zane203
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Everything posted by zane203
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with the whole shop processing thing, you could also do this: instead of just having a choice for every item, the first thing you can have for the AI interaction would be a show choice. Shop, Cancel when shop shows shop processing -- as well as your walking to the back. it's less likely that the person will cancel out at the 2nd stage, but also brings to mind about canceling at the shop window.
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I actually have a project similar to this. It has a story, broken up into 3 parts. Tutorial and basics - basically you learn about the game, controls, and how the world works all while being pushed towards specific quests; wrapped inside of a part of your life as a young kid then to teen years. Main Game - you wake up from a comma and train for said years so now you're older and you decide what to do, which quests to do, how people view you etc. which is all open sandbox like style. End Game - Basically leading you to become all powerful, yet independent. You can own kingdoms, battle kingdoms, traverse to God lands and ect. --.... non the less, it takes a LOT of friggin work... i'm still working the advanced AI since its really massive -- I'd like for there to be a minimum of 30 categories each AI will talk about, and then a ton more of random conversation x.X and yes having people to help, or followers to motivate you is practically NEEDED! -- so I will support you ^^ but sadly i can help you with minor opinions, advice, and maybe some small eventing on the side. I have a lot on my plate with my project -- and not to mention school and college preparation lol.
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so sorry dude, my laptop died on me x.X -- cant say i didnt expect it though, i've been using two old dell inspions 4000 and a 1200 or something that i fixed up... until the with my rmxp data just went out. so here i am on my "Art-Top" - that i just fitted with new memory so i can go online with ease now. ANYWAYS, im sure if you tinker around with the methods we suggested you can get it to work. As of now i cant use any rmxp things =/ - but i highly advise just simply playing around with the coding. It helps learn tons of new things, you get your own techniques, and you may even find something better to your overall idea =]. best of luck mate.
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O.o i have it in my head as of right now... but im not sure if im missing a few call and resets... blast it >.< lol... let me do some runs and tests later and i'll give you my results =] may be a day or two, i have practice and work tomorrow... and i WILL be grumpy so im staying off online communities... lol.
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you can get it to work with 3+ variables FullHP CurrentHP CritHP lol =3
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Yep, thats right lol. now its how you call them, or put them in being called thats the way the system will work. there maybe some resetting of variables, and making sure that they're called and refreshed ya know.
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Ark did you just call me franklin lol O.o --also note, using percentage is also a great way, and may be easier to manage, and quicker to work with. anyways, you're a bit off, take the screenshot you posted, and change the crit hp, into maxhp so that maxhp is divided by two. (did some looking on the side, and i think this is next) from here do another control variable, and have crit hp, operation: set , operand variable for maxhp explanation: you just did maxhp/2 so its half, now you've just set your crit hp to that same variable has maxhp/2 from here you can do a conditional branch, for when variable CurrentHP, is equal to "crithp", -- do your status. now this is very flexible, as you can set em to call through multiple common events, or you can set it up with a few more variables to all be running as a parallel common event. (in theory) =] hope this helps.
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I do believe there's a method you can use with simple common events, that triggered by a global switch. just turn a switch called combat initiate at the beginning of the game. after that start the actual common event programming. you'll need to have variables for "Full hp" for each character, as well as a variable named "Current HP"... AND one for each "critical" level of hp you want. [setting conditions] ok my memory is fuzzy but its similar to this (i'll research a bit more after work today)... go to control variables, set up for "Full HP", now go down to operations and set up for "Actor"'s MaxHP. - basically you just set "Full HP" to be the #of maximum hp for said character. do the same thing for "Current HP" except in operations, select "Actors"'s HP. - this Basically set up to be your current hp. here's where i get foggy on how i did this before lol... (sorry) basically you do a "Div" by 2 on the variable for "maxHP" and set crit1 to == that constant. (what you did was basically take full hp, lets say 1000 and halved it, 1000/2 = 500, creating your half health fraction.) once you have that done, you set, when "CurrentHP" == the variable "Crit1" turn your status/switch for your moves on. sorry about that last bit of information, I cant seem to locate it in my brain at the moment. I did something similar with an evented HUD system im working on with my game, but... I too can not find that part of code atm xD. --also note that the little hints were not to mock you x.X just some handy information incase you didnt understand it. =] good luck dude! -Zen
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Complete RPG Maker XP Spriting Guide
zane203 replied to Marked's topic in Resource Showcase & Critique
thats what translators are for lol. -
Thanks mate =] -- sorry for the late response, my main computer's hard drive fried, and with it, a lot of my game's progression. so now im starting back from a back-up i made on my laptop (with no internet access) x.X ... i have to rmake a lot of graphics =[
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Alright, so when it comes to adding patches/ and extras to a released game, we know that adding scripts may cause the saved data not to work (causing athe player to start a new game). Would this be the case with quest book scripts? say if i add on to the missions/quests and what not. Would that render the saved data useless? I would like to know before i get to setting it up, because i could make an event based questbook all the same =3 thanks ~Zen
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life simulations
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Want to make a laptop keyboard into a usb keyboard
zane203 replied to zane203's topic in Computers, Internet and Tech Talk
Thanks guys, i'll try this when i get some new cutters. sorry for the late reply, school is back on, and its starting to annoy the fack outta me... i swear ima blow it up after i graduate -.-; -
Want to make a laptop keyboard into a usb keyboard
zane203 replied to zane203's topic in Computers, Internet and Tech Talk
its like 26, i kinda got crossed eyed counting x.X so how would I go about attempting such a thing? -
Want to make a laptop keyboard into a usb keyboard
zane203 replied to zane203's topic in Computers, Internet and Tech Talk
its a datawier (i think thats what they call it) you know a thin wide strip that has a black square hub thing lol... -
Alright, so i took apart my old old laptop, so i can make a wallmount pc out of it. (going to use linux =D) Ok so im basically done with the thing, aside from making a frame, and getting a new hard drive for it. But what I do want to do is not put a good keyboard to waste. I want to know if its possible to some how rewire a usb connector with the... what do they call em... datawire? that's attached to the keyboard, and if so can someone walk me through it? if no one can help me do that, does anyone at least know other uses I could use it for? Thanks in advanced ^^ -Zen
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rofl I was playing xD. but then again -- theres a reason i havnt started the money flow (and yes im under 18, only for 2 more months -- and if you try to draw insult to that ^^ im not to high and mighty to not start slinging insults) but yea, overall "CZZC" is only about 40% set-up before I actually move it into a full blown "whatever" (not 100% sure just yet). I have a few paperwork, accounts, ect I'm ready to set up AFTER I get a separate flow of cash to support myself, before I allow others to support me. Believe me -- my judgment is better than most human beings... -Zen
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O.o hell if i care xD -- 1.) i've yet to start the money flow (purposely of course) 2.) Business is underscoped when its not a big one, so eh. 3.) If a legal issue comes up someone, i'll have the charger assassinated ^^ lolz
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yea -- but it was play on words, since we drew them with pencil and pens -- hence the ink. now its CZZC Inc. -- but the INC is only there as a remembrance -- kinda like the artist formerly known as prince? eh for the next update its just "CZZC" now, with subtitles of the different "studios".
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nothing anymore. the name originally derived back when i was in 3rd grade. me and my friend started drawing comics and selling them. His name was Carthel, mine was Zane. We started out with "TreeHouse Inks" kinda playing with the Ink and inc -- and when we hit 5th grade we changed it to CZZC (carthel zane zane carthel) in 6th grade, he moved away and i never seen him again. So i kept the name the same -- though it evolved into much more. -sigh-... history =/
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An easy way to cheat this is to use another time check. for instance when player hp == 1 wait: for the same drainage time call game over. just be sure that this is apart of your same coding, or if you separate it, make sure its only active when the sandstorm is active, otherwise if you lose a two way battle, you'll end up having a gameover screen... but im just babying you x.X you got that ish man.
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3rd rocks the house
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how big is said town O.o because you know there's a certain size that causes lag regardless of events lol.
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I'd be honored to PM you in Zeriab =o -- though I did fix my problem, i would appreciate some insight from you ^^ give me some time to package the latest version of the game with the fixed set.