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Bob423

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Everything posted by Bob423

  1. By default, rmxp's battle system is turn based, so I don't see what you need help with.
  2. Thank you, but that seems like something on your end. Make sure directx is updated and everything. You would probably have the same problem with other rmxp games too. Also what is the menu and what did you do before opening said menu.
  3. *has fun thinking of references to shows, movies, and games that he can put in his game*

  4. Bob423

    Airships and Boats

    I'd say tileset edit or part? idk. Thanks again :D
  5. Bob423

    Airships and Boats

    Thanks for trying. Also, the terms "sprite" doesn't really apply here...
  6. Ok, yea, not only do I want to edit my quotes, but I want to edit someone elses and delete another.

  7. Swearing doesn't turn everyone away. I don't mind it as long as it's not constant. And sometimes it can be used for comedy
  8. I'm happy with my score, even if it's the only one. It's probably better if you don't treat it as it's own game. The evil rock place is actually kind of important to the main story of my trilogy since you see 3 other places in the first game that look like that and more in the 2nd. I was also limited by not having a tileset for santa's toy factory. I would have been happier with my score though, if I actually beat everyone else and wasn't the only one to submit their project >.>
  9. Why did mark bump my evented sprinting system?

    1. Marked

      Marked

      how long is a piece of string?

    2. Bob423

      Bob423

      Are you okay?

    3. Marked

      Marked

      Ya...fine... I made a post in it then I deleted it, for a test.

  10. If I can get an item to increase a variable depending on which character it's used on, I can probably do it with a common event. The problem is that I don't think there's a way to use an item and have the common event do something very slightly different depending on what character it's used on. e.g. using item calls common event after character is selected common event increases character's lvl. There are scripts for lvl increasing items like rare candy, but it would be nice to be able to do something like that without scripts.
  11. I don't want to use RTP battle music or battle music from a comercial game and Ackly rarely ever responds to anything because he's impossibly busy...

  12. If anyone wants to play a very short demo that doesn't quite have all the features since they're not all finished and setup, I finally finished my Christmas game. It takes place after the scene where you pick your characters' magic types, but before the final exam in The Hidden City of Arcatis. https://dl.dropboxusercontent.com/u/79905611/Arcatis%20Christmas.7z Also I've decided that the school system is a strange mix between American High School and British Secondary School. Haven't thought of all the details of course since it's only a tiny part of the story.
  13. Go away cold, I can't start the year sick! You have 3hrs and 30min.

  14. I agree 100% with Pol. VX Ace has some awesome features that I wish XP had, but they don't quite make up for it's problems.
  15. Bob423

    Airships and Boats

    Anyone? Maybe alternatives? Propellers for the airship maybe?
  16. Also it's sometimes impossible to get exactly what you want with rpg maker. You may have to live with the default title screen options and just have an in game menu.
  17. I love waking up with watery eyes, a stuffed up and runny nose, and feeling dizzy. At least my throat is starting to feel better. Still coughing a lot though.

  18. And that's it. I was adding to what you said and gave another example of a way it could be done.
  19. I have a custom stat cannot be increased with normal stat increasing items because it is 100% handled in a script and therefore isn't in the database. I need a script that will allow me to make items that increase my custom "hit" stat. This is the script for said stat: # HIT stat module STATS Hit = { 1 => { :scaler => 0.9525, :base => 4 },#actor_id => { ... 2 => { :scaler => 0.9865, :base => 9 }, 3 => { :scaler => 0.9785, :base => 6 }, 4 => { :scaler => 0.9640, :base => 5 }, 5 => { :scaler => 0.9435, :base => 3 }, 6 => { :scaler => 1.0060, :base => 10 }, 7 => { :scaler => 0.9470, :base => 4 }, } end #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # Game_Actor #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class Game_Actor < Game_Battler alias hit_setup setup attr_accessor :bob_hit def setup(actor_id) @base_hit = 0 @hit_bonus = 0 @thisActor = actor_id hit_setup(actor_id) @hit = 0 end def base_hit @base_hit = (level * STATS::Hit[@thisActor][:scaler] + STATS::Hit[@thisActor][:base]).round end def base_pdef weapon = $data_weapons[@weapon_id] armor1 = $data_armors[@armor1_id] armor2 = $data_armors[@armor2_id] armor3 = $data_armors[@armor3_id] armor4 = $data_armors[@armor4_id] pdef1 = weapon != nil ? weapon.pdef : 0 pdef2 = armor1 != nil ? armor1.pdef : 0 pdef3 = armor2 != nil ? armor2.pdef : 0 pdef4 = armor3 != nil ? armor3.pdef : 0 pdef5 = armor4 != nil ? armor4.pdef : 0 return pdef1 + pdef2 + pdef3 + pdef4 + pdef5 + base_hit end end
  20. When the player selects New Game in my current project, they will be sent to a hub room with difficulty options (and new game + options once unlocked). When the player leaves the area, the game starts. The menu is disabled as well to make it it's own menu.
  21. Mark I made more typos. Can I edit quotes now?

    1. Marked

      Marked

      MARK IS ON HOLIDAY. As evidenced by this giant glowing merlion (mermaid-lion) http://gyazo.com/332f236b88f54c87e211df8866d38c8d.png

  22. Welcome to RMU! Putting RPG Maker on steam was the best thing enterbrain could have done for us, since they don't seem to be good at much else...
  23. Welcome back again! You have far too few posts. Error 404: Topic not found. (cuz it's your 404th post)
  24. Mark, would you be so kind as to fix spoilers in the games section?

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