trailer today. Hopefully, I'll release a demo at the same time.
  13. No prob. If you have anymore questions about Blizz-ABS, let me know.
  14. The AI is not for the enemies. It's for your party members. You can choose if you want them to engage an enemy or leave an enemy alone. This is helpful when your party's health is low and you don't want to fight.
  15. Setting up RMVX for the trailer contest. Need to find a song for it though...

  16. Ooooo. I like it. Keeps it organized and less confusing. Nice.
  17. Press F1 during the game and you can switch the buttons.
  18. Pokemon got overated to me. After Ruby and Sapphire, it just became "eh" to me.
  19. Nice to meet you too! May I ask if I can see some of your work? I'm not very good at pixel art. :sweatdrop:
  20. Mine. :D I made it a few weeks back.
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