-
Content Count
774 -
Joined
-
Last visited
-
Days Won
17
Content Type
Profiles
Forums
Blogs
Downloads
Calendar
Gallery
Everything posted by dolarmak
-
I became a mod around the end of march early april. No real announcement was made.
-
lol i'm not voting cause that would be unfair. But come on guys there are a bunch of you online, just vote.
-
Society doesn't think that just because some one has an opinion it's bullying. If you have an honest opinion that's one thing, it's even better if you can suggest ways to improve the stuff you consider "bad" which is necessary feed back for a person to improve. The reason I consider their replies as bullying because their comments are meant to deter and outcast the original poster for no reason other than to satisfy themselves. These comments were not necessary and were only posted to instigate a response from the guy. He wasn't asking where to download these clients, he was asking how to make an online game with RMXP and what scripts could help him. Instigating a conversation like this is just to start a fight, and tho it's not directly bullying it opens up the floor for them to fight as soon as the guy responds in anyway.
-
I always wondered why from one player to the next Midis sounded different. Your progress looks great Moon.
-
RMU 2.0 Live Bug Report Topic
dolarmak replied to ShinGamix's topic in Feedback, Bug Report and Forum Help
It seems to be a periodic problem for me too. Some times I come in and it says 6 messages (when i have 0) and others it stays blank, and then randomly it'll be at 2... I was also curious if thread subscription notifications should be in there? Cause I haven't been getting them, -
You clearly don't understand the state of the education system in the US or any English speaking country for that matter. They don't teach how to speak or write proper English in the Primary or Secondary school systems anymore (thank you 'No Child Left Behind' acts), only those who get a Post Secondary education in English Literature can actually write a proper sentence. Hell they don't even teach kids how to spell any more let alone how to use proper punctuation. 99% of native English speaking people are still unable to use a bloody comma properly. Don't expect a miracle on the internet. And if Grammar was such a problem then why should people get away with using acronyms like lol, brb and imo. The internet doesn't care for any one's grammar, and why should they. This isn't a writing contest, as long as you can be understood you shouldn't have a problem. Personally I totally understood what he was asking for from his first post. Those who couldn't understand him should have just asked him to put more information up instead of attacking him like they did. If you can't see why attacking a person verbally is a problem, then you're part of the problem. Bullying on any medium is wrong and will cause emotional damage to the person being bullied regardless of age, race or ethnicity. Flaming or Trolling isn't a healthy thing for both the bullied and bully. If you bully people it means that you've justified making other people unhappy to make yourself happier. Be it consciously or unconsciously, bullies think that if others are less happy than you then you will be more happy, but the problem is that it doesn't make you happier, it just makes other people unhappy. The truth is a bully is a miserable person who should focus on fixing the issue of their own unhappiness rather than making others unhappy. If more people would look at themselves and think "What makes me unhappy in my life, and I'll fix it." rather than hurting other people, this world would be a lot easier to get along in and more people would be happy. Also by not stopping a bully you're perpetuating the idea that bullying is right. And if you have ever been bullied and were hurt because of it (physically or mentally) then you have even more of a reason to stand up and stop it. Letting the cycle of bullying continue has to stop. There has actually been a link between the level of child bullying and gang violence/murder in adults. The higher the bullying is as a child, the higher the violence rises in those people when they become adults.
-
new music packs, including free one
dolarmak replied to railfan101's topic in General Game Development
They are defiantly targeting the wrong people like you said. We who make games for the fun of making games can't afford to buy these songs. Now if you're making a commercial game you have funding and backing to do this and are legally bound to pay for your content since you'll be making a profit off them. This is why I much prefer communities like OCRemix and Newgrounds for getting my music. You just ask the author if they mind you using their music in a game, 99% of the time they are more than willing to let you as long as you give them the credit they deserve. -
Yeah, but you'll find guys like that pretty much every where. My motto is to ignore them, because I only need to endure their personality for a short time, they have to put up with their own stupidity for the rest of their lives lol.
-
New name for "Likes" - suggestions
dolarmak replied to Marked's topic in Feedback, Bug Report and Forum Help
I personally believe that there should be a distinction between "Likes" "Used this" and "Reputation". For Scripts people click a "Like" button if if they like it, regardless of if it is useful or not. This should be viewed in this way. "Used This" Should be if they either plan to use it or have used it in their game. Maybe an option asking where they used it (ie they link to their game) and when you click an annotation a popup list will appear. And "Reputation" should remain on user profiles for how good or bad their advice has been. + or - depending on each situation. but all in all lets be honest, who actually uses these properly anyway? -
We'll miss you Ace, I know how it is. I'm currently doing a bunch of studying, but i make some time to visit the site.
-
Status I can help with your 2nd part easily enough by recommending the Biography add-on by Ace. In it you can have age, race, height, habits, anything you want really. and is easier than add it to Window_Status because it's already cluttered as it is. I can also help you change the sprite in the stats to a face. Add this to Window_Base #-------------------------------------------------------------------------- # * Draw Actor's Face # actor : actor # x : draw spot x-coordinate # y : draw spot y-coordinate #-------------------------------------------------------------------------- def draw_actor_face(actor, x, y) face = RPG::Cache.character("Faces/" + actor.character_name, actor.character_hue) fw = face.width fh = face.height src_rect = Rect.new(0, 0, fw, fh) self.contents.blt(x - fw / 23, y - fh, face, src_rect) end Then in Window_Status change Line 23 draw_actor_graphic(@actor, 40, 112) to draw_actor_face(@actor, 40, 112) Now in your Graphics folder add a new folder called "Faces" and put the face pictures of your characters in there by name like you would their sprite sets. You'll need a fiddle with the x and y values to get it in the right spot. -------- Screen Size: As for screen sizes, that is something that a lot of people struggle with. RMXP (and other RMs) does really weird things when you re-size the screen, it's recommended by all the pros that you don't bother because it's a huge undertaking to get it right. Music/Sound on/off I'm sure it can be done, I just don't know how. Mouse Controler There are a bunch you can find by googling it, I wouldn't bother with an actual option to turn it on and off because if you don't want to use the mouse you just don't use it lol http://forum.chaos-project.com/index.php?topic=4710.0 http://www.phanxgames.com/forum/printer_friendly_posts.asp?TID=8591 Game difficulty This will require a lot of extra scripting/eventing on your part, I'm sure to make the script itself will be easy enough, but you need to ask yourself if the time required to set everything up is worth it. for every map, every battle you need to set up 3 sets of creature info and make sure they don't break the game by making it too hard. Personally I don't think it's worth doing, but that's up to you. ------ Credits (in menu) I edited Credit Script by Noob Saibot In Scene_Menu add this any where between Line 20-25, this is it's placement in the menu line s7 = "Credits" Edit @command_window = Window_Command.new(160, [s1, s2, s3, s4, s5, s6] by adding s7 @command_window = Window_Command.new(160, [s1, s2, s3, s4, s5, s6, s7] add this after $scene = Scene_End.new when 6 # Credits # Play decision SE $game_system.se_play($data_system.decision_se) # Switch to item screen $scene = Scene_Credits.new Make a new Scene_Credits above main in the script CREDITS_FONT = "Times New Roman" CREDITS_SIZE = 24 CREDITS_OUTLINE = Color.new(0,0,127, 255) CREDITS_SHADOW = Color.new(0,0,0, 100) CREDITS_FILL = Color.new(255,255,255, 255) #============================================================================== # � Scene_Credits #------------------------------------------------------------------------------ # Scrolls the credits you make below. Original Author unknown. Edited by # MiDas Mike so it doesn't play over the Title, but runs by calling the following: # $scene = Scene_Credits.new #============================================================================== class Scene_Credits # This next piece of code is the credits. CREDIT=<<_END_ #Start Editing Untitled Project Director --------------- MiDas Mike Scripts --------------- SephirothSpawn Deke Dubealex Momomomo? (yes, that's their name) Wachunga Near Fantastica Datriot MeisMe rpgmaker CogWheel BudsieBuds Graphics --------------- Tana zanyzora ccoa Enterbrain TR-the-one-and-only Music and sound --------------- Andrew Estrada DoomWorld.com IcePlug Andy Smith Enterbrain Joe Gallagher drenrin2120 Mapping --------------- MiDas Mike Storyline --------------- MiDas Mike Beta Testers --------------- Special Thanks --------------- Unlimited Adventures - "Without that game, this game would never have made a start. UA is where Journey of Heroes first started." Trickster - "Thanks for fixing the scripts. I greatly appreciate your help in this project." --------------- Thank you for playing this game. We hope you enjoyed it. Watch for other titles by MiDas Productions in the future.. #Stop Editing _END_ def main #------------------------------- # Animated Background Setup #------------------------------- @sprite = Sprite.new #@sprite.bitmap = RPG::Cache.title($data_system.title_name) @backgroundList = ["001-Title01"] #Edit this to the title screen(s) you wish to show in the background. They do repeat. @backgroundGameFrameCount = 0 # Number of game frames per background frame. @backgroundG_BFrameCount = 3.4 @sprite.bitmap = RPG::Cache.title(@backgroundList[0]) #------------------ # Credits Setup #------------------ credit_lines = CREDIT.split(/\n/) credit_bitmap = Bitmap.new(640,32 * credit_lines.size) credit_lines.each_index do |i| line = credit_lines[i] credit_bitmap.font.name = CREDITS_FONT credit_bitmap.font.size = CREDITS_SIZE x = 0 credit_bitmap.font.color = CREDITS_OUTLINE credit_bitmap.draw_text(0 + 1,i * 32 + 1,640,32,line,1) credit_bitmap.draw_text(0 - 1,i * 32 + 1,640,32,line,1) credit_bitmap.draw_text(0 + 1,i * 32 - 1,640,32,line,1) credit_bitmap.draw_text(0 - 1,i * 32 - 1,640,32,line,1) credit_bitmap.font.color = CREDITS_SHADOW credit_bitmap.draw_text(0,i * 32 + 8,640,32,line,1) credit_bitmap.font.color = CREDITS_FILL credit_bitmap.draw_text(0,i * 32,640,32,line,1) end @credit_sprite = Sprite.new(Viewport.new(0,50,640,380)) @credit_sprite.bitmap = credit_bitmap @credit_sprite.z = 9998 @credit_sprite.oy = -430 @frame_index = 0 @last_flag = false #-------- # Setup #-------- # ME?BGS ?????? Audio.bgm_play("Audio/BGM/013-Theme02.mid", 100, 100) #Play custom BGM Audio.me_stop Audio.bgs_stop Audio.se_stop # ????????? Graphics.transition # ?????? loop do # ???????? Graphics.update # ??????? Input.update # ?????? update # ???????????????? if $scene != self break end end # ????????? Graphics.freeze @sprite.dispose @credit_sprite.dispose end #Checks if credits bitmap has reached it's ending point def last? return (@frame_index >= @credit_sprite.bitmap.height + 480) end def last if not @last_flag @last_flag = true @last_count = 0 else @last_count += 1 end if @last_count >= 300 $scene = Scene_Map.new end end #Check if the credits should be cancelled def cancel? if Input.trigger?(Input::C) $scene = Scene_Menu.new return true end return false end #-------------------------------------------------------------------------- # ? ?????? #-------------------------------------------------------------------------- def update @backgroundGameFrameCount = @backgroundGameFrameCount + 1 if @backgroundGameFrameCount >= @backgroundG_BFrameCount @backgroundGameFrameCount = 0 # Add current background frame to the end @backgroundList = @backgroundList << @backgroundList[0] # and drop it from the first position @backgroundList.delete_at(0) @sprite.bitmap = RPG::Cache.title(@backgroundList[0]) end return if cancel? last if last? @credit_sprite.oy += 1 end end Change The names at the top Change For a BG @backgroundList = ["001-Title01"] Change For a BGM Audio.bgm_play("Audio/BGM/013-Theme02.mid", 100, 100) ((My edit brings the scene back to Scene_Menu)) Hope these help
-
Moved to the Support forum.
-
It looks awesome. Gonna explore the site a little and see what has changed :D
-
RMU 2.0 Live Bug Report Topic
dolarmak replied to ShinGamix's topic in Feedback, Bug Report and Forum Help
Yeah i noticed the Spoiler tag wasn't working for me either. And the Mod CP Overview panel gives an error. I also noticed that the Global options not longer have any function. Can't change the color or have the side panel. -
I loved the Harvest Moon games, look forward to seeing what you can do.
-
If it's just theme music you're better to upload it to soundcloud or something in MP3 format so we can download it more easily, without downloading all the other RM stuff. Otherwise the music is pretty good.
-
neat add on, can't wait to see how this turns out. When I have more free time I'll finish the first game.
-
cool, It'll be nice to see what you can do. Tankentai is nice and all, but near unnavigatable.
- 2 replies
-
- warrior engine
- side view battle system
- (and 1 more)
-
oh well thanks guys for the Nomination :)
-
lol that's cool, i think lots of people will be using it. And having a page with the BBCodes we can use will be pretty helpful for those who want to make a really nice page for their games.
-
I can't make it because that's a bit to advanced for me, but I do know that those who could would ask you which battle system you're using because that would make a difference.
-
Biography Screen Instead of Status (RPG Maker XP)
dolarmak replied to GermanyXItaly1000's question in Support
Alright, i'll give you a little bit of advice. First I wouldn't bother trying to modifying the stat screen to what you want. It'll take far to long and actually isn't actually necessary. My suggestion is you download one of the following scripts Scene: Biography by Big Ace *needs Scene_Base Animated CMS by Moonpearl *this has a bio scene you can cut out but the whole menu system is fantastic Now with these you have the option of just getting rid of the status screen, or leaving it as is and having both, If you use Big Ace's Scene_Biography (with Scene_Base) it adds Biography to the Menu options after Save. If you still don't want the Status Screen you only need to remove the option from the Scene_Menu. Remove: Line 24: s4 = "Status" Line 144-150: when 3 # status # Play decision SE $game_system.se_play($data_system.decision_se) # Make status window active @command_window.active = false @status_window.active = true @status_window.index = 0 Line 205-209: when 3 # status # Play decision SE $game_system.se_play($data_system.decision_se) # Switch to status screen $scene = Scene_Status.new(@status_window.index) Edit: Line 27: @command_window = Window_Command.new(160, [s1, s2, s3, s4, s5, s6]) to @command_window = Window_Command.new(160, [s1, s2, s3, s5, s6]) Hope this helps. If you want to edit Scene_Biography to look like your image you need to edit it's parameters a bit. Big Ace would be better to help you do that. Try to mess around with it and try yourself, but if you're stuck with it let me know I'll try to help when you're at that point. -
This sounds like a good idea. Since I don't really know any youtubers who do games (I don't watch them) I can't suggest any one, but I can suggest the games we have on the site and possibly rate them. I would also suggest that Finished games get priority over demos of unfinished games despite that some demos might be better quality. Check out the Established Games forum for the games. And if people know of other games that members made pre GDU era (ie RMXPU) put them on the list so we can check them out and play them. I'll start with games i've actually played. Helvetios by Wendell (RMVX) *Finished* Rating: 4/5 This was a pretty good game, and quiet a few of our members played it. Over all I game is a 4/5. The graphics were good tho they were fairly standard VX stuff, and the games was a bit short but the style and story were pretty well done. Wendell hasn't been online is a while so you might need to contact him via e-mail. The Hidden City of Arcatis by Bob423 (RMXP) *Finished* Rating: Undetermined To be honest I haven't had much time playing this game due to school. I've only finished the first part. When I finish it i'll give a rating. Lost Woods by chigoo (RMXVA) *Finished* Rating: 3.5/5 This is a fun little game, mostly as a diversion. I think it would have done super well if on a mobile app, something you play while waiting for the bus. Since this was made in 2 days it could have been more complex and the story is nearly non-existent, but it's his take on a Slender Man game which is cool. Over all I give it a 3.5/5 Honorable mention, shouldn't be added** Sanctuary by Broken Messiah (RMVX) *Demo* Rating: Not getting one yet* I do love this game, and would rate this 4.5/5, if it weren't for the fact that Broken Messiah has announced that he's totally changing the story and thus most of the game. This is why I wouldn't put this demo on the list. I'd wait until he has made a new official demo with the updated plot. Some of the other completed games and demos I'm reluctant to add to the list because the authors weren't really members, they just joined to pimp their game. I know some people might put Wendell in that category but when he was here he was on the chat ALOT, so I count him as an official member. the rest who are under 50 posts I didn't see them online at all so I don't count them, but others can if they want.
-
Destroy the Godmodder
dolarmak replied to Bigace360's topic in Role Playing, Interactive Story Telling & Forum Games
I douse the god modder in Kerosine and set him on fire.