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Everything posted by vincestick
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Okay, I found a faceset and a charset for him..... Anyone know if there's a battler for him..? Faceset and Sprite
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I came across this really amazing character maker for XP.. Here is the link: Character Maker Site Here is the translated link: Character Maker Site Translated
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This is driving me nuts......does anyone know if this particular character has a battler anywhere..? I can't remember the name but I will be as descriptive as possible.. 1. He has Orange Hair 2. He looks kinda like an older version of Arshes/Aluxes 3. He has shoulder plates on and a plate armor that covers his pecks. 4. He wears a reddish coat...... ..that's all I remember...
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hmm, Ducks quacks don't echo, and no one knows why.....
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A Hodge Podge of Info and Q's for my project...
vincestick replied to vincestick's topic in General Game Development
Okay, I understand not using Arshes/Aluxes as your main character, but what if you make your own version of that combo (And I don't mean recoloring him) and make it look completely different from Alexus/Arshes. I suppose if you made him (or her) it would be okay because it's original, or in other words, custom made. That would be the case, but this isn't my serious (word used loosely, no use getting serious about much of anything.) project. It's almost as if you're saying that the RTP should only be used solely for testing purposes. That's like telling EB "Hey, good work on making those 120 sprites and battlers and tilesets to help start us off, but we don't need them, we were just gonna custom make everything so...yeah. Thanks for your hard work on those neat possibly hand-drawn and comp-colored sprites but I don't think we'll be needing them." To me, I think that it's a shame to just leave these RTP things collecting dust, regardless of whether or not you would want your game to be 'uber-custom.' Now, just solely using the RTP would have your game cliche, dull, uncreative. Pretend that's what you tell everyone here, or any other rmxp site. If you would do that, the people would most likely A.) Scramble around trying to find as much unused or less frequently used resources they can, B.) go commando and totally draw their own sprites, battlers, tilesets, and script their own scripts, until it results to a point that it doesn't even look like that they made it using RMXP (which would amaze me greatly.), C.) still use the RTP, only they would try and make it wonderful with a couple of added scripts, a dynamic story and added content (umm, this isn't directed toward me mind you, it's just an example...). Now, if most went and did A and B, then the RTP would be rarely used, thus partially making it free game to use, because it won't be seen frequently. BUT, this theory is hypothetical, and even so, just the thought of seeing the standard RTP in a game would make you automatically label the game maker uncreative and totally ignore on what could have been a decent game? It makes you think, if even making an RTP was even necessary. Sure you could use them for templates but they have those on the web as well. Or maybe, you tolerate just a bit of RTP in a game, it's just that seeing too much RTP sends you off the wall, regardless of story, content and all that. What about if it was possible to stream games made from RPG Maker 3? Everyone's game would be 100% RTP, but everyone's game would be different in terms of story, events, places, etc. Would you give those games the cold shoulder and label them dull? (This question is completely rhetorical, considering RM3 was...well, highly limited and as far as I know there are no known resources for it.) Anyway, enough of that....did you see the Title? or the zomgwtfbbq-RTP-made-maps? If this is confusing or if it's even making sense I wouldn't mind much by it.........I literally had 0% sleep..... -
Okay, just to tell you before you read on, and depending on how fast you read, this will consist of information on my project, a few screenies for critique..ing....and, what the heck, how about a few questions about RMXP, my project, etc.....hence the 'hodge podge' title. I'm doing this just so I don't spam the forum with a lot of posts, because if I do, I would probably make a good number of people angry, which would make me sad, and if UrHappyplz is sad, then I think 2012* would happen a little bit early..... 2012* *Save it for the mature discussion forums....but c'mon, really? ANYHOO, To start off, here is my title screen of my game. I used icons (or whatever you call it) from Artofmin's title screen resource-template-thingy. Here it is: Title Screen for my Project ....I currently have 2 (count 'em), 2 maps...an upstairs and downstairs to a house. They are simple, yes, but they're not done....at least I don't think so.....Oh, and ignore the characters there, I put them there to test some scripts. Rooms of a House (Oh, they're not connected, they're both 2 maps). simple, yes? So, that's all I was able to make today. I have the scripts, resources and notes I need, so all I have to do is actually make the damn thing. Credit will be given when credit is due, most preferably in the credits. It might...okay, it will take a long time to complete, considering I'm making this all by myself. I have these ideas and concepts in my head and written down, so hopefully it won't take that long to do. My project is made for fun, I don't plan on making it Emmy-contestant material. This means that about 95% of the game is being made using the RTP, which for me isn't a bad thing because that's what it's there for. If you ask me I think it's okay to use the RTP, it's how you use it that matters. I will try my best to not make my game look crappy. I also plan on putting quite a bit of content in it, such as mini games, side quests, hopefully a long and interesting main quest, secrets, achievements, as well as references to other games, movies, etc. Here is an example of one of my references that I wrote down (If I see it elsewhere I will hunt you down, ignoring your tiny pleas telling me it was just a coincidence) In a certain city, there is a clothing shop called Gilga's Mesh (hint: It's a mythology reference =P) And also, I just wanna ask a few things....and these are also open for discussion.. 1.) Why do some refer to the RTP main character as Arshes? Isn't his default name Aluxes? 2.) Is it wrong, boring, and in many ways a loophole to use Arshes/Aluxes as your main character...? 3.) I don't understand why many people think the default battle system is stupid or boring. Most reviews of this program I've read said that one of it's CONS are a stupid and boring battle system. I don't think it's stupid or boring. In fact, I'm using it for my game (along with the Breath of Fire Enemy Window script by Noobitron, combined with the Slanted Bars script by Sephiroth Spawn). And here's food for thought. Look at Pokemon......Its battle system is the same damn thing......yes, it is. When you break it down to the basics, both battle systems are very very similar, and look how many people enjoy the game! If you prefer side-view (which is also the same concept, but with more animation) or an ABS, then go ahead and use that for you're game. I don't really care, but I start to care when you bash or undermine the default BS when I'm sure a good number of people actually quite enjoy it. Um...Okay, that one above was more of a rant instead of a question but feel free to jump in anytime.... Holy CRAP, this is long....I think that's it...for now (dun dun dunnnnnnnn!).
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I'm not looking for anything schmancy, but I would like (Or is there, already....?) a script that still uses the default battle system, but there's a health bar either below or above the enemy. This is so you know if you're close to beating your foe...or something like that..
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Before I begin, I should tell you that I only know how to do this for XP, if you have Vista and if it works fine then hooray for you. And you do have to set the keys yourself...Oh, and all mentioned programs are 100% FREE.(If they weren't, than I wouldn't be doing this...) Okay, first you need a wired Xbox 360 controller (I only now how to do it with a wired one). plug the controller into any USB port. download the software from this site (after filling in some basic questions about your computer) Microsoft software site Install it (This is for so when you plug it in, the computer will recognize it as the controller) You can also check the controls by going to Control Panel, Other Hardware, and Game Controllers... Okay, now go to this link to download Joy2Key (the dl link should be all the way at the bottom.) Joy2Key Download it and open it up..... Now, in Joy2Key, Create or use the default controls, go to Others, check Use Axes other than X and Y..and Use POV Switches. then set Threshold for Input to 10. To set a keyboard key to the desired xbox 360 controller button you'll need to be looking at the picture and the joy2key window. Double click the button you want something assigned to, then hit the keyboard button you want assigned to it (it should automatically assign it if you're on the 'keyboard' tab). To assign the mouse movement to the analog sticks find the corresponding axis, open the config for that button up, then click the mouse tab. You'll need to set each axis to a horizontal/vertical movement. I suggest you set it to around 50-70 in either direction (the slider under Cursor movement = mouse movement). You can assign a mouse button click on this page as well. If you play on a widescreen monitor 10 or so higher Horizontal movement is suggested (it works better for me). For those that like to play inverted all you have to do is set Down to the Up on the joystick and vice versa. Here is the picture that shows what the xbox buttons are for Joy2Key. This is good for if you're playing a game on PC that's also on the 360 (Fallout 3, GTA IV, etc etc.....and also other games like Fable TLC, World of Warcraft (well, most controls for WoW, anyway....I managed to work with it.), or even if you want to use it to play any RMXP games. And, that should be it....I'm not very good at explaining and I don't think I've ever done a tut before on anything....if you have any problems let me know.
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After reading a review about it here I decided to try it out. I just bought it today and I cannot even begin to describe the epicness of this title! The powers and abilities are so awesome..they look awesome too (Giant sword/Claws + Full body armor = FTW).This game is like GTA meets Assassin's Creed meets Marvel meets Left 4 Dead. I would recommend this game to anyone. The only thing though is that the story is sort of hard to follow but it has free roam so I don't really care as much. The combat almost gives you a Devil May Cry feel. The game is also quite challenging (you have to fight infected and the military.... Sometimes even at the same time!). Okay, I'm done....seriously go buy it, or at least rent it to try it out..you might like it, I actually never heard of it until today.
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I was thinking of getting this game. Your review helped me a lot. Thanks. Ima go get it now :)
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pooh nisage that bestiary looks pretty beast (no pun intended) could you put up a link for that one?
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Oohhh you mean something like sentence choices? Like a choice is a sentence that the hero is saying? I'm sure a cms can help you with that no prob. I'll send you the link soon cause I'm on my iPod atm and can't do much.
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Doesn't Xp already let you have up to four choices? Anyway, You can use custom message scripts (most are easy to use, the ones I've seen can let you have as much as 10 choices in one box, these scripts can be found EVERYWHERE!) I'm using Ccoa's UMS (it's very easy to use.) If you want I can send you a PM with a demo link for it.
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I'm using this mini-map script: Mini Map Script instead of showing the panorama, it just fills the background with black in full view, and it doesn't show at all in the mini-map. Is there a way for the map to show the panorama? I'm guessing no because I think the panorama isn't technically on the map itself (if that makes sense, don't know how else to word it) but I just want to make sure.
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No, you were right the first time Nisage, his name is Grimmjow. Grimmjow Jeager-Jaques. Not to be picky with spelling, but Raditz is spelled with a 'z' at the end =P and, well......Sasuke =P sorry to be such an arse, but I just couldn't let it go.
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Bans Cjboy for using an inside joke.
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ACTUALLY, Anime is the french term for "animation" adopted by the Japanese to describe all of Japanese animation, or in other words "Japanese cartoons". Manga means "whimsical or careless drawings," Japanese comic books, and all that... I got these definitions from manga and anime books that I have. Being a manga artist myself, I sometimes find these misconceptions irritating, so I just wanted to make that clear.... Now, on to the topic..... AS has gone too far a looooong while ago, and as they say in their comments between some shows they hate anime (or dislike greatly) with minor exceptions. I just don't get why they hate well-thought out and awesomely animated shows like Code Geass and Death note when they like (and sometimes worship) shows like 12oz Mouse, Squidbillies and all those other shows that look like a 5-year-old with one eye and poor motor skills did them on flash. Those shows try so hard to have plots but it's just....NO...... This might sound a bit pro-anime, but when you think about it, it kind of makes sense (or not). But then again, we can always watch English dubbed Japanese versions somewhere else (most of which are better anyway). Plus, isn't AS just a network for drunks anyway?
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bans Cjboy for cutting off Megaman's blaster-thingy and sticking it on Sonic :lol:
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Well, if the title's confusing, I just need a sprite for XP that looks like this battler from VX: (I did change the color, I haven't used VX in a while but if I remember correctly the original color was purple..?)
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I think that a true villain would have to be smart, deceptive, and to be at least one step ahead of the hero most of the time. For example, here is a list of enemy guidelines, which would probably make the villains today a lot more original if they followed these guidelines. WARNING! This list might be extremely long! Basics Guidelines for a villainous Life My Legions of Terror will have helmets with clear plexiglass visors, not face-concealing ones. My ventilation ducts will be too small to crawl through. My noble half-brother whose throne I usurped will be killed, not kept anonymously imprisoned in a forgotten cell of my dungeon. Shooting is not too good for my enemies. The artifact which is the source of my power will not be kept on the Mountain of Despair beyond the River of Fire guarded by the Dragons of Eternity. It will be in my safe-deposit box. The same applies to the object which is my one weakness. I will not gloat over my enemies' predicament before killing them. When I've captured my adversary and he says, "Look, before you kill me, will you at least tell me what this is all about?" I'll say, "No." and shoot him. No, on second thought I'll shoot him then say "No." After I kidnap the beautiful princess, we will be married immediately in a quiet civil ceremony, not a lavish spectacle in three weeks' time during which the final phase of my plan will be carried out. I will not include a self-destruct mechanism unless absolutely necessary. If it is necessary, it will not be a large red button labeled "Danger: Do Not Push". The big red button marked "Do Not Push" will instead trigger a spray of bullets on anyone stupid enough to disregard it. Similarly, the ON/OFF switch will not clearly be labeled as such. I will not interrogate my enemies in the inner sanctum -- a small hotel well outside my borders will work just as well. I will be secure in my superiority. Therefore, I will feel no need to prove it by leaving clues in the form of riddles or leaving my weaker enemies alive to show they pose no threat. One of my advisers will be an average five-year-old child. Any flaws in my plan that he is able to spot will be corrected before implementation. All slain enemies will be cremated, or at least have several rounds of ammunition emptied into them, not left for dead at the bottom of the cliff. The announcement of their deaths, as well as any accompanying celebration, will be deferred until after the aforementioned disposal. The hero is not entitled to a last kiss, a last cigarette, or any other form of last request. I will never employ any device with a digital countdown. If I find that such a device is absolutely unavoidable, I will set it to activate when the counter reaches 117 and the hero is just putting his plan into operation. I will never utter the sentence "But before I kill you, there's just one thing I want to know." When I employ people as advisers, I will occasionally listen to their advice. I will not have a son. Although his laughably under-planned attempt to usurp power would easily fail, it would provide a fatal distraction at a crucial point in time. I will not have a daughter. She would be as beautiful as she was evil, but one look at the hero's rugged countenance and she'd betray her own father. Despite its proven stress-relieving effect, I will not indulge in maniacal laughter. When so occupied, it's too easy to miss unexpected developments that a more attentive individual could adjust to accordingly. I will hire a talented fashion designer to create original uniforms for my Legions of Terror, as opposed to some cheap knock-offs that make them look like Nazi stormtroopers, Roman footsoldiers, or savage Mongol hordes. All were eventually defeated and I want my troops to have a more positive mind-set. No matter how tempted I am with the prospect of unlimited power, I will not consume any energy field bigger than my head. I will keep a special cache of low-tech weapons and train my troops in their use. That way -- even if the heroes manage to neutralize my power generator and/or render the standard-issue energy weapons useless -- my troops will not be overrun by a handful of savages armed with spears and rocks. I will maintain a realistic assessment of my strengths and weaknesses. Even though this takes some of the fun out of the job, at least I will never utter the line "No, this cannot be! I AM INVINCIBLE!!!" (After that, death is usually instantaneous.) No matter how well it would perform, I will never construct any sort of machinery which is completely indestructible except for one small and virtually inaccessible vulnerable spot. No matter how attractive certain members of the rebellion are, there is probably someone just as attractive who is not desperate to kill me. Therefore, I will think twice before ordering a prisoner sent to my bedchamber. I will never build only one of anything important. All important systems will have redundant control panels and power supplies. For the same reason I will always carry at least two fully loaded weapons at all times. My pet monster will be kept in a secure cage from which it cannot escape and into which I could not accidentally stumble. I will dress in bright and cheery colors, and so throw my enemies into confusion. All bumbling conjurers, clumsy squires, no-talent bards, and cowardly thieves in the land will be preemptively put to death. My foes will surely give up and abandon their quest if they have no source of comic relief. All naive, busty tavern wenches in my realm will be replaced with surly, world-weary waitresses who will provide no unexpected reinforcement and/or romantic subplot for the hero or his sidekick. I will not fly into a rage and kill a messenger who brings me bad news just to illustrate how evil I really am. Good messengers are hard to come by. I won't require high-ranking female members of my organization to wear a stainless-steel bustier. Morale is better with a more casual dress-code. Similarly, outfits made entirely from black leather will be reserved for formal occasions. I will not turn into a snake. It never helps. I will not grow a goatee. In the old days they made you look diabolic. Now they just make you look like a disaffected member of Generation X. I will not imprison members of the same party in the same cell block, let alone the same cell. If they are important prisoners, I will keep the only key to the cell door on my person instead of handing out copies to every bottom-rung guard in the prison. If my trusted lieutenant tells me my Legions of Terror are losing a battle, I will believe him. After all, he's my trusted lieutenant. If an enemy I have just killed has a younger sibling or offspring anywhere, I will find them and have them killed immediately, instead of waiting for them to grow up harboring feelings of vengeance towards me in my old age. If I absolutely must ride into battle, I will certainly not ride at the forefront of my Legions of Terror, nor will I seek out my opposite number among his army. I will be neither chivalrous nor sporting. If I have an unstoppable superweapon, I will use it as early and as often as possible instead of keeping it in reserve. Once my power is secure, I will destroy all those pesky time-travel devices. When I capture the hero, I will make sure I also get his dog, monkey, ferret, or whatever sickeningly cute little animal capable of untying ropes and filching keys happens to follow him around. I will maintain a healthy amount of skepticism when I capture the beautiful rebel and she claims she is attracted to my power and good looks and will gladly betray her companions if I just let her in on my plans. I will only employ bounty hunters who work for money. Those who work for the pleasure of the hunt tend to do dumb things like even the odds to give the other guy a sporting chance. I will make sure I have a clear understanding of who is responsible for what in my organization. For example, if my general screws up I will not draw my weapon, point it at him, say "And here is the price for failure," then suddenly turn and kill some random underling. If an adviser says to me "My liege, he is but one man. What can one man possibly do?", I will reply "This." and kill the adviser. If I learn that a callow youth has begun a quest to destroy me, I will slay him while he is still a callow youth instead of waiting for him to mature. I will treat any beast which I control through magic or technology with respect and kindness. Thus if the control is ever broken, it will not immediately come after me for revenge. If I learn the whereabouts of the one artifact which can destroy me, I will not send all my troops out to seize it. Instead I will send them out to seize something else and quietly put a Want-Ad in the local paper. My main computers will have their own special operating system that will be completely incompatible with standard IBM and Macintosh powerbooks. If one of my dungeon guards begins expressing concern over the conditions in the beautiful princess' cell, I will immediately transfer him to a less people-oriented position. I will hire a team of board-certified architects and surveyors to examine my castle and inform me of any secret passages and abandoned tunnels that I might not know about. If the beautiful princess that I capture says "I'll never marry you! Never, do you hear me, NEVER!!!", I will say "Oh well" and kill her. I will not strike a bargain with a demonic being then attempt to double-cross it simply because I feel like being contrary. The deformed mutants and odd-ball psychotics will have their place in my Legions of Terror. However before I send them out on important covert missions that require tact and subtlety, I will first see if there is anyone else equally qualified who would attract less attention. My Legions of Terror will be trained in basic marksmanship. Any who cannot learn to hit a man-sized target at 10 meters will be used for target practice. Before employing any captured artifacts or machinery, I will carefully read the owner's manual. If it becomes necessary to escape, I will never stop to pose dramatically and toss off a one-liner. I will never build a sentient computer smarter than I am. My five-year-old child adviser will also be asked to decipher any code I am thinking of using. If he breaks the code in under 30 seconds, it will not be used. Note: this also applies to passwords. If my advisers ask "Why are you risking everything on such a mad scheme?", I will not proceed until I have a response that satisfies them. I will design fortress hallways with no alcoves or protruding structural supports which intruders could use for cover in a firefight. Bulk trash will be disposed of in incinerators, not compactors. And they will be kept hot, with none of that nonsense about flames going through accessible tunnels at predictable intervals. I will see a competent psychiatrist and get cured of all extremely unusual phobias and bizarre compulsive habits which could prove to be a disadvantage. If I must have computer systems with publically available terminals, the maps they display of my complex will have a room clearly marked as the Main Control Room. That room will be the Execution Chamber. The actual main control room will be marked as Sewage Overflow Containment. My security keypad will actually be a fingerprint scanner. Anyone who watches someone press a sequence of buttons or dusts the pad for fingerprints then subsequently tries to enter by repeating that sequence will trigger the alarm system. No matter how many shorts we have in the system, my guards will be instructed to treat every surveillance camera malfunction as a full-scale emergency. I will spare someone who saved my life sometime in the past. This is only reasonable as it encourages others to do so. However, the offer is good one time only. If they want me to spare them again, they'd better save my life again. All midwives will be banned from the realm. All babies will be delivered at state-approved hospitals. Orphans will be placed in foster-homes, not abandoned in the woods to be raised by creatures of the wild. When my guards split up to search for intruders, they will always travel in groups of at least two. They will be trained so that if one of them disappears mysteriously while on patrol, the other will immediately initiate an alert and call for backup, instead of quizzically peering around a corner. If I decide to test a lieutenant's loyalty and see if he/she should be made a trusted lieutenant, I will have a crack squad of marksmen standing by in case the answer is no. If all the heroes are standing together around a strange device and begin to taunt me, I will pull out a conventional weapon instead of using my unstoppable superweapon on them. I will not agree to let the heroes go free if they win a rigged contest, even though my advisers assure me it is impossible for them to win. When I create a multimedia presentation of my plan designed so that my five-year-old adviser can easily understand the details, I will not label the disk "Project Overlord" and leave it lying on top of my desk. I will instruct my Legions of Terror to attack the hero en masse, instead of standing around waiting while members break off and attack one or two at a time. If the hero runs up to my roof, I will not run up after him and struggle with him in an attempt to push him over the edge. I will also not engage him at the edge of a cliff. (In the middle of a rope-bridge over a river of molten lava is not even worth considering.) If I have a fit of temporary insanity and decide to give the hero the chance to reject a job as my trusted lieutenant, I will retain enough sanity to wait until my current trusted lieutenant is out of earshot before making the offer. I will not tell my Legions of Terror "And he must be taken alive!" The command will be "And try to take him alive if it is reasonably practical." If my doomsday device happens to come with a reverse switch, as soon as it has been employed it will be melted down and made into limited-edition commemorative coins. If my weakest troops fail to eliminate a hero, I will send out my best troops instead of wasting time with progressively stronger ones as he gets closer and closer to my fortress. If I am fighting with the hero atop a moving platform, have disarmed him, and am about to finish him off and he glances behind me and drops flat, I too will drop flat instead of quizzically turning around to find out what he saw. I will not shoot at any of my enemies if they are standing in front of the crucial support beam to a heavy, dangerous, unbalanced structure. If I'm eating dinner with the hero, put poison in his goblet, then have to leave the table for any reason, I will order new drinks for both of us instead of trying to decide whether or not to switch with him. I will not have captives of one sex guarded by members of the opposite sex. I will not use any plan in which the final step is horribly complicated, e.g. "Align the 12 Stones of Power on the sacred altar then activate the medallion at the moment of total eclipse." Instead it will be more along the lines of "Push the button." I will make sure that my doomsday device is up to code and properly grounded. My vats of hazardous chemicals will be covered when not in use. Also, I will not construct walkways above them. If a group of henchmen fail miserably at a task, I will not berate them for incompetence then send the same group out to try the task again. After I captures the hero's superweapon, I will not immediately disband my legions and relax my guard because I believe whoever holds the weapon is unstoppable. After all, the hero held the weapon and I took it from him. I will not design my Main Control Room so that every workstation is facing away from the door. I will not ignore the messenger that stumbles in exhausted and obviously agitated until my personal grooming or current entertainment is finished. It might actually be important. If I ever talk to the hero on the phone, I will not taunt him. Instead I will say this his dogged perseverance has given me new insight on the futility of my evil ways and that if he leaves me alone for a few months of quiet contemplation I will likely return to the path of righteousness. (Heroes are incredibly gullible in this regard.) If I decide to hold a double execution of the hero and an underling who failed or betrayed me, I will see to it that the hero is scheduled to go first. When arresting prisoners, my guards will not allow them to stop and grab a useless trinket of purely sentimental value. My dungeon will have its own qualified medical staff complete with bodyguards. That way if a prisoner becomes sick and his cellmate tells the guard it's an emergency, the guard will fetch a trauma team instead of opening up the cell for a look. My door mechanisms will be designed so that blasting the control panel on the outside seals the door and blasting the control panel on the inside opens the door, not vice versa. My dungeon cells will not be furnished with objects that contain reflective surfaces or anything that can be unraveled. If an attractive young couple enters my realm, I will carefully monitor their activities. If I find they are happy and affectionate, I will ignore them. However if circumstance have forced them together against their will and they spend all their time bickering and criticizing each other except during the intermittent occasions when they are saving each others' lives at which point there are hints of sexual tension, I will immediately order their execution. Any data file of crucial importance will be padded to 1.45Mb in size. And, I will have a rubber stamp that reads, "FIND HIM AND KILL HIM." Finally, to keep my subjects permanently locked in a mindless trance, I will provide each of them with free unlimited Internet access.
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Hey, it's me, the emoticon that's sweeping the nation! .....okay, not really. But hello, I'm not new to rpg maker but I am new to this site! I have signed up for various other rpg maker sites (under different names) and they were either mostly inactive, meaning about 1 member is active every 8 months or so, or populated with people who are bitter towards other people, hate anime and rpg maker (..which in my mind doesn't make any sense), and spend more time having flame wars than talking about what the site was made for. ( I don't mean to speak for people, but it just seemed that way for a while before it became unbearable) But hopefully this site rarely has these problems.....right? RIGHT?! Anyhoo, I hope to get along with everyone here, as I notice that this site is fairly active, and try my hardest not to pester anyone with questions.......and yes I do know how to work the search bar.
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I second that. RPG Maker 3 was really frustrating with its limited...everything. I'm just gonna stick with the computer programs like XP and VX, at least with those you get your money's worth. It seemed as though Enterbrain didn't put much work or thought into RPGM3 (Not trying to diss Enterbrain, but c'mon). I was excited when I heard about it but when I actually got it...I was disappointed (half my fault, really, I hyped it up for myself). On another note, RPGM3's sound effects were so cheesy you couldn't help but laugh. Now, if they were to make an RPG Maker for the current gen consoles (360, ps3, etc) then I might reconsider due to the possibility of dlc.....
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Actually, you couldn't have been any clearer. Thanks for taking your time to help BUT! as I was cruisin' the web I did find a very, very simple quest script by game_guy on RMRK.com. I got the demo, did some editing to the interface to my liking, grew a pair, and found out how it works. The only thing is that I have a lot of items/quests to do, but I'm happy now that I can finally start on my project!
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Well, I'm just looking for something that would help keep track of my quests when I'm on multiple quests at once......I dunno, think Runescape quest log I guess. Like, you get a quest that says what Kiriashi said, then you go about halfway to the cave, then you save and exit game. Play again a week later, and you have this journal or log that lets you know you're on quests without forgetting what to do or where it started..... If i'm making this more difficult than it should be let me know.....
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.....Is there a way to make quests without a script using items? I can't figure out any of the quest scripts out there (even the 'simple' ones :( )......Or is there a simple (quest/journal) script in which the quests can be updated or changed through one command? This is the only thing standing between me and my project actually getting somewhere and it's driving me nuts! .....sorry for being such a nub, and thank you for your time.