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Everything posted by dolarmak
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Destroy the Godmodder
dolarmak replied to Bigace360's topic in Role Playing, Interactive Story Telling & Forum Games
actually her full name is Tardar Sauce. And yes catnip is ineffective. I give the Godmodder a swirly, then laugh at him for his small size because he is clearly over compensating for something. -
Destroy the Godmodder
dolarmak replied to Bigace360's topic in Role Playing, Interactive Story Telling & Forum Games
Making Grumpy Cat wet just increases it's grumpyness making it more powerful. -
First of all it seems to be you who need to read. I didn't say you NEVER help, I said hardly ever. I know you have posted a few things, but in the last few months you've done nearly nothing. Again, nearly. Of the last 100 problems you've helped a few. I'm happy you helped, but you're not an active member who is always around to help. Your absence isn't noticed as much on the support forums as say Pol's, Ace's or Diago's would be (which they seem to live here lol). To blame the other members for your not getting along with us is kinda a douche-bag move. We don't expect you to come and get along with every one, but in my encounters with you in the chat lead me to believe you are arrogant and rather full of your self. Your behavior also makes me think you enjoy the conflict by posting such threads, I prefer not to get into these kinds of debates because they are mostly opinion based. You have the right to your own opinion, but attacking people with it is wrong. The only reason I posted on this thread to begin with is your insult to Marked, who is trying damn hard to get this site up and help us have a community of like minded people to help and enjoy making games. He doesn't have to do this for us, he doesn't even really like RPGMaker. The problem with Team making here and on all forums is that you need to be well known in the community, an no one here really knows you well Saltome. Most if not all people only put effort into projects which they believe will succeed. Since they don't know you (or other new members asking for help by building a team) they can't be sure you'll stick around to actually finish the project instead of just dropping it like 95% of people do. You can say or scream all you like that you will stick with it, but you have no creditability here yet. It takes years for creditability to be built, new members don't realize this. Would you be willing to put 10-20Hours a week into a project who was being developed by a guy you only just met...for FREE? Even after you know that there is a 95% chance of them dropping their project on a whim. This has nothing to do with your experience. Its all about knowing the person and if they'll really stick it through. On that note I haven't actually seen any of your games. If you have any done, post them, I'd like to see this experience you claim to have. (this isn't meant to be offensive in any way, i would like to see what you've done) Also I never said Indy games weren't popular, I said that most Indy Games aren't popular. Do you know how many indy games float around on the internet with only 1-5 downloads...the majority of them. The few you see on gaming review sites are the few who have managed to come on top. Next time you visit a Indy game making forum (be it here, a RM site or other engine) see how many members that site has and remember that every single member has tried to or wants to build a game. Now see how many on that forum has achieved their goal. Numbers don't lie. As much as we want to make games, it isn't easy, they hardly ever see the light of day and those that do are rarely popularized. This isn't meant to discourage you from making a game, but it is necessary to understand that the real world is a harsh critic. Hell, Newgrounds.com is one of the biggest forums for indy flash game makers, and how many do you honestly remember by name of the 10 million games up there? The ratio isn't as nice as you would hope. As for the Gaming Industries need for game makers...to be honest most new people who get into the AAA companies don't have experience making games. They are hard coders who build business programs. The Indy scene isn't as important as you might think. I have friends who work for EA and Ubisoft, and they told me the same thing. None of their recruits have any real experience building games, most come out of university with the ability to build business programs but want to build games. I think you are wrong. The reason most games don't get made it that they are a HUGE investment of time and energy. Most people don't have the time needed to make a full game because their lives demand they work, go to school or they have family problems. Most technical problems can be and are solved on sites just like this one. One of the biggest problem people have is learning to search for what they need. I don't know how many times people have asked for something that already exists and solves their problem right then and there. As for not being able to do it all by them selves...well the majority have to. (see: problem with team making)
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Personally Saltome, I don't think you have the right to complain about some of this stuff. You're a relatively new member, you're not really one to talk about activity (with less than 1 post per day) and I hardly ever see you post on threads to help fix the problems people are having with scripts or just general help. Yes a lot of our members left, but I think Marked is doing a bang up job with the updates to the site. Some of our old members come back periodically but with big projects they kind of get lost in the game they are designing. Real life also has a way of knocking on your door some times in ways that can't be avoided. You can't blame them for that. As for the Community projects failing (be it the official or other wise) I think the failure is the scope of the projects, lack of preparation and as Tomo said lack of motivation. It's hard to keep an "internet group" together and your inexperience shows in what you say. We are NOT the back bone of the Gaming Industry. We're just a group of people who love games and want to try and make one. Sadly very few of us will actually succeed in making a game for various reasons. It's even harder to make a independent game popular, for ever popular indy game you see, there are 3000 games that go unseen. And to be perfectly honest, most of them arn't really worth much to anyone except the guy who made it. It's not wrong that he did, but most people have an audience of 1, you just have to accept that. I'd also like to say that you're being a bit arrogant. No offense but you're not even a key member here, you're not a moderator or admin. What makes you think that just bashing the website and members (because in all the stuff you wrote you didn't post a single solution to any problem) will achieve anything other than alienating yourself against the rest of the forum.
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Destroy the Godmodder
dolarmak replied to Bigace360's topic in Role Playing, Interactive Story Telling & Forum Games
I summon GRUMPY CAT! I do believe thats a 1 hit ko lol -
it does in fact use 'miss' as the Evade action. Enu Tankentai just shows them differently because ever since FF4 (or possibly earlier) side view battle systems have made the differences distinct. I believe in the default battle system evasions are a product of Dex and Agi.
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actually after looking at it it doesn't seem that ENU Tankentai actually has anything to do with it. The script uses the default battle algorithms for RMXP (if you selected that), you need to change the whole set of stuff to get rid of it, base stats and all sorts of stuff. Besides Evasion is a basic principle of dodging attacks. Can't your characters dodge? Why do you hate evasion?
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Well yeah a little more info would help. What is it you don't like? The animation. the whole ability to evade an attack at all?
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[Solved]Story Section bugs
dolarmak replied to tatsu011's topic in Feedback, Bug Report and Forum Help
Such a shame lol -
Welcome to RMU, With all the upgrades Marked is giving us you'll easily be able to find what you need, and if not our experienced member are always willing to offer a helping hand. As a moderator I ask that you don't double post. To quote multiple people simply click the "MultiQuote" button under each post you want to quote, it'll put each one in the reply block.
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I read the first few books. I think the artwork is amazing, but i find the story is very basic and the writing is even simpler. I find when people make a comic or write a story about a universe based on a game (card game or otherwise) the transition isn't very well thought out. Use of magic for instance is often mistranslated (especially for a medium like a card game). How do you plan to get past those problems? And I hope you can write dialog better than in the comic lol
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You'd need to pm the author, try not to necropost. Topic Closed.
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Please don't Necropost. Topic closed.
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I remember back in the day I had a full series of the comic. I can't remember much now, but It was about the Red vs Blue colored heroes. And I do remember a bit about the Slivers and how they came about as well as some stuff about Urza.
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I'm sure it's possible however it would probably mean changing some of the main engine itself. Why do you think your sprites look too small? post a picture. The only other solution is actually making the sprites bigger.
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Lol thats is the exact reason i think most people get into the game making scene, so don't worry, you'll fit right in. Welcome to...RMU...(i was tempted to say GDU lol)
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lol so i was right, it was a template.
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Oh goodness I just realized you're trying to display your Hud as a picture...lol What i said will totally not work, neither will Bob's solution. What you need to do is display the picture inside the window. To do that you need to add this at the beginning of your script, after your WindowX/Y stuff but before you Initialize. #=========================================================================== # Draw Hud Display #=========================================================================== def draw_hud_display(actor, x, y) bitmap = RPG::Cache.picture("hud") sw = bitmap.width sh = bitmap.height src_rect = Rect.new(0, 0, sw, sh) self.contents.blt(x, y, bitmap, src_rect) end This will allow your window to display the picture "hud.png" inside. Next you add this in your Refresh after "self.contents.clear" : draw_hud_display(@actor, 0, 0) This will actually draw hud.png. Now all you have to do is fiddle with the dimensions of the hud. With your current set up it'll only display the hud exactly where the gold is displayed. if you want to add other stuff you'll have to add another window on the left and right with similar codes and basically have the pictures overlap/side by side. I think a better approach would be one big window for the hud (spanning the whole top) and then have that divided into the different sections you want, ie gold, time, character hp/mp ect...
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it might help if the link you clicked opened to the proper page lol. It's not bad but looks a bit like a template.
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I've had this problem before too with a script i was working on before. The problem is the Gold number's Z height, not the huds, but you might want to set that too. bob also forgot to add the Z height to the window initialize, but 10 should be more than enough. so on Line 35 add: super(Gold_Window::WINDOW_X, Gold_Window::WINDOW_Y, Gold_Window::WINDOW_Z, And Above Line 55 add: self.z += 11 Make sure the gold text Z axis is higher than the windows Z axis otherwise it'll show below the hud.
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Oh wow, it looks awesome Moon!
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This is a pretty awesome tile set albertibay, I especially like the twisted tree with the clocks in it. I also might use this tile set. I still haven't decided on what i'm going to use for my game yet. Edit: While placing the tags and passables on this set I did notice a few misplaced pieces, Like the raised marble floors under the blue roofed church, and one of the windows right above it. I'll keep going through it and edit the set and post a new copy here. Also altho this set is awesome, it has a lot of free space. Next time you make/assemble a set you might want to keep things tighter to maximize the space.
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Rap really isn't my thing, but it's cool that you're doing what you love. Keep up the good work, and don't let people get you down. I'm curious, did you play the guitar or was it prerecorded?
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Good to see your problem was solved so quickly :D Next time some one gives you a solution, there is a button on the bottom right that says "Mark Solved" or something like that, click it. This flags the post as the solution and puts it at the top of the thread that way others with the same problem can see it right away and don't have to shuffle through tons of posts or pages.