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Everything posted by miguel1
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just a minor error i found: in the script section, the "final fantasy menu" has the description of the "end credits" Also the rmxp pool suddenly stops when i press "term" on the "Sandfall character pack" in the charas section.
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Thanks a lot Valdred!!! :D lol it was so simple, how coulnd't i have thought of that :P Thanks again ;) miguel1
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Hi there, :) I don't know if this ideia is known or what, but on the other day i way thinking for an original ideia for my title screen and i came up with this ideia: -Everytime you select an option, the title image changes. Like when it's "new game" the screen is a field with a man, when it's "Continue" instead of being a man in the field it's now a woman, and so on. I know it isn't very well explained, but take a look at the pic's to understand it better. Here's an example of what i want: this is when it's "new game". All normal, right? then when i move the cursor to "continue" the man dissapears and it's replaced by another pic. and so on. I was wondering if any of you could make me a script that can do that? I don't know if you can also do this by events, but if it's possible by events could anyone tell me how to do it, please. Thanks in advance miguel1 ;)
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[Poll]Smilies smilies smilies!
miguel1 replied to Marked's topic in Feedback, Bug Report and Forum Help
Voted can't wait to use them :P -
Hi guys, I made this topic, because i needed your opinion on something for my new game i'm developing. ok here it goes: I'm not that good at mapping. I've watched some tuts and videos and it helped me a little bit, but it's still bad, like to many empty spaces, and stuff like that So in the other day i was searching for an alternetive way, and i found a Simple City Navigation script. It's pretty cool, it allows you to navigate just by pressing some icons, and saves me a lot of time and trouble heres a pic example: So the question is this, should i put this instead of making maps or the other way around? Thanks in advance :)
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Holy crap i could i missed this post :o ! On the other day i was looking for something like this! Thanks a lot marked, it's an awesome tut :) I'm definatly going to use this is my game, thanks!
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This looks cool, i'll play the demo as soon as i can :)
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Doctor Who RPG - Opening Credits
miguel1 replied to evil cabbage's topic in Resource Showcase & Critique
Holy crap! It's amazing! :) (i wish i could do something like that... lol) seriously great work, man! -
Final Fantasy 9! It's my favourite game in the whole world! And also my first RPG game that i played (i was 6 or something): Guardian Cruzade. (man this brings back memories :) )
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4- I have a script like that, where you click and then drive any vehicle, but you don't see the door opening :) I can make you a demo, but since Tomo said he was going to make one first I'll have to wait
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Wow gary that's pretty good! I also hate the Ship tileset and the Inner Body one.
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Congratulations Kiriashi :)
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Kiriashi for October Tomo2000 for November Good luck to you all! :)
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WOW win "throught the fire and flames" on expert?! That's like the hardest song in GH3, i can barely win on Hard! :o
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This ideia seems pretty sweet. Nice one kiriashi ;) I like the design, but i think it would be cooler to have instead of a only one colour in the background, have two or more with special effects (like waves or something).
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Welcome back nisage!
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i don't think you sould remove all content that is from other websites(such as scripts, tutorials) and resources made by authors not from RMXPUnlimited. Cause it might decrease a lot the traffic that this site has. You can make separeate the resources like this instead of removing them: RMXPUnlimited origional resources - here any member can post their own content Other resources - post any content, as long it has the author's name And in the other resources, if you want to delete resources that doesn't have the author's name, you sould PM saying something like: put the authors name whithin X days or we will remove this resource. This will make members that posted the content to go and search for the origional authors. How do you think of this ideia?
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2- You can use a thing called terrain tag. http://www.rmxpunlimited.net/forums/index.php?showtopic=3677 I'm not sure if this is what you wanted 4- I think you can use a conditional branch there, like: @» Conditional branch: [EVE] is in party @» Good luck! :Else @» Take care of my daughter
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Actually, i'm not that convinced with it. I mean this game seems to have unnecessary drama and the summons, c'mon, transforming into cars and stuff? In the older games, like ff9, aeons were used in wars and had purposes, now they're just tools you can use in a fight. (i'm just giving my opinion, i don't want to start a flamewar) Anyways it has great graphics and the battlesystem seems cool. Altough i've always preferred storyline to graphics, but i don't know the storyline so the graphics will do the job for now :) But i guess i'm gonna buy, since i'm a ff fan.
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Nice tutorial! I'm definitely gonna use i for my tittle. Good job!
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Yep that's it! very easy right? ;) If you need anything else, just say.
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I don't know... i'm saving up for a new keyboard (keyboard, like musical instrument, not a keyboard for the computer). But if have enough money, yeah i'm definitely gonna buy it!
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Ok i´ve finish it. i didn't have time to put a tutorial, but all you need to do is see the ghost events and the passage event. If you want i can make one, but it will take more time. http://www.mediafire.com/?knnkgmd3ymm Basicly what've done is, in the ghost event, i've putted a switch, let's call it "beat monster 1" In this demo, there is a total of 4 monster, and each one has their own switch (beat monster 1, beat monster2, beat monster 3 and beat monster 4). Now if you see the other event ( the one that leads to the other area), you can see that've putted a conditional switch. So what i did was: "Conditional Branch"/" 0001 - beat monster 1 switch on". Then below the " Conditional branch: Switch [0001: beat monter 1], and above "Else" repeat the process, but this time instead of putting the "beat monster 1", put "beat monster 2", and so on. You can also put if you want, put a command in the "else". In this case, i've put a text saying, you have to kill the monster first, but that up to you. :) PS: ignore the mapping, i suck at it :) I also put 4 ghost instead of 8, i was in a hurry.