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Geri

Maker3D

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Broken Messiah: there is no. This software is fresh and hot. A sample game is added to the maker, load the startloc.bas and run it.

 

frsgalaxy: both 3 mirror links to the new version. If not, please let me know. There is gamepad compatibility. I am also gaming with gamepad :D

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The game opens up i select statloc.bas, a new loading screen comes up and i leave that open for about 20 - 30 minutes come and take another look at it and the progress is only 1/4 complete, Come back an hour later still at 1/4 what the hell?????

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i dont really understand your bugreport, you should explain it

if you got a bug, you must also write there your cpu, number of your CPU cores, operating system (version?, servicepack?), graphics card?, the driver version of your graphics card, amout of your ram, the VRAM of your graphics card, the display resolution of your screen, your sound card and driver version, your additional IO devices (gameport). Without this necessary parameters, i cant do anything for you.

Edited by Geri

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Hmm this brand can come in various configurations. Please make a batch (.BAT) file in the maker3d/bin directory called debug.bat, type to the bat file:

engine.exe > debug.txt

then save it and execute the debug.bat. it will produce a debug.txt, it will contain the messages that maker3d's graphics engine outputs to the console, please paste those texts to here

 

OR you can just maximise the console and create a screenshot from it, and paste it here. thx

Edited by Geri

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My Full Systems specs straight from the Dell website:-

 

 

Included in your system:

CHASSIS COLOUR Alienware Area 51 ALX Black Anodized Premium Desktop Chassis (1.2KW PSU) edit

PROCESSOR Intel® Core™ i7-990x (3.46GHz, 12MB, 6.4GT/sec) edit

OPERATING SYSTEM Genuine Windows® 7 SP1 Ultimate, 64bit, English edit

GRAPHICS CARD Dual 1.5GB NVIDIA® GeForce® GTX 580 SLI™ edit

MEMORY 6144MB (3x2GB) 1866MHz DDR3 Tri Channel edit

HARD DRIVE 2TB Dual Hard Drive Raid 0 "Stripe" (2x1TB - 7200rpm) edit

ADDITIONAL HARD DRIVE 1.5TB (7200RPM) SATA Additional Hard Drive edit

OPTICAL DRIVE Blu-Ray RW (Blu-ray, DVD, CD read & write) & 24X DVD+/-RW (DVD, CD read/write) edit

SOUND CARD Integrated HDA 7.1 Dolby Digital Audio edit

WIRELESS CONNECTIVITY Dell 1525 Wireless PCIe Network Card 802.11n edit

MEDIA READER 19-in-1 Media card reader edit

MONITOR Alienware OptX™ AW2310 23” 120Hz 3D Capable Full HD Widescreen Monitor - UK edit

SECURITY SOFTWARE No Security/Anti-Virus Protection edit

SERVICES AND SUPPORT 4Yr Next Day Hardware Support edit

ACC. DAMAGE PROTECTION 4Yr Accidental Damage Support edit

DATASAFE ONLINE BACKUP DataSafe Online Backup 100GB - 1 year licence

PREMIUM SOUND Alienware TactX surround sound headset

PREMIUM SOUND Creative Fatal1ty gamer headset

PREMIUM SOUND Dell AY410 Multimedia Desktop Speaker

PREMIUM SOUND Dell AY511 multimedia SoundBar

PREMIUM SOUND Logitech® Z506 5.1 Surround Speakers edit

AVATAR Alienware 3D edit

OS CUSTOMIZATION Alien Schematic (Widescreen) edit

ALIENFX COLOUR Mars Red edit

GAMING I/O Alienware TactX mouse edit

GAMING I/O Alienware TactX Keyboard edit

STEAM AND PORTAL Eve Online - Factory Installed edit

KEYBOARD Alienware Multimedia Keyboard - UK/Irish (QWERTY)

MOUSE Alienware Optical Mouse

Dell System Media Kit Alienware Area 51 Resource DVD

Shipping Documents English - Documentation with UK/Ire Power cord

Gedis Bundle Reference D05A5A01

Order Information Alienware Area 51 DT Order - UK

AutoMatic Updates AutoMatic Updates : AutoMatic updates - On

Standard Warranty 1 year Next Business Day Hardware Support included with your PC

Call Dell Experts One free Dell Expert call to help with your PC queries within 60 days of purchase

Headphones No Headset Required

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thankyou. i suggest to start the runtime.exe in bin directory, and set the folowing:

-disable multithread support

-disable joystick support

-disable sound

and please start a new game.

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BUILD 661 done, shortly being uploaded:

-Walk camera code rewritten

-Culling in shadow handling disabled now

-In character creator wizzard, now model can be rotated with keyboard

-Ground wireing in map editor

-Fixed collision of some tiny objects

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*UPDATES*

--------------

 

BUILD 670:

-PNG-s with alphamap was loaded incorrectly

-Battle system's lag fixed by lowering minfps latency

-Some battle shocking effect added for the simple attack in the battle system

-The runtime now supports the folowing widescreen resolutions: 1360x768, 1280x768, 1680x1050, 1920x1080FullHD

 

(mirrors will be refreshed with the new version until night!)

 

*SOLIDARITY WITH THE CITIZENS OF LONDON*

----------------------------------------------------------

Living in an extreme-liberal country should be very hard in this days. Until the massacre of the invading hordes in the UK, every London/Manchaster citizen gets back 5 Euro after buy!

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I have a few issues here...

 

1) Trial version that can not save....is out right distasteful. I would rather have a time limit trial (say like 14 days) with the ability to save. This would be like Adobe saying, "you can try EVERY ASPECT of our adobe products, but you can not save them."

 

2) Your website contains HTML errors (13 of them) and warnings (3 of them). The design itself is quite cheaply made (no offense). More people might be up to buying the product if your site looked better design wise as well. In fact in this modern age the site you have now is some what inferior to the technology available. You have way to much gray and very little white which makes it all clash with each other. You also have images that hug the edge of the centered content and this looks bad (makes you look lazy).

 

*If you like I can make a new design (error and warning free; HTML and CSS validation; cross browser compatible as well). If you are interested just send me a PM and I can show you some sample work.

 

3) I am not sure if you can't afford your own community, but if money is tight I suggest ZataBoard; free forum hosting with options for add free and use your own domain name.

 

I thinking doing this will add more interest in the product you are trying to sell.

 

EDIT

 

The battle system is horrible; the animation needs a lot of work. Some smoothing of the walking and attacking is needed. I personally would not buy it after testing it out; if it can't function smoothly like a basic RPG on a computer then you can't expect them to pay money for a cheap product (no offense). I suggest visiting sites like Game Dev as it has many indie game makers and hobby game makers that could offer advice or even help you improve it to make it worth the money you charge or even worth more.

Edited by Noob Saibot

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-i have no resources to enhance the graphics/animation quality at the moment, and its not planned currently, explanation is below.

-html+css validation: idc

-site / portal / board / community = on they way, depends on the future. I alreday thinking on to change the design, but no inspiration yet...

-competitive rpg-related engines on gamedev cannot competite with my software, becouse they are incohesive, they lack the content, they just ,,one screenshot'' engines, real games canot be developed with them. You will see them if you try it them out and use them for a few days, of course if you are able to find a better product, i suggest to use that, this is capitalism, i also always use the best product that can satisfy my needs :D

-Maker just can slowly become to prettyer. Only the current life-path of the software can keep up. Essential expandation in the maker is currently impossible: expected plus profit would not worth the brutal amount of plus work.

 

thank you for your oppinions

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I'm going to make the 'arguing' posts invisible to restore the quality of the topic.

 

Noob Saibot, what is this (rhetorical, I don't want a reply)

 

This is poor excuse. If you made the software you have the ability to do this!

 

 

 

This isn't chat so speak words.

 

 

 

You don't need inspiration. Just look around at other sites.

 

 

 

Perhaps you should READ what I said. I told you COULD GET HELP TO IMPROVE IT. I said NOTHING about any game making software on Game Dev...pay attention.

 

 

 

All you wish is to have cheap software...that's all you will ever have...again another excuse...laziness as we call it.

 

 

 

Clearly you don't care so why thank me.....

 

It's just rude, confronting, and you do it over and over. You make valuable posts that no one else would take the time to post but ruin it with your responses. Things like 'pay attention' and 'again another excuse...laziness as we call it'... One thing we used to have pride in here on RMXPU is being a game making site who didn't have members who posted like that. Be friendly. Thats it.

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I seem to have a little issue...I downloaded it, started it up....now what do I do? lol

The 'menu' thingy is a bit confusing...or rather they aren't labeled very good...which option is the map editor?

And whenever I do click on something, a loading screen pops up, gets to maybe 70-80% complete...then stops loading and doesn't respond. Thanks

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The left items of the scrren are the map editor. Watch it in the youtube video, how to handle the map edition. Also read the texts wich is being writen on the screen, they help you. Once you will figure it out, you will find it very comfortable.

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operation antiCRY:

------------------

In the past 4 days, i coded. I did nothing else.

I have total eaten 4 times: 4 x 3 slice of bread.

I have total showered 1 time. So i currently stink.

 

The reason is, that i have started to make serious performance and structural update in the code, and i have accidentally found brutal bugs, wich was now

appeared more stronger, becouse i now compile the executables in optimized 6x86 mode.

 

(And accitdentally, something, somewhere is released, and i had a buggy software to competite with it, so i had to fix it without any delay.)

 

It was very gory to workaround these bugs, but i cant wait any longer with this patch, so i had to release it IMMEDIATELY, build670 was awfull.

So i worked as hard as i can to put the new version together within the shortest possible time, this was a huge coding-rush, i take this maker very serious.

EVERYBODY SHOULD TO UPDATE TO THIS VERSION.

build 681

-Changed loading screen design

-Some small design changements in the maker's editor

-Changed right parameter panel

-Testing map now resets script execution properly

-Fixed pentagram flickering in the battle system

-Now editor automatically uses the Non-Power-Of-Two textures, if it can

-Battle system enemy selection may showed wrong enemy, fixed

-Enemy may attacked alreday dead hero becouse of an unitialized data in the code

-Magic list showed broken Red Magic parameters until it floated to the screen

-60% speed up in the graphics pipeline

-Graphics engine caused matrix stack overflow, fixed

-Graphics engine sometime touched shader functions without reason, fixed

-Battle camera may showed wrong image when the teams showed

-Battle system printed memory garbage sometimes, when an attack affected the whole team

-Heroes and enemys now squat correctly, if they injured seriously

-Cacheing recived a loading bar

-There may was broken vertices above the heroes when they stopped walking, fixed

-20-30% speed improvement in the animated model loading

-Battle camera code now does not watch to upward if the enemy/hero is small

-Better radar

-Scripts was missing from radar, fixed

-Now you can switch lines in script editor by clicking into they line number

-From now, failsafe Direct3D mode available for GPU's without OpenGL drivers (experimental, in game mode only)

 

 

download links will be refreshed within the next 16 hours.

Edited by Geri

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BUILD 685:

-nVidia performance bug fixed with some GeForce GPU's

-Now frameskip is supported, when framerate is too low

-Matrix stack underflow fixed in the graphics engine

-VBO overindexing fixed in the graphics engine

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thx10k_3.jpg

 

BUILD 702:

 

-20-70% speed-up

-sprites now using mipmapping and anizo filtering, if available

-fixed a broken filter selection in the graphics engine

-application now sets default language to Hungarian in Romania and Slovakia

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Intel HD graphics series/GMA series are probably the most famous graphics deaccelerators, wich has around 50+ % market share in the universe among GPU's. And peoples are tortrued me, to make maker3d compatible with this beautifull graphics cards also.

 

intelfail.jpg

 

So i just did it. I have added a low graphics quality mode to Maker3D, so the editor currently can run playable on Intel HD graphics series. It can found in the Maker3D menu, and can be adjusted in real time. It also can switched back to full graphics quality easilly. This maybee also helps on SiS and S3 graphics cards.

 

BUILD 704:

 

-accidentally, build 702 used a bit darker lighting modell. fixed.

-editor can be switched to low graphics mode (Intel GMA owners now can be happy)

 

please note: download mirrors will be refreshed within 2 day

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mamoswinefail.jpg

okay mamoswine, this time we gona reach 25 fps with 9800gt, i promise

 

BUILD 719:

-30% more FPS

-20% faster content loading

-fonts was mistakenly garbage collected sometimes

-bug fixed: some nvidia bugs (caused some missing lighting)

-added a door sound, a cow avatar, and a desert texture

-bug fixed: some minor collision glitches

-graphics fonts now got antialiasing

-bug fixed: small but annoying border for sprites

-fixed broken scrolling with the scrollbar

 

mirrors will be refreshed within 24 hours

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BUILD 746:

 

-Terrain rendering is optimised (a total +20% performance)

-Some little intro thingie added

-Fixed the alpha-blending bug on shadowed models

-Script wait until exec was broken

-Added two new pine-tree models

-Added menu that allows copying models, scripts and terrain

-Some better interactive menu animations when moving mouse in the editor

-Fixed command: SHADOW_DIRECTION

-Fixed a minor flaw in the tga loader

-Fixed a potentional segmentation fault

-Fixed an issue with animations when a model had only 2 keyframe

-Font textures was not properly cached.

-Paking down/deleting was mistakenly ate the RAM

-Terrain texture painting now can be deleted with right click

-Character creator accidentally returned a debug string on the console

-Added a new overworld music

-Added a non-store testmap mode that keeps the whole map after testing

-Incrased max number of scripts per map from 80 to 180

-i opened a topic on my upcoming (not yet used) portal for maker3d, some questions can also go there http://kotkaa.no-ip.org/forum/viewthread.php?thread_id=132&pid=497#post_497

 

download: [/b ]http://Maker3D.tk

 

xmas action: just 8 eur.

 

xmas_anime3.jpg

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anyone going to give some feedback from testing? I'm going to download now and give it a good go :)

 

it's looks like it's making good progress Geri! I'll give feedback hopefully some time today

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madanchi: thankyou ^ ^

 

 

 

BUILD 749 *HOTFIX*:

 

-This is a hotfix version, the new terrain renderer was broken

-The english locale was missing on the copy menu

-Added new command: MODELL_ALPHA

-Instead of o3 and 6x86 mode, this release is compiled with o2 and 5x86

-Test (throw) caused strange behaviour in the editor

-Saving ditchs in the terrain was flawed

-There was an issue with decoding negative non-string variables

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BUILD 757:

 

-Fixed a memory bug in file name handling, may caused segmentation fault on some systems.

-Fixed several program flow control bugs in while/wend/if/else/endif/exitwhile/exitfor handling

 

download links will updated within 24 hour.

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Every greek buyer gets 50% discount after buying the Maker.

I support the protest against the illegitime European regime.

So until the greek mass-demonstrations / revolution continues, every Greek citizen gets 50% discount.

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