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GubiD

[rmvx + rmxp] GTBS - GubiDs Tactical Battle System v1.5.2 (updated 05/30/2012)

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I am looking for qa/programmers to assist with completing the GTBS 2 (for Vx Ace) project. PM me if you are interested, here or at Creation Asylum.

Introduction
This is a Tactical RPG based battle system that most resembles Final Fantasy Tactics. Updated rather regularly and the most powerful TBS available.

Note For support with this script, see this topic: http://www.creationa...showtopic=20353

Features
  • Move/Attack in any order
  • Counter Attacks
  • Dual Battle System (Allows this to work separately from the default battle system)
  • Projectiles
  • Gradient bar's
  • Unique Summon System
  • Encounter Move Positions
  • Complex AI System
  • Chain Lightning Effects
  • Guilame777 Multislot Support
  • Isometric Support
  • Animated Battlers
  • Active/Team based modes


Screenshots
post-1-0-91890300-1331936325_thumb.png post-1-0-27793100-1331936321_thumb.png post-1-0-78929500-1331936313_thumb.jpg post-1-0-76835700-1331936310_thumb.jpg post-1-0-20305700-1331936307_thumb.jpg post-1-0-58391900-1331936303_thumb.png post-1-0-69341300-1331936299_thumb.png post-1-0-23639700-1331936294_thumb.png post-1-0-77251700-1331936278_thumb.png post-1-0-28739400-1331936274_thumb.png post-1-0-55567100-1331936269_thumb.jpg post-1-0-43615000-1331936267_thumb.png post-1-0-37860400-1331936263_thumb.jpg post-1-0-01947300-1331936261_thumb.png post-1-0-50649400-1331936252_thumb.jpg post-1-0-55397800-1331936248_thumb.jpg post-1-0-49068700-1331936256_thumb.jpg
Video
http://www.youtube.com/watch?v=NsiQO3hO3pc&feature=player_embedded

Demos
GTBS XP v1.5_2.zip - RPG Maker XP
rmxp GTBS v1.5.zip - RPG Maker XP
GTBS VX v1.5.1.4.zip - RPG Maker VX version

Instructions
Importing the GTBS to your own game - Checklist
------------------------------------------------------------------------------
Follow these four steps to import all of the necessary components of this
system to your own project. Open the GTBS Demo and press F11 to open the
Script editor then follow the instructions below.

1) Copy ALL of the following scripts from the demo and place them anywhere
above Main, but below default scripts (ending at Scene_Debug) and the
SDK or MACL, if you have them:


-GTBS Help- (The help file, which contains a FAQ and some instructions.)
-Extra_Troop_Members- (Allows more than 8 enemies in one battle.)
-Enemy Detection Script- (Another Script by GubiD, search http://www.creationasylum.net for additional details)
-Trouble_Shooting/Tutorials- (What you are reading now!)


-Sprite_Battler-
-Sprite_Range-
-Sprite_Wait_Cursor-
-Sprite_Battle_Cursor-
-Spriteset_Battle-
-Game_Map_Iso-
-Game_Char_Iso_Update-
-Game_Map-
-Game_System-
-Game_Party-
-Game_Actor-
-Game_Enemy-
-Game_Battler-
-Game_BattleAction-
-Anim_Obj-
-Window_Status-
-Window_Battle-
-Window_Menu_Config-
-Window_Base-
-POS-
-Scene_Battle_TBS-
-Scene_Title-
-Scene_Config-
-Math-
-SpephSpawnsDoom-
-Projectile Class-
----Configure GTBS---- (Because this makes setup easier, its just a splace filler)
-GTBS_Engine_Settings-
-GTBS_Projectile Setup-
-GTBS_AI_Config-
-GTBS_Move/Weapon/Skill-
-GTBS_Open/Exit-
-GTBS_Char/Enemy Death-
-Setup_Victory/Fail_Conditions-

-Enemy Lvl/Class/AI_Lvl- must be configured otherwise exp gain during battle will be skewed.


2) Import all of the following images from the project folder into your own, or
create your own.

Graphics/Pictures/Battle_Start.png
Graphics/Pictures/cursor.png
Graphics/Pictures/Enemies_Turn.png
Graphics/Pictures/Players_Turn.png
*Graphics/Pictures/wait2.PNG
*Graphics/Pictures/wait4.PNG
*Graphics/Pictures/wait6.PNG
*Graphics/Pictures/wait8.PNG
*Graphics/Pictures/wait_iso2.PNG
*Graphics/Pictures/wait_iso4.PNG
*Graphics/Pictures/wait_iso6.PNG
*Graphics/Pictures/wait_iso8.PNG
*Graphics/Pictures/iso_cursor.png
**Graphics/Pictures/BLACK_range.PNG
**Graphics/Pictures/BLUE_range.PNG
**Graphics/Pictures/BROWN_range.PNG
**Graphics/Pictures/GREEN_range.PNG
**Graphics/Pictures/ORANGE_range.PNG
**Graphics/Pictures/PINK_range.PNG
**Graphics/Pictures/PURPLE_range.PNG
**Graphics/Pictures/RED_range.PNG
**Graphics/Pictures/TAN_range.PNG
**Graphics/Pictures/WHITE_range.PNG
**Graphics/Pictures/YELLOW_range.PNG

Graphics/Pictures/Faces/ *names of the characters/enemies*

* - Items are REQUIRED and MUST exist otherwise error will be encountered!
** _ Items are REQUIRED and MUST exist when map is ISO, otherwise error will be encountered!


3) Make the following additions/modifications to your project:

-Look for this section in -GTBS_Move/Weapon/Skill-:
In order to configure your weapons accordingly you must update their information.
There are many options to play with in here for setup, play around with each option
to see what it does, but please ensure you make a backup of your scripts.rxdata before
you start chaning things!

-Create a common event for Victory and Failure sequences for the battle.
If you do not know how to do this, simply copy the common events from
the demo. After doing this, look for VIC_COM and FAIL_COM in the
-Module_GTBS- script, and change those numbers to match the numbers of
the victory and fail common events. This makes it so you are actually
capable of winning and losing, like in the demo.

-Under any of the methods (def_NAMEHERE) in -GTBS_*-, you can
either re-identify or remove any of the "when " lines that change the
ranges, wait times, and other components found in the demo. Do NOT remove
the method entirely, and make sure the "case id" and "else" lines still
exist at all times, or they won't work. Be sure to back up the script
before attempting to modify anything, just to be safe.

4) Give credit to me(GubiD), either in-game, and/or in a presentation of your project
in another place, such as a forum. This is not optional.

And finally, enjoy. Configure -GTBS_*- to suit your project, and be sure
to add to it when you make new weapons, skills, or summons.

FAQ
Please see the help and troubleshooting section of the script in the demo. Most of the common questions are answered there.
Also please visit http://www.youtube.com/gubid for tutorials and other general how-to questions for the GTBS System.

Compatibility

There are a couple incompatible scripts, however this is rather compatible with most scripts. In other words, I haven't been informed of any that don't work.
Known Issues

Ensure that you are on the latest release (1.5.1 beta2 were all known issues are resolved as of April 29, 2010)
Also one last note...
After this release(1.5.1) I will NO LONGER be creating new versions of GTBS for public use. As this will be the FINAL RELEASE, I will try to make it as bug free as possible for everyone. If you have existing Add-On request for GTBS and they have not been implemented, I am sorry but I will not be completing them. This includes the Advance Wars Add-on (with some clever eventing it is doable now). What is the reason for this decision? Well, it is because I want to focus on the development of my game, rather than this system. The system is more than adequate for my game in its features etc. The development of this system has been the main draw from me not completing anything for my game. For those that would wish to assist me with my game, then please PM me, or respond to my project topic, noted in my Sig[On Creationasylum.net]

Credits & Thanks
Nick for his original TBS
CronoCry for his translation of ZTBS that made me think I could do it!
MGCaladtogel and Seigfried for the ISO script that was adapated/improved
CrushD for his help with projectiles
Zeriab for the reset F12 utility. Testing would have been a headache without it.
Near Fantasia for his path finding stuff (although I ended up using the one in ZTBS)
My Beta Testers: Digidog09, Ilia12345, Jaberwocky, CronoCry(Mac-RMXP.org), Rotimikid, Ragnarok Rob, and Sabao
Everyone and Anyone who reports/reported a bug in any of the online topics!
All my loyal subjects!

Terms & Conditions



You may NOT use this in a commercial game without my permission. (I deserve my fair cut!)


You may create your own addons for this script but please make me aware of them so that they can be added to the release!
The using of this script in your game is at your own risk.
You *MUST* give me credit. This didnt realize itself overnight.
Bugs may or may not be fixed when reported.



*RMXP Unlimited has permission to display this script



Add-ons
Ccoa's UMS
What this does
This script modifies ccoa's UMS to be used during battle for popping the text bubble over the players head.

Insturctions
Place script below both GTBS and UMS. All text in battle should be using \gtbsA[id] and \gtbsE[id] to trigger bubble over head.
GTBS - Ccoa\'s UMS Addon.rtf

Equip Skills
What this does
Equipment Skills is not compatible with GTBS without this piece. (Weapon ranges wont work and will always use default range)

Insturctions
Place below Equipment Skills and GTBS
GTBS - Equip Skills Addon.rtf

Arev's Particle Patch System
What this does
Allows Arev's Particle System events to work during battle

Insturctions
Place below both GTBS and Arev's Particle System
GTBS - Arev\'s Particle System Patch.rtf

Multi-Attack Patch for 'Enhanced Weapons' using Guilame777's multishot
What this does
Allows multiple attack portion of Guilame's script to work with Enhanced Weapons

Insturctions
Place below all 3 scripts but above main.
GTBS - Multi-Attack Patch for \'Enhanced Weapons\' addon.rtf

Gando's Passive Skills Patch
What this does
Allows Gando's Passive skills to work with GTBS

Insturctions
Place below both scripts
GTBS - Gando\'s Passive Skills Patch.rtf

woratana's Fogs VX
What this does
Allows Woratana's Fog's to display on the map during battle.

Insturctions
Place below GTBS and Fog script
GTBS - woratana\'s Fogs VX addon.rtf

Kylocks Light Effects
What this does
Allows Kylocks Light Effects to work during battle

Insturctions
Place below both GTBS and Kylocks Light System
GTBS - Kylocks Light Effects addon.rtf

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Ok, i downloaded this script. It's a great, GREAT script other than one thing... When i start the battle, it only allows me to use my main character, and it won't let me place the rest of my party. How do I get it where i can place the rest of my party on the battle map?

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This system is amazing! the only issue I have is that the enemies i place on the field run away from my actors as soon as the battle begins and will not attack them. What is going on there? I have tried changing with their vision and they are set to the hardest difficulty. Any idea?

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Just in case, the author is active over at Creation Asylum and you may get more luck over there with your issue. The link to the very topic is in the first post. It also appears this demo is now out of date. That's just in case no one over here knows much about the script.

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Uhh, no wonder people are having problems with the script, these instructions are awful. Half the names and paths are wrong. I'd be surprised if I don't have errors after installing it.

 

Other than that, the demo looks ok. Might be best to just go to the creator, he has a youtube channel as well, and I know he won't mind helping to solve your problems.

Edited by Saltome

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Wow this topic was only made in March of this year and it is this bad. A mod or admin needs to fix it and all the pics seem to be dying too. Oh that is the pic for "download attachment" that needs to be fixed badly Marked.

 

Now a question-Is anyone going to translate this to Ace? No tactical ones for ace like this yetz.

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Okay to answer a few questions, if you have problems with the version you downloaded in this topic.

I made a new topic with the newest version of GubiDs Tactical Battle system.

http://www.gdunlimited.net/forums/topic/9110-gubids-tactical-battle-system-version-152/?do=findComment&comment=76896

Download the system again from there, all the bugs should be fixed, and if you still have problems you can ask questions.

 

Shin, seems you are in luck, there is already a vx version, the link is in the new topic.

 

 

And I request the closing of this topic, on the grounds that its outdated and inactive.

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I knew there was an VX version (It even says it in the topic) but I was asking about an Ace version which the VX version WILL NOT work with Ace.

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