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Bob423

Content Manager
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Everything posted by Bob423

  1. Bob423

    How is everybody?

    Really? Are you really posting this? ...Well I was about to finally go to sleep. It's 3:30am...I really have to stop doing this. So...tired I guess. "But good...yes, still good."
  2. Pol doesn't like anything. It's official. He has literally no taste and dislikes everything...weirdo

    1. Polraudio

      Polraudio

      Wait till you become an old fart. you will be the same way.

  3. I really could use those two scripts again. I hope I can find that old project I used them in. At least I can convert files between just about any sound or video file now :P

    1. Bob423
    2. Bob423

      Bob423

      Nope...All my FFXP stuff is gone. I had fun making those games, but that was it. None of it felt like work because I was just lazily throwing together something with bad maps (except for 4 and the remakes...sorta) and a story that didn't really make sense, and the story I planned for 4 started to make less sense because I couldn't figure out how what I wanted to do would work. Also too many terrible crossovers. Oh well. If I ever decide to revive it in any way, it will be with a new t...

    3. Bob423

      Bob423

      ...it will be with a new topic and maybe hint at having something to do with my Arcatis series. I already have a plan to "hint" at FFAce with Arcatis...oh no, I've said too much :P

  4. You probably should've made a new topic instead of necroposting, but oh well...too late now I guess.
  5. Yea, if no one else joins, we both know I'll win.
  6. Will there be any size limits? And I'll throw in a Steam Key for Dead Space
  7. I just saw a very scary looking copywrite warning that gave me the impression that if I used this person's pictures in any way the owner of the image would have me thrown in Azkaban where the Dementors would eat my soul.

  8. O.o When did I do that? Thanks :D *checks topics you've made* Oh, that. Well ok :P
  9. Bob423

    New Stat for Armor

    Wait...I think I can use the EVA stat since it already has a max of 100, which is what I want. I'll see if I can find a way to do that. If anyone knows, feel free to let me know. Never mind, can't do that. I didn't see it in the battle system at first, but looks like I kept it in there. Here's a script that adds an actor only stat. I combined it with the pdef stat (I renamed a lot of things, so PDEF is actually HIT and DEX is DEF, it's kinda confusing, but works) I have a feeling I just need to set how much everything increases it by, but I don't know how to do that. # HIT stat module STATS Hit = { 1 => { :scaler => 0.9525, :base => 4 },#actor_id => { ... 2 => { :scaler => 0.9865, :base => 9 }, 3 => { :scaler => 0.9785, :base => 6 }, 4 => { :scaler => 0.9640, :base => 5 }, 5 => { :scaler => 0.9435, :base => 3 }, 6 => { :scaler => 1.0060, :base => 10 }, 7 => { :scaler => 0.9470, :base => 4 }, } end #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # Game_Actor #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class Game_Actor < Game_Battler alias hit_setup setup attr_accessor :bob_hit def setup(actor_id) @base_hit = 0 @hit_bonus = 0 @thisActor = actor_id hit_setup(actor_id) @hit = 0 end def base_hit @base_hit = (level * STATS::Hit[@thisActor][:scaler] + STATS::Hit[@thisActor][:base]).round end def base_pdef weapon = $data_weapons[@weapon_id] armor1 = $data_armors[@armor1_id] armor2 = $data_armors[@armor2_id] armor3 = $data_armors[@armor3_id] armor4 = $data_armors[@armor4_id] pdef1 = weapon != nil ? weapon.pdef : 0 pdef2 = armor1 != nil ? armor1.pdef : 0 pdef3 = armor2 != nil ? armor2.pdef : 0 pdef4 = armor3 != nil ? armor3.pdef : 0 pdef5 = armor4 != nil ? armor4.pdef : 0 return pdef1 + pdef2 + pdef3 + pdef4 + pdef5 + base_hit end end
  10. Why does no one make any sense >.<

  11. I hate when I make a joke that's so subtle that no one gets it.

  12. Awesome! Now it's like Macalania Woods in FFX.
  13. Bob423

    New Stat for Armor

    Oh, thought I put it there. Well that would be great, thanks :D
  14. WOT just prevented me from going to a virus infested site because I made a small typo when typing in a url :D

  15. At the library for 3 hours because my dad thought he needed to spray poison everywhere to get rid of some fleas.

  16. Bob423

    Need Icons

    That was not a question. I said "I'm gonna use this." lol :P
  17. Bob423

    Need Icons

    That is actually a much better image than the one you gave me, kev. I'm gonna use this.
  18. Bob423

    Need Icons

    I already showed him that icon sheet. Pol, what did you do with it? Those are on there >.<
  19. Oh look, another thing I can't do. Looks like a mix between Zelda and Skyrim, which is an awesome combination lol :P
  20. New screenshot (made a small mistake or two, but I'll fix it) White Knights HQ. same spot in first game: http://i.imgur.com/akQ9k3Q.png
  21. Oh come on sal, don't start this again. We all know you misundertood what he wrote and his intentions. Anyway...enough of that, this isn't an arguement thread... Hi Hayley! Welcome to RMU! I personally find it pretty easy to get help around here. We're all friendly (well most of us) and I personally hate horror type games. and I think Dolarmak wanted say... It's best to only get help when you know you need it and do as much as you can by yourself. If you show you can be independant and are determined, more people are likely to join your team...weird, I know :\ And don't let one or two people's additudes get to you. We're mostly all nice people, and relativally welcoming to new members, unlike some forums I've been on where they're very difficult to please and simply critisize things that aren't as good as they want them to be.
  22. I need a new stat that I can use with armor. I can already make stats that increase with level up, but I need one that doesn't do that. I already have everything set up for it to be in the battle system, and I don't need anything to edit the status screen or equipment menu. I say this because I have a script that does this, but messes with so many things that is was impossible for me to use the way I want to. edit: In other words, I have 7 stats, and I need an 8th. A stat that doesn't increase when the player levels up, but does when they equip certain equipment. it will be called "LUK" short for luck, obviously. I have a script that adds a stat to that increases on level up, and combines it with another stat so it can be used with armor, but I can't do that with this one since I don't have any stats left to combine it with. This is the script I'm using, if it helps: # HIT stat module STATS Hit = { 1 => { :scaler => 0.9525, :base => 4 },#actor_id => { ... 2 => { :scaler => 0.9865, :base => 9 }, 3 => { :scaler => 0.9785, :base => 6 }, 4 => { :scaler => 0.9640, :base => 5 }, 5 => { :scaler => 0.9435, :base => 3 }, 6 => { :scaler => 1.0060, :base => 10 }, 7 => { :scaler => 0.9470, :base => 4 }, } end #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # Game_Actor #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class Game_Actor < Game_Battler alias hit_setup setup attr_accessor :bob_hit def setup(actor_id) @base_hit = 0 @hit_bonus = 0 @thisActor = actor_id hit_setup(actor_id) @hit = 0 end def base_hit @base_hit = (level * STATS::Hit[@thisActor][:scaler] + STATS::Hit[@thisActor][:base]).round end def base_pdef weapon = $data_weapons[@weapon_id] armor1 = $data_armors[@armor1_id] armor2 = $data_armors[@armor2_id] armor3 = $data_armors[@armor3_id] armor4 = $data_armors[@armor4_id] pdef1 = weapon != nil ? weapon.pdef : 0 pdef2 = armor1 != nil ? armor1.pdef : 0 pdef3 = armor2 != nil ? armor2.pdef : 0 pdef4 = armor3 != nil ? armor3.pdef : 0 pdef5 = armor4 != nil ? armor4.pdef : 0 return pdef1 + pdef2 + pdef3 + pdef4 + pdef5 + base_hit end end It's called HIT and is combined with PDEF, because I used the DEX stat as Defense and called it DEF, but needed a way to make HIT increase on level up, since I was using PDEF as HIT. But I don't want critical hits to have anything to do with DEX and AGI like in the default battle system (called HIT and SPD in my game) So I'm using LUK, which is the critical hit percentage, so it would be crazy to have it increase on level up.
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