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Everything posted by kellessdee
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Wait oh, LOL you were asking about the enemies XD now i feel silly and don't feel like an idiot; it's all about learning :) and for future reference, in case you wanted to know; the z value is depth (kinda like in a 3d area) so the higher the value the closer to the screen it will be and the lower the further away. ex. sprite 1 has z value of 100, sprite 2 has z value of 200. If they have the same x, y coordinates; sprite 2 will appear to overlap sprite 1
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No worries, we were just lettin ya know :D if you look in the "other styles" (beside fonts) at the top of the full post editor you will find a lot of quick BBcode shortcuts so you don't have to memorize. No need to remove anything; after kiriashi read your full post I think he then realized it wasn't just for advertising (and nothing wrong with a little bit of advertising, though if you want to do an actual advertising post we have a forum for that, but i think you need 5+ posts or something to post there, but just a heads up) and plus i think you have proved yourself :) and I like that you like bukowski, I am not super familiar with his works but I read a bit about him, he is indeed inspiring. so, I guess this is the official welcome :alright:
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No problem, no problem at all :) and I have the same problem with staying up too late so i know what you mean. And ask away if you need.
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Everyone redirect your eyes from kiri's post count to mine for 1 second.... :biggrin_002: (just in case I get plus post count, I have added an image for effectiveness)
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Banned for the epic finish (and making me LOL)
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The music is pretty good, not a big fan of hip-hop, but the experimental/ambient is nice! I think you should be able to make game music just fine with whatever you are using now...and I've always thought a game with electronic music would be cool. I'd say you should introduce yourself in the introductions forum but I guess you kinda did that here :D and kiriashi is right, it would be cool if you put some mp3s in BBcode so people can listen directly from here ex. [mp3player=PLAYER-NUMBER]URL[/mp3player]
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I dunno, i think the current chat is broken :( i personally don't need features, but i dunno that's just me. I don't like going into chat and getting booted out by the system for being idle (because I was off reading something, or working on something) and I get a lot of delay sometimes.
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Thank you for all who answered my survey :) Doing the write-up which is officially late because I am too easily distracted by rmxpu :D (i don't regret it haha D:)
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He/she's actually referring to the battlers for the game characters/actors EDIT: I don't know why I assume everyone's a "he" i guess it's just faster to type :o lol To modify the position, open up your Game_Actor script, find the def screen_x and def screen_y (if using default script anyways) #-------------------------------------------------------------------------- # * Get Battle Screen X-Coordinate #-------------------------------------------------------------------------- def screen_x # Return after calculating x-coordinate by order of members in party if self.index != nil return self.index * 160 + 80 else return 0 end end #-------------------------------------------------------------------------- # * Get Battle Screen Y-Coordinate #-------------------------------------------------------------------------- def screen_y return 464 end think (x, y) as a point on a graph. as you can see, by default the x is calculated by finding which number the member is in the party, multiply it by 160 add 80 y by default is always 464. To change the position change what number is returned return # hope that was clear enough, just ask if you need any clarification or if you need help positioning them :)
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kellessdee == 1/10 kiriashi (you may now begin to post any jokes that relate to this comment)
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if you need names from video games (and the sprites) LAVOS (please do lavos :D) either its first form: http://www.spriters-resource.com/snes/chronotrigger/sheet/19449 or its final (true) form: http://www.spriters-resource.com/snes/chronotrigger/sheet/3605 also no need for sending me points (unless you really want to haha)
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cool no worries :) Although I wonder why whoever made the changes thought to do that...no existing battle status windows (well within your scripts at least) have a flag to see if it needs refreshing. The only place I have seen something like that in is the default Game_Map class :/ It should probably be fine, but if you come across anymore just post em :P
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you already know my answer :biggrin_002: NODE.JS! RAH RAH RAH
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Well, I can tell you exactly WHY you are getting this error: Window_BattleStatus (default script) DOES NOT, have a need_refresh method; and as far as I can see, none of your scripts overwrite that class to add that method. Why that is there? I have NO idea (did you put that there or did that just come with the script you are using?). just delete that part of the if statement. sooo if @phase != 5 && @status_window.need_refresh becomes if @phase != 5
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Yes I can, it's a tongue twister and I am not sure if I am pronouncing it correctly but... [i am sorry I couldn't resist D:] I haven't played it before though, is it full on explicit? or just implied (or suggested, etc.)
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Moved to resource requests I wish I could help, but I am not very good at sprite editting D: if it's for battle maybe you could just rotate him 90 degrees and make his eyes closed?
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Try changing this line in the first script @message_window = Window_Message.new to @message_window = Window_Message.new(0) The multiple message window requires an index number as an argument EDIT: yea sorry I never realized you put the error messages in the scripts XD lemme know how it works
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another problem with the site
kellessdee replied to Bob423's topic in Feedback, Bug Report and Forum Help
Well I can definitely vouch that I added bob as a friend, and he definitely accepted it (i have the confirmation notification...I don't think I have deleted a single PM lol) and that's why my settings are set that if someone adds me it automatically accepts. or at least I think so because I haven't physically accepted a single friend request but have some friends :D -
wait ships can face more than one direction????? ARE YOU SURE :o haha sorry i couldn't resist. @pol: you should still mess around with doing your own maps, I still believe you can become a great mapper (with or without tutorials) @diagostimo: btw, if you have a little addition to your post; you should just edit the first one instead of double posting :) (of course if no one has replied since)
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Wow, very nice :D I like it a lot. the only issues are (from left to right) the first two are that the cliff face looks incomplete..was this on purpose? the second one you should get rid of that little lip of grass. Maybe have a water fall going into the void! Are you going to have a cool panorama :D EDIT: Maybe add some more scenery things to the cliff itself? or was it meant to be really barren?
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Marked this made me laugh. really hard. I know exactly what you mean :P But, I think in the way of video games; sex should be implied rather than explicit. It works better in live action movies, as we can relate to the idea of making love (or just raw...well i am sure you knew where I was going with this) but in video games due the the graphics medium it may just feel strange "hey what are those pixels/models doing???" I dunno, that's my opinion. I think implying sex in a video game would be just as effective (if not more) than showing it.
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I am confused; did you change your battle system script or try to mix and match battle system scripts? (if you tried to mix and match, I hate to tell you, but it unfortunately will not work like that...well there is a possibility but the chances are slim to none....and most likely none) However if that is NOT the case, what are the errors that pop up? Script error messages can generally tell you exactly what is wrong.
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another problem with the site
kellessdee replied to Bob423's topic in Feedback, Bug Report and Forum Help
well there's still at least one issue; I added you as a friend, WHY AM I NOT THERE D: bob did you delete me ;_; -
good night rmxpu. time to sleeeeeeep
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I am assuming it will be more clear once we move into javascript in my class; There are a lot of things I want to go ahead and learn myself, but i've decided the things that will be taught in school I will leave alone for now. This is the greatest truth known to man. I think if you enjoy it you should continue. I'm sure you could easily still work on websites for fun on the side without having to devote as much time/effort to it. Of course, I don't mean to try and tell you what to do :sweatdrop: