Ramenuzumaki 0 Report post Posted November 28, 2010 I hope this is in the right section. So I've decided to change to a side view CBS. I've been told by many of my testers to make this change, so I've decided, "What the heck?" Whilst on google trying to find a nice ATB/Side View script I found this: http://www.hbgames.org/forums/viewtopic.php?f=11&t=24608 I actually found another page, and on that page this one was referred. The previous one would have probably been decent, but this one has a nicer battle UI. The problem I'm having is supposedly there is a "Attack Option Hide" or something, but I can't figure it out. I have very little knowledge of scripting. I was wondering if there was any way of editing this script or adding an addon to make it ATB? I don't want Limit Breaks, or anything. ATB is my favourite battle style, so having an ATB in my project would be perfect. This CBS is bery pretty. The only thing it's lacking is an ATB system. Can anyone help me? Share this post Link to post Share on other sites
Ramenuzumaki 0 Report post Posted November 29, 2010 I found this : ATB Addon however I dont have the script knowledge to move the atb bars to align witht he side view's script. can anyone do this? Share this post Link to post Share on other sites
kaboth 6 Report post Posted November 30, 2010 I found this : ATB Addon however I dont have the script knowledge to move the atb bars to align witht he side view's script. can anyone do this? I know what you mean I've been wanting to make a final fantasy game, but I can't without the action time battle bars being below the characters name in sideview combat Share this post Link to post Share on other sites
Ramenuzumaki 0 Report post Posted December 2, 2010 (edited) someone pointed out this code: #-------------------------------------------------------------------------- # œ ƒŠƒtƒŒƒbƒVƒ… #-------------------------------------------------------------------------- alias xrxs_bp1_refresh refresh def refresh if @update_cp_only == false xrxs_bp1_refresh end for i in 0...$game_party.actors.size actor = $game_party.actors[i] actor_x = i * 160 + 4 draw_actor_cp_meter(actor, actor_x, 96, 120, 0) end end which can be found by pressing CTRL+F and searching " œ ƒŠƒtƒŒƒbƒVƒ… " said editing the 96 and the 120 should move the ATB bars. So i played around witht he 96 and the 120. It seems the 96 sets the position of ALL FOUR ATB bars moving them either up or down. Higher the number the lower it goes the lower the number the higher it goes. The 120 seems to be the width of the bar, and doesnt affect the position. Higher the number the wider it is the lower the number the slimmer it is. Here is a megaupload link that has both scripts. The one i am currently editting is labeled ATB. The other one with ATB in the name is a bar graphic addon. ive included the the .dlls to run it, as well as the full RTP Standard has been uploaded into my folders, so it should run fine. imma see what i can do on my end. http://www.megaupload.com/?d=GRZ25YQ1 EDIT: #-------------------------------------------------------------------------- # œ ƒŠƒtƒŒƒbƒVƒ… #-------------------------------------------------------------------------- alias xrxs_bp1_refresh refresh def refresh if @update_cp_only == false xrxs_bp1_refresh end for i in 0...$game_party.actors.size actor = $game_party.actors[i] actor_x = i * 160 + 4 draw_actor_cp_meter(actor, actor_x, 96, 120, 0) end end if you look above "draw_actor_cp_meter" there is a 160 + 4. The 160 is where the bar is located on the X Axis. the 96 in "draw_actor_cp_meter(actor, actor_x, 96, 120, 0)" is the positon on the 7 Axis. However. its still moving all four. imma keep playing with it EDIT2: So this is what I have so far. The bar position is pretty much perfect except for the fact that all four bars are ontop of each other. #-------------------------------------------------------------------------- # œ ƒŠƒtƒŒƒbƒVƒ… #-------------------------------------------------------------------------- alias xrxs_bp1_refresh refresh def refresh if @update_cp_only == false xrxs_bp1_refresh end for i in 0...$game_party.actors.size actor = $game_party.actors[i] actor_x = i * 0 + 4 draw_actor_cp_meter(actor, actor_x, 1, 120, 0) end end Edited December 10, 2010 by Ramenuzumaki Share this post Link to post Share on other sites
Ramenuzumaki 0 Report post Posted December 3, 2010 (edited) well i got this figured out the only thing i need help with now is to hide certain bars since one of the addons for the CBS renders bars in my menu and so does my menu script D: EDIT: heres a screenshot Edited December 10, 2010 by Ramenuzumaki Share this post Link to post Share on other sites
Ramenuzumaki 0 Report post Posted December 9, 2010 Well heres an update! I had some help on another forum and figured out the ATB script problem. However, one of my team members had an amazing idea as either an AddOn or a small edit to the CBS. Would it be possbible to add images the battle. There is a lot of white space, and since it uses the overworld sprite as a battle graphic you cant really get a feel for the characters looks. With this little addition I'm hoping itll bring a whole new horizon to the battles! Here is the current look of what the system looks like now I have with me a little mock up my teammate made in photoshop. Obviously the images used are just ones from google. I would be using real art custom made for the game in the actual make up. if anyone could do this that would be SIQ one OPTIONAL thing that my teammate thought would be kewl is if you could make it so the person who's ATB is full/turn to make action if theirs was in colour and the rest were saturated like in the screenshot above. However, that is completely optional that he thought would be a kewl idea. if you dont want to do that portion thats fine! :3 Share this post Link to post Share on other sites
Crym 10 Report post Posted December 9, 2010 In theory I know how to do that, in practice.... not so much. I do know how you could go about making it in color when a player is ready to attack that is for after you actually get the pictures put in. It would be a simple update with a draw command to draw the colored picture on top of the original, which now that I think about it it would be better when doing that to actually replace the original saturated one with the colored one. If you could post a code block of what exactly you have now I'd like to take a look so I could give modifying it a shot, though I can't make any promises since I'm still learning. Share this post Link to post Share on other sites
Ramenuzumaki 0 Report post Posted December 9, 2010 I'd probably have to give you an unencrypted demo cuz im not sure if youd need the CBS script or one of the addons cuz the script has a few addons D: Share this post Link to post Share on other sites
Crym 10 Report post Posted December 9, 2010 I'd probably have to give you an unencrypted demo cuz im not sure if youd need the CBS script or one of the addons cuz the script has a few addons D: I'd probably need both the CBS and the addons, I'm not sure I can really do anything with it but I'll take a look of course. Be a good learning experience and I might help someone (I hope). If I can't I'm sure someone out there can. Just as a suggestion for the CBS the way your characters are standing lined up like that it's difficult to look at, probably stagger them rather than the perfect line would be easier on the eyes. That is a easy edit that I know I could do I'd just have to figure out what moves what. Share this post Link to post Share on other sites
Ramenuzumaki 0 Report post Posted December 9, 2010 yeah i hate how it is right now D: in the screenshot ont he forum i got it from im sure they were staggered out, but im not sure how to move them. It looks silly doesnt it? XD i just woke up and the woman wants to watch a movie. ill upload a copy of it after the movie :3 Share this post Link to post Share on other sites
Crym 10 Report post Posted December 9, 2010 Okay, I really just got the time to set down today as it is. If anything I'm sure I can reposition the characters in the party easily, moving things around is simple I just haven't got down adding things just yet. Share this post Link to post Share on other sites
Ramenuzumaki 0 Report post Posted December 11, 2010 so crym gave it his best shot and couldnt do anything with this. I thank him for trying though :3 can anyone else give this a shot? <3 Share this post Link to post Share on other sites
Ramenuzumaki 0 Report post Posted December 14, 2010 Bump? Share this post Link to post Share on other sites
Ramenuzumaki 0 Report post Posted December 21, 2010 shameless bump Share this post Link to post Share on other sites
Ramenuzumaki 0 Report post Posted January 9, 2011 bump D: Share this post Link to post Share on other sites
Ramenuzumaki 0 Report post Posted January 18, 2011 so with the help of Dragon324 we have solved the hp bar problem. Now I just need to know if its possible to have the battle screen look like the image bellow. Just to add an image to the screen to fill up the dead space, and add some depth. Share this post Link to post Share on other sites