-
Content Count
1,023 -
Joined
-
Last visited
-
Days Won
26
Content Type
Profiles
Forums
Blogs
Downloads
Calendar
Gallery
Everything posted by kellessdee
-
Banned because doing everything could include trying to destroy the forums!!! class Banned_Members attr_reader :list def initialize @list = [] end def add(member, reason) @list.push([member, reason]) end def remove(member) @list.each { |ary| if ary[0] == member @list.delete(ary) break end } end end banned_members = Banned_Members.new banned_members.add(kellessdee, "For not finishing bob's scripts; before bob could do the banning ;)")
-
Yea I agree with Noob here: It's not a bad tune, but I feel I should be playing a sidescrolling action game or something rather than an rpg. But I guess it could depend on the RPG itself, such as its gameplay style, setting, story etc. But in terms of a traditional rpg, i just can't see it.
-
That's awesome. I hope to get into spriting soon, but being amid learning C#; i gotta balance my learnings lol. I've had minor success in spriting small icons (32x32 px), with my main problem being shading/dithering. I just can't seem to make it look natural :/
-
Should Enterbrain make an official RPG Maker forums?
kellessdee replied to FranklinX's topic in General Game Development
EGM = Express Game Maker. I don't know much about it however. http://www.expressgamemaker.com/ And i dunno about SephirothSpawn being *respected* (unless by that you mean well-known) but from what I have seen and gathered (I DO NOT KNOW HIM PERSONALLY/NOR HAVE HAD PERSONAL ONE-ON-ONE CONTACT WITH HIM) he is quite arrogant. I do not have respect for arrogant people. But, I guess that doesn't mean other people don't respect him. -
no problem, it's very nice work. I never knew you could sprite too, is there anything you can't do lol? And that last bit made me LOL
-
Should Enterbrain make an official RPG Maker forums?
kellessdee replied to FranklinX's topic in General Game Development
D'oh. I think I understand what you were saying now. It was more of an addition to my statement, right? (Sorry I haven't been using my english reading/writing portions of my brain too much lately xD) And I am actually not THAT surprised activity is lower in japan. Although I assumed it would be higher (because RPG Maker is Japanese software), I can see how it isn't used as much here. [avoids explicit stereotyping] EDIT: Noob Saibot's comment speaks very true to the situation, and even beyond Stencyl/EGM. Maybe I am just throwing my own opinion into this, but I think the thing with RPG Maker users, is that eventually a couple things could happen (obviously there are exceptions, which is why there are even RM communities left): 1. The user makes some games, gets bored, moves on to other things (outside of game making) 2. The user finally gets a taste of making games, is hooked. First they will probably learn to take advantage of rpg maker's scripting ability, but eventually; it will not be enough. So they move on to learn new languages & game libraries/engine. I never really thought about it this way before, but RPG Maker is almost like an introduction software to the world of game development. Which is actually a great thing, as those who aren't sure if they are upto making games can try it out, maybe just do it as a past-time, etc. And those who try it and realize that Game Development is exactly what they want to pursue; then they can use it as a learning tool/stepping stone into more powerful engines/faster languages/etc. So you are mainly left with hobbyists using RPG Maker; and now with the rise of more powerful game dev software geared towards hobbyists (which *probably* have better support/documentation), RPG Maker has lost it's flair. And that's another issue I think with RPG Maker, it's documentation. Sure, the help manual has TONS of useful and helpful docs, but because HOW it operates it mostly speculation (no official creators saying this is what happens..etc..) (although I am sure many people have been disassembling/whatever rpg maker to figure it out) any current support can only be so helpful, and it is hard to get clear, 100% accurate information (and I mean beyond HOW to use it, and WHAT is available, with things such as WHY we do this, and HOW it WORKS). -
THATisPRObro happens to me all the time. ps. does this happen to you ever? LINK
-
Should Enterbrain make an official RPG Maker forums?
kellessdee replied to FranklinX's topic in General Game Development
interesting stats. Dying everywhere? And that's kinda what I meant; by "simple point and click" i meant similar to rpg maker, and I meant they have more flexibility and control, etc. It definitely didn't come across that way xD my bad -
Should Enterbrain make an official RPG Maker forums?
kellessdee replied to FranklinX's topic in General Game Development
This caught my attention, mainly because this feature was actually included in RPG Maker 2003 (maybe 2000 as well, but I think it was only for 2003) and omitted from the xp/vx editions. Also, what you said about stencyl sounds like a REALLY cool feature. The main problem with an official forums (I think) is that there are already too many unofficial forums. Why would anyone want to leave the forums they are currently involved with to join an official enterbrain forums? Sure they could be part of both, and maybe it would start out seemingly successful, but I think it would crash and burn pretty fast. There are a huge amount of rpg maker users who have assumed some kind of elitist attitude towards others, and I can see an official forums (which if people joined, would basically become a merger of all the popular rpg maker forums) crashing and burning with large amounts of bickering and flaming. Just my opinion though. And to be honest, I don't think that even a new engine could save rpg maker. Sure, it would definitely boost popularity; but for how long? If the new maker doesn't EXTENSIVELY improve on the old makers, then it will do no good. Why would someone want to restart their entire project to be made in the new maker, if it isn't worth it? First it will cost money to get the new maker. Then one would have to remake ALL their maps, database info, scripts, etc. It would really only be worth it if enterbrain were to make a new maker that completely rehauls the system. Then again, this is all from an english speaking perspective. We didn't get (officially) any RPG Maker until XP (which is what, the 4th PC edition?) Does anyone accurately know how popular RPG Maker is in Japan? if the numbers are different, then we most likely will see a new maker. The problem is, in what sense is RPG Maker dying? I am not sure of the popularity in other parts of the world, but I bet it is mainly only dying in the English-speaking community. (or non-japanese communities?) I dunno though. I think RPG Maker is going to die soon, a lot of companies are beginning to make simple, point + click game creation software; and they will easily over-power the RPG Maker series, as the english users will get much better support, can directly give ideas to the company, etc. (PLUS many are open-source + free, BETTER, etc..) EDIT: LOL, so virtually non-existant? -
Wow, Looks really nice! I am excited to see this when it is finished. Based on this first sprite, I think the kit will look nicer than the default graphics :) *wish i could sprite. time to learn?*
-
EDIT: sorry, I was writing this while you posted, and never saw your response xD Everything F-Zer0 said. But you shouldn't stop making your game on account of this. If anyone decrypts the game to try and release it on their own accord; will fail. For one, they do not have the same knowledge about your game that you do (so they would not be able to accurately complete it). and two, they will most likely be found out and ruin their entire reputation within the rpg maker community. Remember, the community is a small one; and if someone releases your game as their own, chances are you will find out about it, or someone else will; and I highly doubt anyone would keep their mouth shut. I know I wouldn't. As a self-proclaimed artist (I wouldn't call myself the greatest, but I like to think of myself as one) the biggest offence someone can possibly make to another; is taking their work and calling it their own. But really, the main reason most people decrypt Rpg Maker Games, are not for using the game as their own, but rather to take scripts and other resources to use in their own games. Which I can understand the concern for (well, when you are using custom resources made exclusively for your game) however, as f-zer0 said; there is only so much you can do. There are other methods of encryption kicking around the internet (for RPG Maker, I mean); once again, as f-zer0 said, this still only protects the game so much. Anyways, the main point that I am trying to get at, is that you should NOT let this stop you from making your game. Remember, anything you make publicly available (including, but not limited to: story, gameplay features, characters, screenshots) can be taken by anyone and can be used. What's stopping anyone from checking your game info out, making a game that uses your story and premise and calling it their own? And the same goes to any other kind of "creator". Graphics arts, websites, music, sprites, etc. Can all easily be taken by someone and they can claim to have made it themselves. The only TRUE protection is by making these things, and never making them public (and even then; I guess they could technically break into your computer and STILL take it for their own).
-
Real Time Battle System
kellessdee replied to Raxus's topic in Archived RPG Maker XP Scripts (RGSS1)
Did you copy and paste the script correctly? Syntax errors only come up when the syntax is incorrect within a script, so missing end statements, misspelled keywords, etc. I just put in a fresh project with no errors. -
creepo >.> @ joey This may or may not have been a great idea. Heehehehe just teasing joey. Anyways, welcome to the forums :3 You automatically score in my good books for liking zelda :) and It's very good that you spend much time in planning your games, it's the best formula for success. I hope you enjoy your time here
-
Gary, you made me lose the game again. I thought for sure that the picture had something to do with the game; but it didn't. Still, I lost the game. Well played good sir, well played.
-
Should Enterbrain make an official RPG Maker forums?
kellessdee replied to FranklinX's topic in General Game Development
I don't think an offical Enterbrain RPG Maker forums would work the same way other game software offical forums do. You have to remember, Enterbrain is a japanese company, if they made official forums it would have to be Japanese. They could try to make english forums, but I dunno how well that would work. Most of the other game development software is english, and in a lot of cases open source; which would necessitate an official forum. I dunno, even if Enterbrain did make an official forum, I couldn't see myself joining. I can hardly keep up with my current social networking accounts, RMXP Unlimited, youtube, etc. as it is. Although I would probably check it out to see what kind of support they provide...I've always wondered if the users have mastered the software more than the makers. -
-
man 8-bit theater is sooooooo relevant to this thread:
-
-
Congratulations to you too, RKO :3 Thanks to all the nominees and everyone who voted :)
-
Can basic members submit contributions as well? I am interested in perhaps contributing script kits in the future, although I don't think I could keep up with one a month. and another question: Do contributions become exclusive to gamekits.org? Anything I release (at this point, since I am currently only making rpg maker releases) will be free to use, and I would want to share with more than just one site. EDIT: I like the website design, looks very professional and well labeled.
-
Why do you need same IP everytime? Dynamic IP Addresses change themselves every time the user reconnects; Therefore there are many people who have IP Addresses that aren't the same every time they use the internet. Maybe you should look into getting an ISP that uses dynamic IP addressing, so then you can just disconnect and reconnect to get assigned a new IP Address?