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Bob423

Content Manager
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Everything posted by Bob423

  1. If a zombie outbreak happened in Vegas, would it stay in Vegas?

    1. ShinkuAura

      ShinkuAura

      Hey! you stole that from philosoraptor.

    2. Bob423

      Bob423

      Shhhh. Don't tell anyone.

    3. Polraudio

      Polraudio

      i think it would

  2. I can't get it to work and it looks like you want me to set up my stat completely differently. How do I "set the custom stat to be available for each actor"? and why do I need to? That script won't mess with what I already have, right? I have this: # HIT stat module STATS Hit = { 1 => { :scaler => 0.9525, :base => 4 },#actor_id => { ... 2 => { :scaler => 0.9865, :base => 9 }, 3 => { :scaler => 0.9785, :base => 6 }, 4 => { :scaler => 0.9640, :base => 5 }, 5 => { :scaler => 0.9435, :base => 3 }, 6 => { :scaler => 1.0060, :base => 10 }, 7 => { :scaler => 0.9470, :base => 4 }, } end #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # Game_Actor #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class Game_Actor < Game_Battler alias hit_setup setup attr_accessor :bob_hit def setup(actor_id) @base_hit = 0 @hit_bonus = 0 @thisActor = actor_id hit_setup(actor_id) @hit = 0 end def base_hit @base_hit = (level * STATS::Hit[@thisActor][:scaler] + STATS::Hit[@thisActor][:base]).round n = @base_hit return [[n, 1].max, 255].min end end and this, to add the pdef stat and limit it to 255 def base_pdef n = 0 weapon = $data_weapons[@weapon_id] armor1 = $data_armors[@armor1_id] armor2 = $data_armors[@armor2_id] armor3 = $data_armors[@armor3_id] armor4 = $data_armors[@armor4_id] n += weapon != nil ? weapon.pdef : 0 n += armor1 != nil ? armor1.pdef : 0 n += armor2 != nil ? armor2.pdef : 0 n += armor3 != nil ? armor3.pdef : 0 n += armor4 != nil ? armor4.pdef : 0 n += base_hit return [[n, 0].max, 255].min end
  3. literally the best way to test my game is to live stream it and let me watch while making comments and making notes of things that need to be fixed

  4. I need battle music. I was using FF7's as a placeholder, and then started using FFX's once I got sick of FF7's, but I really don't want to use either one of those. If Ackly wasn't so busy 24/7, he could probably make me a battle theme, but I don't think I'll be using anything original. At least not at this rate :( I'd like it if you could just post your favorite normal battle themes here I guess. I can't be the only one struggling with this. No boss themes please, they're too...bossy idk. Thanks :D
  5. I hate "LGBTQIA" No, not what it means, or the concept or anything, but the length and awkwardness of the acronym. Could they not think of a better name?

  6. *wants game page moderating*

    1. Polraudio

      Polraudio

      Guess i dont even have access O.o

    2. Polraudio

      Polraudio

      Make a request in feedback lol. thats what its there for.

  7. That won't work because: 1. Those are temporary, do not stack, and may confuse the player. I want an item that permanently increases HIT by 1 2. HIT in my game is a custom stat. Hit Rate is completely different and not even used in my custom battle formula. I would also settle for something increasing the PDEF stat since, because of complicated stuff, it's basically the same thing. DEX is renamed DEF and is Defense PDEF is renamed HIT, but in order to make it increase when a character levels up, I made a second HIT stat and made the formula for finding HIT, "PDEF + HIT" I know, it's complicated and weird. HIT is accuracy by the way. Also my "Sharp" stat is called Firmus after the name of the spell that causes it and it increases STR (which is called ATK in game) by 50%
  8. How else can I bump my topic? Please think about whether or not it is worth the effort and do not over enforce rules...like me :D
  9. Actually, if you're bumping your own topic and/or adding information about something it's fine...I think. I've done it before anyway.
  10. I'm honestly surprised that LEGO Doctor Who hasn't happened yet.

  11. It's been a while. Does anyone new want to give it a try?
  12. The attack seems to have a tiny delay, but otherwise it works great :D Thanks
  13. That's the only way I know how and I don't want to do that unless I can make an entirely new icon system with scripts which would take MORE effort.
  14. I think you're missing the point. I literally just want to be able to have a weapon that doesn't use any kind of animation except for the player approaching the enemy and the battle animation for "hit" showing. And only specific weapons. Preferable all weapons that have the element ID 26 e.g: "Steel Gloves" is a weapon with high SPD, HIT, and PWR, but low ATK. It also raises the user's DEF by 2. Unfortunately, when used in battle, the character swings it like a sword, which is weird. The spear add-on would probably be more helpful edit: rereads things...oh, well...ok one sec yeah I can't get it to work. No idea how to use animations in this script.
  15. There's probably a super easy way to do it and I'm just being lazy noob. *gives it a try* nope, can't do it...dang it.
  16. I literally only know that abbreviation as OoT for Ocarina of Time.
  17. In the battle system I'm using, there are add-ons for a gun, bow, and spear weapon. What I'm looking for is something like that, but instead, the icon for the weapon won't be shown. I'm sure this is relatively easy to do, but I have to get sleep now and it would awesome if, when I wake up, this is done. If not, I guess I'll figure it out myself. Here's the bow add-on by the way:
  18. Just watched Curse of the Black Pearl for the first time. Really should have seen it sooner.

    1. vincestick

      vincestick

      It's weird now because they added a bunch of movie-specific stuff in the ride so now it's the ride of the movie that was based on the ride.

    2. Bob423
    3. ShinGamix

      ShinGamix

      Cause the movies are way better!!

    4. Show next comments  105 more
  19. Hey, I was just telling everyone what Salty's doing. And besides, I secretly outrank Pol...wait, you weren't supposed to know that. ABANDON THREAD
  20. I can never not read "mortality" as "morality", realize that's not right, then go back and re-read it.

  21. *PM's every single female member about it* Oh, sorry, you didn't want me to do that, huh...oops. :P
  22. Welcome to RMU...crap, I did it again. Welcome to GDU! If you need help with anything, don't be afraid to ask :) Because that's your job, right?
  23. When "twice as much emotion as Cloud" is a bad thing, you know you've messed up. Good job, Square. Cloud is a terrible character

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