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Spence607

Color problem on certain tiles.

Question

I'm currently working on a short ninja game for my bro for christmas. I've encountered a minor problem. I'm using Mr. Mo's ABS since my bro does not like turn based battles. I've edited it like so:

 

Ninja.jpg

 

Now this is fine, until I travel to a snow-like map:

 

Ninja_Problem.jpg

 

I need to somehow make a script to change the font to black on snows maps. Or maybe I can possibly draw a bar behind all the text, so it's always visible. I've tried to do this, but I can't figure it out. Any help would be much appreciated.

 

Thanks,

 

Spence

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I downloaded Mr Mo's ABS months ago but never used it since I couldn't figure out how to use it. But I looked in the scripts of it and a script called "Mr.Mo's ABS V4.5" has this from line 298 to 302

# To change the color you need to adjust the numbers below.
# The numbers reperesnt 3 colors, red, greend and blue. All you have to do is
# just change the numbers.
# Color.new(RED,GREEN,BLUE)
DAMAGE_FONT_COLOR = Color.new(0,0,0)

I am trying it out while typing this in. I changed the first zero to 255 and left Green and Blue zero. The damage you do to enemies is now in a Red outline. It's like the Screen Color Tone in a way, but I tried putting in a negative number, it didn't work. Hope this helps.

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Or you could use a common event to show a transparent picture under the whole top to make it look like a fancy HUD.

 

I've tried this actually, but I can't figure out how to make a picture partially transparent, like the original HUD. Any ideas what program I would need to use and how? I'm currently using GIMP and Paint.NET.

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I use photoshop 7 for all my needs. But i think you can do it with paint.net and then just set the opacity lower in the game.

 

EDIT: But if you want you can draw out a layout and i can make the pic for you.

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you could change the viewport to 'shorten' the window, then change the map scene to center on the character in the new viewport, then you will have a black block behind all the detailed information at the top.

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Here i found it replace these lines on Spriteset_Map

	@viewport1 = Viewport.new(0, 25, 640, 480)
@viewport2 = Viewport.new(0, 25, 640, 480)
@viewport3 = Viewport.new(0, 25, 640, 480)

Adjust the 25 to how big your hud on the top is

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@viewport1 = Viewport.new(0, 25, 640, 480)
@viewport2 = Viewport.new(0, 25, 640, 480)
@viewport3 = Viewport.new(0, 25, 640, 480)

 

I see how that could work, but it did not seem to do anything actually. No matter what I had the y value set as. Although I have figured out what I want to do. I want to make all the data appear on the window skin graphic, like in a message box, but resize it to act as a bar. That way I can still see the data in white areas. How would I do this? I've tried looking for how to call upon the window skin in Window_Base and Window_BattleStatus, but I'm sure what I'm looking for.

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