GubiD 1 Report post Posted March 16, 2012 I am looking for qa/programmers to assist with completing the GTBS 2 (for Vx Ace) project. PM me if you are interested, here or at Creation Asylum. IntroductionThis is a Tactical RPG based battle system that most resembles Final Fantasy Tactics. Updated rather regularly and the most powerful TBS available.Note For support with this script, see this topic: http://www.creationa...showtopic=20353FeaturesMove/Attack in any order Counter Attacks Dual Battle System (Allows this to work separately from the default battle system) Projectiles Gradient bar's Unique Summon System Encounter Move Positions Complex AI System Chain Lightning Effects Guilame777 Multislot Support Isometric Support Animated Battlers Active/Team based modes Screenshots Videohttp://www.youtube.com/watch?v=NsiQO3hO3pc&feature=player_embeddedDemosGTBS XP v1.5_2.zip - RPG Maker XPrmxp GTBS v1.5.zip - RPG Maker XPGTBS VX v1.5.1.4.zip - RPG Maker VX versionInstructionsImporting the GTBS to your own game - Checklist------------------------------------------------------------------------------Follow these four steps to import all of the necessary components of thissystem to your own project. Open the GTBS Demo and press F11 to open theScript editor then follow the instructions below.1) Copy ALL of the following scripts from the demo and place them anywhereabove Main, but below default scripts (ending at Scene_Debug) and theSDK or MACL, if you have them:-GTBS Help- (The help file, which contains a FAQ and some instructions.)-Extra_Troop_Members- (Allows more than 8 enemies in one battle.)-Enemy Detection Script- (Another Script by GubiD, search http://www.creationasylum.net for additional details)-Trouble_Shooting/Tutorials- (What you are reading now!)-Sprite_Battler--Sprite_Range--Sprite_Wait_Cursor--Sprite_Battle_Cursor--Spriteset_Battle--Game_Map_Iso--Game_Char_Iso_Update--Game_Map--Game_System--Game_Party--Game_Actor--Game_Enemy--Game_Battler--Game_BattleAction--Anim_Obj--Window_Status--Window_Battle--Window_Menu_Config--Window_Base--POS--Scene_Battle_TBS--Scene_Title--Scene_Config--Math--SpephSpawnsDoom--Projectile Class-----Configure GTBS---- (Because this makes setup easier, its just a splace filler)-GTBS_Engine_Settings--GTBS_Projectile Setup--GTBS_AI_Config--GTBS_Move/Weapon/Skill--GTBS_Open/Exit--GTBS_Char/Enemy Death--Setup_Victory/Fail_Conditions--Enemy Lvl/Class/AI_Lvl- must be configured otherwise exp gain during battle will be skewed.2) Import all of the following images from the project folder into your own, orcreate your own.Graphics/Pictures/Battle_Start.pngGraphics/Pictures/cursor.pngGraphics/Pictures/Enemies_Turn.pngGraphics/Pictures/Players_Turn.png*Graphics/Pictures/wait2.PNG*Graphics/Pictures/wait4.PNG*Graphics/Pictures/wait6.PNG*Graphics/Pictures/wait8.PNG*Graphics/Pictures/wait_iso2.PNG*Graphics/Pictures/wait_iso4.PNG*Graphics/Pictures/wait_iso6.PNG*Graphics/Pictures/wait_iso8.PNG*Graphics/Pictures/iso_cursor.png**Graphics/Pictures/BLACK_range.PNG**Graphics/Pictures/BLUE_range.PNG**Graphics/Pictures/BROWN_range.PNG**Graphics/Pictures/GREEN_range.PNG**Graphics/Pictures/ORANGE_range.PNG**Graphics/Pictures/PINK_range.PNG**Graphics/Pictures/PURPLE_range.PNG**Graphics/Pictures/RED_range.PNG**Graphics/Pictures/TAN_range.PNG**Graphics/Pictures/WHITE_range.PNG**Graphics/Pictures/YELLOW_range.PNGGraphics/Pictures/Faces/ *names of the characters/enemies** - Items are REQUIRED and MUST exist otherwise error will be encountered!** _ Items are REQUIRED and MUST exist when map is ISO, otherwise error will be encountered!3) Make the following additions/modifications to your project:-Look for this section in -GTBS_Move/Weapon/Skill-:In order to configure your weapons accordingly you must update their information.There are many options to play with in here for setup, play around with each optionto see what it does, but please ensure you make a backup of your scripts.rxdata beforeyou start chaning things!-Create a common event for Victory and Failure sequences for the battle.If you do not know how to do this, simply copy the common events fromthe demo. After doing this, look for VIC_COM and FAIL_COM in the-Module_GTBS- script, and change those numbers to match the numbers ofthe victory and fail common events. This makes it so you are actuallycapable of winning and losing, like in the demo.-Under any of the methods (def_NAMEHERE) in -GTBS_*-, you caneither re-identify or remove any of the "when " lines that change theranges, wait times, and other components found in the demo. Do NOT removethe method entirely, and make sure the "case id" and "else" lines stillexist at all times, or they won't work. Be sure to back up the scriptbefore attempting to modify anything, just to be safe.4) Give credit to me(GubiD), either in-game, and/or in a presentation of your projectin another place, such as a forum. This is not optional.And finally, enjoy. Configure -GTBS_*- to suit your project, and be sureto add to it when you make new weapons, skills, or summons.FAQPlease see the help and troubleshooting section of the script in the demo. Most of the common questions are answered there.Also please visit http://www.youtube.com/gubid for tutorials and other general how-to questions for the GTBS System.Compatibility There are a couple incompatible scripts, however this is rather compatible with most scripts. In other words, I haven't been informed of any that don't work. Known IssuesEnsure that you are on the latest release (1.5.1 beta2 were all known issues are resolved as of April 29, 2010)Also one last note...After this release(1.5.1) I will NO LONGER be creating new versions of GTBS for public use. As this will be the FINAL RELEASE, I will try to make it as bug free as possible for everyone. If you have existing Add-On request for GTBS and they have not been implemented, I am sorry but I will not be completing them. This includes the Advance Wars Add-on (with some clever eventing it is doable now). What is the reason for this decision? Well, it is because I want to focus on the development of my game, rather than this system. The system is more than adequate for my game in its features etc. The development of this system has been the main draw from me not completing anything for my game. For those that would wish to assist me with my game, then please PM me, or respond to my project topic, noted in my Sig[On Creationasylum.net]Credits & ThanksNick for his original TBSCronoCry for his translation of ZTBS that made me think I could do it!MGCaladtogel and Seigfried for the ISO script that was adapated/improvedCrushD for his help with projectilesZeriab for the reset F12 utility. Testing would have been a headache without it.Near Fantasia for his path finding stuff (although I ended up using the one in ZTBS)My Beta Testers: Digidog09, Ilia12345, Jaberwocky, CronoCry(Mac-RMXP.org), Rotimikid, Ragnarok Rob, and SabaoEveryone and Anyone who reports/reported a bug in any of the online topics!All my loyal subjects!Terms & Conditions You may NOT use this in a commercial game without my permission. (I deserve my fair cut!) You may create your own addons for this script but please make me aware of them so that they can be added to the release!The using of this script in your game is at your own risk.You *MUST* give me credit. This didnt realize itself overnight.Bugs may or may not be fixed when reported. *RMXP Unlimited has permission to display this script Add-onsCcoa's UMSWhat this doesThis script modifies ccoa's UMS to be used during battle for popping the text bubble over the players head.InsturctionsPlace script below both GTBS and UMS. All text in battle should be using \gtbsA[id] and \gtbsE[id] to trigger bubble over head.GTBS - Ccoa\'s UMS Addon.rtfEquip SkillsWhat this doesEquipment Skills is not compatible with GTBS without this piece. (Weapon ranges wont work and will always use default range)InsturctionsPlace below Equipment Skills and GTBSGTBS - Equip Skills Addon.rtfArev's Particle Patch SystemWhat this doesAllows Arev's Particle System events to work during battleInsturctionsPlace below both GTBS and Arev's Particle SystemGTBS - Arev\'s Particle System Patch.rtfMulti-Attack Patch for 'Enhanced Weapons' using Guilame777's multishotWhat this doesAllows multiple attack portion of Guilame's script to work with Enhanced WeaponsInsturctionsPlace below all 3 scripts but above main.GTBS - Multi-Attack Patch for \'Enhanced Weapons\' addon.rtfGando's Passive Skills PatchWhat this doesAllows Gando's Passive skills to work with GTBSInsturctionsPlace below both scriptsGTBS - Gando\'s Passive Skills Patch.rtfworatana's Fogs VXWhat this doesAllows Woratana's Fog's to display on the map during battle.InsturctionsPlace below GTBS and Fog scriptGTBS - woratana\'s Fogs VX addon.rtfKylocks Light EffectsWhat this doesAllows Kylocks Light Effects to work during battleInsturctionsPlace below both GTBS and Kylocks Light SystemGTBS - Kylocks Light Effects addon.rtf Share this post Link to post Share on other sites
Aeris36 0 Report post Posted May 17, 2012 sorry just want telling line error because me not understand ruby script Share this post Link to post Share on other sites
Waandbu 0 Report post Posted July 8, 2012 Ok, i downloaded this script. It's a great, GREAT script other than one thing... When i start the battle, it only allows me to use my main character, and it won't let me place the rest of my party. How do I get it where i can place the rest of my party on the battle map? Share this post Link to post Share on other sites
Echo_Nine 0 Report post Posted September 29, 2012 This system is amazing! the only issue I have is that the enemies i place on the field run away from my actors as soon as the battle begins and will not attack them. What is going on there? I have tried changing with their vision and they are set to the hardest difficulty. Any idea? Share this post Link to post Share on other sites
Marked 197 Report post Posted September 29, 2012 Just in case, the author is active over at Creation Asylum and you may get more luck over there with your issue. The link to the very topic is in the first post. It also appears this demo is now out of date. That's just in case no one over here knows much about the script. Share this post Link to post Share on other sites
Saltome 16 Report post Posted September 29, 2012 (edited) Uhh, no wonder people are having problems with the script, these instructions are awful. Half the names and paths are wrong. I'd be surprised if I don't have errors after installing it. Other than that, the demo looks ok. Might be best to just go to the creator, he has a youtube channel as well, and I know he won't mind helping to solve your problems. Edited September 29, 2012 by Saltome Share this post Link to post Share on other sites
Echo_Nine 0 Report post Posted September 30, 2012 Alright thanks for the info guys :) Share this post Link to post Share on other sites
ShinGamix 1 Report post Posted September 30, 2012 Wow this topic was only made in March of this year and it is this bad. A mod or admin needs to fix it and all the pics seem to be dying too. Oh that is the pic for "download attachment" that needs to be fixed badly Marked. Now a question-Is anyone going to translate this to Ace? No tactical ones for ace like this yetz. Share this post Link to post Share on other sites
Saltome 16 Report post Posted September 30, 2012 Okay to answer a few questions, if you have problems with the version you downloaded in this topic. I made a new topic with the newest version of GubiDs Tactical Battle system. http://www.gdunlimited.net/forums/topic/9110-gubids-tactical-battle-system-version-152/?do=findComment&comment=76896 Download the system again from there, all the bugs should be fixed, and if you still have problems you can ask questions. Shin, seems you are in luck, there is already a vx version, the link is in the new topic. And I request the closing of this topic, on the grounds that its outdated and inactive. Share this post Link to post Share on other sites
ShinGamix 1 Report post Posted September 30, 2012 I knew there was an VX version (It even says it in the topic) but I was asking about an Ace version which the VX version WILL NOT work with Ace. Share this post Link to post Share on other sites
chaos_emperor_13@yahoo.com 0 Report post Posted September 13, 2014 hey this is my error message: script 'Isometric views(xp) v1.5_2' line 636 Nomethoderror occured. undefined method for 'visible' Share this post Link to post Share on other sites