-
Content Count
121 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Blogs
Downloads
Calendar
Gallery
Everything posted by totalsticks
-
Not a problem! Always nice to be helpful. Good luck with your game!
-
Honestly, I cant remember for the life of me how to do it that way, but I know that it can be done. I'll keep digging and see if I cant remember anything. EDIT: Okay, I think I figured it out. You need to create a new common event, with parallel processing with the switch set to something named Map or w/e. From there you do a conditional branch in the common event, go to page 4, and select "Button" and it should show options for whichever button you wish to be able to activate, I chose "L" since it is Q on the keyboard. After that you want another conditional branch that checks for the teleport stone in your inventory. When both conditions are met, you need to have it Call Common Event and choose the one that takes you to the world map, etc.. Ohh, before I forget, you have to have somewhere, that the switch Map, or whatever gets turned on, so that way its always checking for the button press, otherwise it wont work at all. Here's an example of how I have mine set up: Common Events: [0001] Map (this one takes you to the world map, etc..) [0002] Map Button (this one checks for button press) [0002] Map Button - Layout Conditional Branch: The L button is being pressed Conditional Branch: [Map]in inventory Call Common Event: Map Else Branch End Else Branch End Hope this helps!
-
Yea, you can make it run using an item by using the call event feature (of the item), and having it call a common event instead of an event in every map. Exactly the same as how you have the event, just copy paste the event info into the common events page. Glad it worked out for ya.
-
Mmmmkay, I see what's going on. Basically something in your scripts is interfering with the variables we have set. So, to curb this, change Player X, Player Y and Map ID to something else, I'd go with 48,49, and 50. I hope that helps, but I really have to head off to sleep. If you need any more help with it, I'll be back on tomorrow. Good luck!
-
I would say to re-check to make sure your variables are set correctly first. But second, I have to ask if the Exit Event, the one that would take you back to the map you were previously on, is set to go to all the above mentioned variables? I'm getting fine results running it through my test world, unless there's something mixing it all up.
-
I'm a little confused, what do you mean by your map setup branches? Meaning there are conditional branches? And if I'm wrong in assuming that, do you mean it wont take you back to where the memorized coordinates are? If that's the case, you need to remove all instances of transfer player from the exit event, and only include one with the proper transfer player. When you create the new transfer player, it should give you the option of direct appointment of where the player should end up, or you can appoint with variables. You want to appoint with variables, and match the selections up. If I'm still way off, perhaps you could explain what part of the event is giving you trouble?
-
If you edit your control variable part of the event, you'll see a section called Operand. Under that heading there should be a check box next to "Character" its under there that you would find Player X and Player Y coordinates. And for the Map ID, it would be under "Other". Check those boxes and check the selections and it should all be there.
-
Not a problem, if you have any questions, I'll be in chat for a bit, just rummaging through the site, trying to get some ideas for a new project.
-
Okay, so here's how it goes: 1. The event that takes you to the teleport map needs to change three variables, which you will need to create: IE, Variable 0001 = Player X, Variable 0002 = Player Y, Variable 0003 = MAP ID Edit: Forgot to make sure to mention that you need to SET the variable to the above mentioned criteria, addition or subtraction will really throw it off. Here's an example of how I would do it: EVENT: (The one that takes you to teleport map.) Control Variables: [0001: Player X] = Player's Map X Control Variables: [0002: Player Y] = Player's Map Y Control Variables: [0003: Map ID] = Map ID Transfer Player:[016:MAP016],(008,007) What this does is saves your character's X and Y coordinates on the map, and also which map they come from, and then teleports you to another map. EVENT2: (The one that exits you out of the teleport map.) Transfer Player:Variable[0003][0001][0002] This transfers you to a map with the given variables as the destination. I hope this helps, and dont forget to include whatever else you need in your events(like changing graphics). This is probably the easiest way you could do what you're trying. If you need any more help, or clarification, feel free to ask, and I'll respond as quickly as possible.
-
Wow, its been a loooong time. I've been feeling this itch to get to work on something.
-
Ask GaryTheDuck the question that first comes up in your mind!
totalsticks replied to Gary The Duck's topic in Spam-O-Rama!
How much wood could a woodchuck chuck if a woodchuck could Chuck Norris? -
Berserk (Subbed) I guess I'm one of the only ones that doesnt like Naruto. Too kiddie for me.
-
Ooooo... beat out by a last minute vote! Wyzrd, congratulations. I am honored to have been runner-up in what is my first Member of The Month on any forum I've ever been on. A tip of the hat, and a shake of the hand to our new MoTM: Wyzrd, whom has done much for this site and I wouldnt see it any other way. :alright: I want a recount! lol, jk. Have a good one folks.
-
So what it sounds like is that you would like some sort of custom menu script that will display your variable within the menu, and have a graphic on top of it? If that's the case, it is possible and there are people here who can do such a thing, provided you ask them nicely, and maybe even give them a graphic to work off of. Also, to just check and see if your variable is performing as you intended it, you can do as your friend said, and it will show you what the current value of the variable is. Hope you get what you're looking for, and good luck!
-
Boo! Come back soon! And enjoy your R&R!
-
Welcome to RMXPUnlimited! I hope you enjoy your stay as much as we all have!
-
I was talking about Dr. Who. Didnt realize I was talking about pirated stuff, thought there might just be a legit site that streams episodes, that isnt geo-locked to Europe. Darn you BBC!
-
Why do EBGames clunk up prices in Western Australia
totalsticks replied to evil cabbage's topic in The Cafe
Well, I do see a price difference of course, and that is sad. :( Anyone else here miss the golden age of video games? $15-20 for a brand new game, $200 for a system, and god help the company that tries to market a PC game for over $30? I commend you for finding a way around this snafu, and still getting access to the games you want to play, legally. :clap: -
Great Stuff.. The first looks great as far as a really meshed-together image. On the other hand, the second one looks great as well, taking the viewer's eye-sight and sort of drawing it to the image with its boldly contrasting colors. While the other two, are a little too busy, and sort of distract you. Keep up the good work! (Wish I could do this stuff.. lol)
-
Hmm.. I cant really think of anything that would still allow what you're fighting to still act, as I cant seem to make the player invincible for the duration of one round and allow this. Maybe there's another way around it, but that might be scripting or someone who knows how to tweak events better than I. Where's Arkbennett when you need him? :)
-
Well, I'm currently going to bed right now, but in the morning I'll check and see if there's something I can whip up. :)
-
./7 We're off to see the Wyzrd, the wonderful Wyzrd and Ark.. ./7 -stupid catchy Wizard of Oz tune- Im not a big fan of rap, nor do I even want to begin to understand what the hell is going on with you two. :P But, good stuff, funny pic.
-
@ArkBennett Yeah, I sorta did, didnt realize it until after I posted (double, might I add, srry). But yeah, I have lost all feeling for the recent FF games.. they just dont interest me or have that really epic adventure feel, yanno? I am almost tempted to play through the game at least to get all the cutscenes, and then make a movie out of it. I'll give that to people who want to buy it, and say, "Dont waste your money, here, take a copy of the only good stuff in the game." And that's a stretch. :)