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zane203

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Everything posted by zane203

  1. personally i like them. i would like to see them ingame though, to see what kind of atmosphere they have. other than that, you could possibly add more depth to them. also, on the marsh one, i believe you used the wrong directional board flooring. *cough*im also looking for a mapper*cough*
  2. Dude, you did not deserve the whole attack thing, but i'd like to cover a few things... 1.) never joke about someone's race... just dont do it. you can have fun to extents but no... never passed a simple line. 2.) in your 3rd section of your 1st post... you state that you dont have anything in common besides sports, and you gave examples previously to that THATS STEREOTYPING... not all black male play sports, we do not all like rap, we do not all like RnB... -sigh- dude, simple as that, you AND that guy need that class -.- (this is why i have lost faith in humanity as a whole...)
  3. ah, i know how it is when a project files, for what ever reason, lost and you can not continue. but you can still do what im doing. take the last build of your work, and transfer it to a new gameproj file, and start over. Well in my case, im redoing a lot, from the game mechanics to style of play and ect.
  4. eh, i still disagree, if you want tactics, make each character dependent on another. in one of my planned projects you have 2 stories. Death n Will = a teen boy n lil girl Lyfe n Power = teen girl n big guy in DW, will has little health, so it requires death to learn to take the blocking of will, n will can support death through magic.
  5. Not really, you guys are approaching the concept as if the only variable for battling is the characters. if you're going to double the number of party members, then double the stats of enemies, and then double their numbers. make it a challenge. if you're going to think outside the box, stay outside the box. therefore, if you take an untraditional approach with one area, do something different on the other areas xD. redo critical hits, or have more types of critical hits(both players and enemies). hope this helped.
  6. alrighty, sorry for the late reply, had a lot of school stuff going on, im going to download this now and give it a go =D.
  7. well like i said "oh well" -- but now that it's been a few days, im out of the "grieving" process xD. i'll be taking my last back up file and and taking my completed and incomplete event systems and adding them to a new project. I'll taking the advice of a friend on this one though. Dont post anything about it until i get at 50+% -.- ... so yea -- all that i'll say is that it'll basically be the same project =/ except im going to do the story a bit differently, and probably do some custom scripts when it comes to interaction. Thanks again though for the support guys. and Kiriashi, I could still use some cave maps =] anything you make will be fine. any kind of "dungeon" set-up you can think of.
  8. with older projects i've done, i know the files can be corrupt if rmxp's process is closed while saving (like freezes up while saving and you: make it end, lose power, etc.) but at this point i dont know. I worked on it about 3 days ago, and i did nothing unusual. Today i get the message that its an unexpected file format. =/
  9. it happens =/ I think i'll just take the work that i've done so far and just put it to use in another project. But I have no idea why or how it got corrupted >.< -- I didnt do any of the things that causes it. But oh well -- just gotta keep pushing forward right?
  10. PROJECT CANCELED... files got corrupted for like the 5th time... I'm fed up with it x.X oh well... sorry for getting you guys into, and then just dropping it -.- But im tired of losing a lot of work and having to refer to a back-up... ah -- smith (shoot me in the head)
  11. thanks guys xD @Kirashi -- ah yes, as a Zen Master, im known for throwing oxymoron out into the open lolz x3 ; what it means is we'll release "sdk" file which only contains coding we want you to see. everything else will be removed, completely, or variables renamed into a sequence of codes using algorithms (my coder friend likes doing them for fun xD). so its open for people to add/edit whats there, but big things, or specific things that a contributor, or one of the staff wants to stay with-in a classified field, will remain hidden. -edit: oh and Fox, if you want to event, I was looking towards some interesting side jobs (mini games) to earn money. Feel free to make some =o i have some ideas like wood cutting, mining, and farming. But im interested to hear your suggestions though =] Kirashi, for maps, I'm going to bug you later with dungeons... lots and lots of them =3 im working on a event for randomizing them, the treasures with-in, and the hot spots, and even monsters. its really a simple process - like a binary tree of checks, but the process of doing it all is tedious xD. I know -- cookies are cookies... (/random) -Zen
  12. Now im not a big script person, but i think its possible to achieve this with bliz and also a... what do you all call them... pixel movement something? you know, allowing the player to freely move instead of just moving to "squares". other than that, I have no idea, sorry dude.
  13. oh man this looks awesome x3 I'm actually gonna download this tonight =D the only thing i that can be improved (right now) are the maps, and possibly making elements in the game "blend" more. but i love the concepts! and the unique mix of items lol.
  14. yes and no, the main basic core story line is complete, but the branching stories around it isnt. The base is quiet generic, in a non cliched manor. You know, revenge, and all that what what. The ending is a bit surprising, and I tried setting it up to not be "oh that's just BS!" type of thing. Mysterious but not to wtf-ish lol. i'll PM you when i need something ^^ which might be around this week xD. thanks again dude.
  15. sweet, im in no real rush. As the project doesnt have to be completed to be in my portfolio, as long as you're having fun helping out -- I dont see an issue ^_^ you have ideas thus far? oh and of course, thank you lol.
  16. ^ not really, you can have different events. for instance, you can have the event for the "a button conditional branch" be a "event tile" next to the actual interactive object. so basically when you're on the tile to the west of the object: when facing right when button: A is pressed open menu. and have the ACTION button for the OBJECT itself: show text: "Hmm... I think i can interact with this..." or you can even make use of multiple purposes for the object =D
  17. Hello, I am Zane "ZenOokami" (Zen for short) Blalock. I'm the maker of this little project, and I'd like to extend some opening positions, as I would like some help ^_^ . :Purpose of Project: The Purpose of this project are as followed: -To provide an interactive game for rpg lovers to enjoy when wanting a deep innovative game - and also play when bored and need something else to do. -To have something in a portfolio... like for a college... that I'm trying to go to... (lol) -Overall increase skills in making games. -Just having fun doing something with people who have common interest. :Story: The story is pretty straight forward. The game takes place in a world of power, magic, and might. You are the son of a great Shaman known as the Wolf King. You are said to shape the world in the coming forth of a new era, either lighting a bright path, or covering it with a dark fissure. Nothing is known on how you will impact it, either you gain Nez's (The late God of Balance), or you lose it to another. With armies growing, and people rushing to find this power, you must shape your own destiny and finds out how it fits with-in this world. In essence, the game revolves around your character, and how you develop him. Nothing is fully set in stone, as you can possibly become new god, or happen to become an average warrior. You can be a Hero, Anti-Hero, Villain, or not even care about the world. :Positions: Game Design: [Open] Eventer: [Open] Writer: [Open] scripter: [Open] Artist: [Open] Spriter: [Open] All positions are open, as the project itself is "open". I plan to have it being an "Locked Open Source" game. Basically once the game is finish, as well as the first few DLC is released for it, to release a DLC SDK kit for the game. The Kit will include a removal of all custom scripts that I - or a set official project scripter wish to keep from being seen, as well as encrypted information -- that will a waste of time to sit and decode them. `-This will allow players to submit their own content they may want to see added to the official game. The project is really meant to be a fun experience. In the end, the game will not be released until the Virtual console is finished. The console is actually... pretty much finished, but I have to redo it x.X -- Had a friend who's an awesome coder, and we basically finished the base line codes, but when the laptop broke. I lost the data. Thankfully, he's a genius and says it wont take to long to redo -- so now he's waiting on this project to near at least 75%. Thank you for your time, and thank you for reading this topic. I welcome criticism from all areas, and I also welcome ideas. Yes it's an ambitious project in the end, but hey when many people are working on something ambitious, it becomes fun, and a work of art... or a work of "FAIL" that was still fun to make. (not to mention the created resources to archive). "SCREENIES!" Battle System Screenshots Intro Cut-Scene Screenshots HUD Screens -- its only about 60% done, its simple and easy.
  18. I do still think its possible to do with a good event code, and maybe a mix of scripting. THEORY: ok so basically do what our friend suggested, but instead of leaving it at that, just form a script that calls the items window, and handles selecting items as setting a variable. you can then check that variable, and have coding respond to the way you want. ... I know - easier said than done. But im sure if you look into it, it maybe pretty simple to do for basic scripters.
  19. Well I thought about adding an HP and MP bar -- but because its not bliz, I decided to keep it simple. four corners. Top Left: Stress Top Right: Time (and maybe the day -- haven't decided just yet on adding day tracking to the system) bottom left: Map Location as well as a notifier for if there's an important task at your tower that needs to be addressed. bottom right: A set of icons for various things such as - Lamp Activated, Skill Activation(Wolf Scent) I want to keep the HUD unencumbered so it doesn't cause a distraction from the maps. =] Hopefully i can get things to the next level before April. As of now im working on the intro portion again, and setting up basic templates for AI interactions x.X -- DAMN my ambitions -_- ...
  20. Alright, im starting this project back up -- finally got things working properly for this lappy. anyways -- i'll be opening a recruiting topic. I plan on using this project in my college portfolio.
  21. I like the initial start, and I know you all have a lot to work on, so im going to hold my criticism =] (just remember criticism is meant for improvement, not to be mean x.X) I hope to play this though -- im interested ^_^
  22. ... did you have a location for output file? other than that, you should try to see if you can archive it with winRar. other than that try to reinstall rmxp. if that still doesnt work, then check to see if all your scripts are done properly. if that doesnt work, see if you can compress another game project. -- if you can, then try to move things over from your project to a fresh one. if you get the same problem - then you have something wrong with your scripts.
  23. zane203

    Some Questions

    After shop processing:potion this way, after the processing -- the set move rout for the event will set-in now just because i've gotten use to do this, i'd add a "wait: 1 frame" between the npc movement and the shop processing. Or even 5 -- something to make it seem less rushed after the shop window close. hope this helps.
  24. You can do it all by events on your own. you can do it in various ways. I would set-up zones that activate switches, that operates how each guards think. basically saying in zone A: variables work for guard 1, but in Zone B: those same variables work for guard 2 i mean its actually all math, in a creative artwork of puzzles. play with it =3 -Zen
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