Jump to content
New account registrations are disabed. This website is now an archive. Read more here.

kellessdee

Member
  • Content Count

    1,023
  • Joined

  • Last visited

  • Days Won

    26

Everything posted by kellessdee

  1. :o WHERE HAVE YOUUUUU BEEN :3 thanks, I did google some of that info (I didn't want to misinform anyone) ALSO: ++++++ <3's cuz you didn't call RGSS a programming/scripting language :3 [nerd]though technically RGSS would be used through ruby rather than the other way around...[/nerd]
  2. They are all different languages used for programming + webdesign (and there are MANY MANY more) but of the ones you mentioned here: HTML - Hypertext Markup Language: the basic language for websites. It is simply a markup language that is interpreted by the web browser to display different web elements (uses tagging, such as <title>This is a title</title>) CSS - Cascading Style Sheet: This is a language that is used to define styles for HTML (so HOW the elements are displayed) MySQL - SQL = Structured Query Language (the My was just added by the original creator): it's a relational database management system that runs as a server providing multi-user access to a number of databases. This basically handles the database side of websites. PHP - PHP Hypertext Preprocessor (recursive acronym): This is a scripting language for creating dynamic web pages; mostly involves server-side handling. RGSS - Ruby Game Scripting System: Not actually a programming language, it is actually just a library of classes written to extend the Ruby scripting language to make making a game much easier. This is the game Library used for RPG Maker XP (RPG Maker VX uses RGSS2) C++ - is a statically typed, free-form, multi-paradigm, compiled, general-purpose programming language. It is regarded as an intermediate-level language, as it comprises a combination of both high-level and low-level language features. I dunno if this helps, but RGSS or C++ are what would be more fit for making a game. (Although to use RGSS you would need RPG Maker XP/VX) The first 4 languages are better suited for web design. There are also MANY MANY MANY MANY other programming languages that exist, and that could be used in making a game. If you have not programmed before, I might suggest either learning Java or Visual Basic as a good introductory language to programming, but feel free to start anywhere. (I MIGHT advise against learning C/C++/C# first however, these languages are generally more complex and powerful than most popular languages, although also much faster)
  3. Awesome! I am glad to hear that. I will be sending you a PM shortly :3 I look forward to talking further on this.
  4. What types of music can you make? I would be interested in hiring you for my game's sound track (I would be willing to pay, I dunno how much I could spend, but this could be discussed at another time) Anyways, the kind of music I would be looking for would be an ambient electronic sound, similar to these styles: http://www.youtube.com/watch?v=Zj5DWB5a2n8 If you are able to make a similar style, I would be very interested in taking up your offer.
  5. love this :3 soo pretty. And I can't agree more with Noob's statement. I've always liked the concept of capturing monsters and using them to battle other monsters; but I also find the pokemon atmosphere and story really bland..and uninteresting. This concept takes the good parts and meshes it with your own concepts and that is awesome.
  6. umadbro

    i divided by 0 cuz i was bored and that happened i had no control over the situation

  7. cuz i was bored

  8. Hey guys, you wanna see what happens when you divide by 0 ? :focus:
  9. Why yes it can! Since RPG Maker does not natively have any kind of "job/class changing system" (classes can only be changed through events), you would need to set up this kind of system, and you can easily check to see if specific switches are on or perhaps variables that will store these kinds of things.
  10. So we put a forum in yo forum so you can post while you post
  11. kellessdee

    Ban 2.0

    i ban kellessdee for nothing
  12. Based on what I can see, I *think* the issue is that the Graphics module (specifically the update method) is called before the Game_System object is created; therefore when checking if $game_system.queue.size > 0, you get a nil class error (as $game_system hasn't been initialized, and thus is nil and there is no method called queue) try replacing the script section you posted here with this: (it should stop that error at least; I guess we'll find out if it fixes everything too haha) #=============================================================================== # Graphics #------------------------------------------------------------------------------- # **added method to control and draw all queued achievements. #=============================================================================== module Graphics class << self alias gg_upd_awards_queue_lat update end def self.update unless $game_system == nil @frame = 0 if @frame == nil if $game_system.queue.size > 0 && @frame < 1 award = Awards::Award[$game_system.queue[0]] if award != nil @sprite = Sprite_Award.new(award) @frame = Awards::Popup_Time Audio.se_play("Audio/SE/#{Awards::Popup_Sound[0]}", Awards::Popup_Sound[1], Awards::Popup_Sound[2]) end end if @frame > 0 @frame -= 1 if @frame < 1 @sprite.dispose $game_system.queue.shift end end end gg_upd_awards_queue_lat end end All i did, was put all the code that dealt with the game_system class inside an unless statement, so that the code ONLY executes when $game_system is not nil. :o randomly i just realized something as well: the issue is probably within a script you have that uses the graphics module prior to the title screen opening... (as one of the first things the default title screen script does, is create the $game_system object...) So this error is probably caused by some kind of graphical scene that occurs prior to the Scene_Title; perhaps a splash screen or a title skipping script? (not sure) Eitherway, this fix *SHOULD* fix this error. Lemme know how it works.
  13. woooo star wars party tonight, han solo is gonna get drrrrunnkkkkkk :D

    1. Dragon324

      Dragon324

      Just be safe :P and ofc hf

  14. *changes pants* i like, very nice.
  15. spiral knights is awesome. very zelda inspired :3 however, the way gameplay with mist and what not, makes it not completely free :( @pol: every mmorpg is the same indeed, but not every mmorpg is dragon nest: ;)
  16. if we are gonna play an MMO i say we play dragon nest: http://dragonnest.nexon.net/home/index it is almost in open beta, so i dunno when final release is...I figured I'd mention it because once it comes out I won't be playing any other MMO xD
  17. Yes, if you set Graphics.frame_rate = 60, it will be smoother, it can be set anywhere from 10-120. However, anything passed 60 fps just looks sped up rather than "smoother" Here are the main differences between rgss and rgss2: So I guess technically rgss2 would be "more powerful" in a sense, however technically you can pretty much do the same with either, only RGSS 2 is better because they have made it a bit more efficient. The biggest difference i see is the limitations of the bitmap class in rgss2, it is limited to 2048px X 2048px; but is kind of a non-issue (one should probably not be trying to load bitmaps that large into memory) All in all, the 2 libraries aren't much different from each other, RGSS 2 is obviously better as it has been improved overall; however they still both use the same old gimpy version of ruby and the same graphics library and thus aren't much more powerful than each other :/
  18. Can anyone post lyrics :3 ? "I'm flunking out, I'm flunking out, I'm gone, I'm just gone. But at least I author my own disaster At least I author my own disaster"
  19. Awesome :) I am glad I could teach you something. And you're very welcome, you took that small bit of advice and stretched it a long way. Hmmmm, i just tried your pics and they work now xD I have no idea why I was getting a 403 (i think that's what it was) error... lol well they work now, although people would *probably* (although they can click on the link) prefer if the pics were in image tags: [img][/img] (but your pics are working now :D) anywho, it's a good job for a first script :3 I didn't look through the code *that* deeply, but the system works well as far as I tested so that's definitely a good sign! As you learn you will start to discover different tricks to help with writing efficient scripts. And it's great that you are having fun through the learning process, that will help you a lot in your journey.
  20. So much for 4 hours, AND errythang runs smooth on my mom's 512 mb RAM / 1.somethinglow CPU :D

    1. Kiriashi

      Kiriashi

      Lmao... 1.something...

    2. madanchi

      madanchi

      yeah it will run smooth, the motherboard has to be stable is all its how 24/7 servers run perfectly stable

  21. I dedicate the next 4 hours to optimization. xD

×
×
  • Create New...