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Valdred

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Everything posted by Valdred

  1. Also, you can use an UMS. http://www.rmxpunlimited.net/forums/index.php?app=downloads&showfile=63
  2. I will not give up, though its bitter. Thanks for the support.
  3. Development is delayed with around 3 weeks. I accidentally overwrote the data/scripts.rxdata. If anyone knows how to restore it, please help me.
  4. I'm a n00b, but I'll send you something anyway.
  5. I do believe that it is Interpreter.common_event = [id of common event] EDIT: no, wait, it's probably $game_temp.common_event_id = [id]
  6. Thank you, I'll be sure to send you the beta when it's finished ;) I will fix the transparency. Remember that the screenshots currently included in the thread is mostly outdated.
  7. Thought i'd give you guys a status update. I have used 10 times as much time as i planned. This, however is not a bad thing. I have redone and improved a lot of things and also advanced a lot. Concerning maps, they are circa 50% finished. I'm working on a unique skill-learning/character development system, and a custom menu system. Music is composed and is being mixed/fixed. I have 90% of required graphics, I still need that st. peters basilica tileset though. (it's paid 60$ everyone) Storyline is completed, and eventing is being worked on. I don't feel like releasing a demo before I have some solid gameplay. I just hope that you guys are still a little interested and that you will play the game when it's finished. :D
  8. Let's see. I don't have time to put it into actin right now, but here's how it goes: Game_Actor has an attribute called damage, this attribute is pretty much the damage currently being dealt to this actor. Go into the game_actor script and find a nice spot, here, you should put: $game_variables[1] = self.damage where you put it is really important, I'll help you out tomorrow.
  9. Let's see. I don't have time to put it into actin right now, but here's how it goes: Game_Actor has an attribute called damage, this attribute is pretty much the damage currently being dealt to this actor. Go into the game_actor script and find a nice spot, here, you should put: $game_variables[1] = self.damage where you put it is really important, I'll help you out tomorrow.
  10. sure, just gotta complete some school stuff. I'll get it done by tomorrow.
  11. Looks ugly, I know. It will look better at the map hopefully.
  12. Maybe i do the others later. ;)
  13. visual basic, window-box-form or something like that i guess. I know, that it's not very helpfull.
  14. This might be your last chance if you are interested. A guy have offered to do it if I don't find anyone else within a week.
  15. http://flstudio.image-line.com/
  16. hmm... it happens whenever I open a specific conversation that I really need to open. You know how to fix it?
  17. I experience some really annoying bugs now. Might be the new theme, I don't know. The web browser just quits by itself, suddenly. Happens all the time. I had got a new message (a "1" was written on my profile thing) and when I opened the message, the browser decided to quit. Now the message is gone.
  18. Polradio, I'll be sure to be there next year. Where do you live? :P Thank you guys :D
  19. Well, it's pretty slow to load when opening the index page.
  20. @>controll self-switch: self-switch "a" is "on" new page: conditions: self-switch "a" = on
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