Thank you, you're awesome and 100% right. I've already had Pol test what I have so far and aside from the weird glitches caused by rmxp itself that he didn't even mention, it's good so far. I'll be changing a few things of course before I get to where I can officially start working on a demo, so It will all have to be re-tested including the demo. So far everything has been going much smoother now that I know more about the program. Unless I actually redo the entire game, The Hidden City of Arcatis will never be free of annoying bugs. Like I said, though, I'm currently doing what I can to improve the parts that I can without undoing too much. I'll be releasing a v1.1 with a slightly different ending and a few scenes tweaked to avoid too much confusion. I didn't like how I originally avoided the whole, a character can be revived in a battle, but not during a cutscene, thing with a certain character so I redid the ending and put it at the beginning of the sequel and also posted a video for people to see if they've beaten the first game so they don't have to wait for the sequel to be released to it...just fixing the ending was a better idea lol
The fix was basically this: A character dies, but the reason they weren't revived was stupid, so I made a new rule about Mana and Magic that prevented them from being revived. A rule that was mentioned in the new ending, but it wasn't explained in great detail because, well, someone was dying.
I've just put too much time into thinking up the lore, rules of magic, etc. to quit this trilogy already. I literally have "A person or animal in Arcatis cannot be revived if..." written on a piece of paper next to me with like 4 rules on it and some rules about speaking with dead people. i.e: it's very hard to do unless the Angels help you. Talking to bad people who have died is even harder and can cause a lot of problems (It's basically opening a portal to the demon world using massive amounts of dark mana. So it's probably obvious what the consequences can be.)
I also have a .txt that starts in my game's equivalent of 1232 BC and ends in 2001 AD and several important events including main characters' birth years.
Considering this is an independent project made with rmxp, non-commercial, and made by ME of all people, I think that's a pretty big deal. If only I could make it look as good as something like To the Moon and was great at character design. My series would probably become more popular I think if I had the resources and skills. I certainly have the time.