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Everything posted by kellessdee
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banned because charizard is the coolest pokemon there evar was
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banned because I am adding a new definition for ISR on acronym finder but they probably will not accept it :P
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banned because I actually read those posts earlier and completely forgot XD
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Autostart wouldn't necessarily Fix the problem, but if it did it would indicate another event was causing the issue. But since you are sure there are no other events...then I am not sure what the cause could be.......... The only thing I can think of doing is having the scene change the character's graphic to what it should be before the scene, hopefully that would refresh the player's graphic. This is the only time this issue has ever arisen right?
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banned because I fail at keeping up with acronyms, and have NO IDEA what ISR means and acronym finder tells me its "intelligence, surveillance and reconnaissance"
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I am going to move this to the resource request forum, as it is better suited for this kind of question. As for the question, unfortunately I am not sure where to find any harry potter sprites...although I have never looked before either. If I come across anything I will let you know.
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That's really strange... Is the player's graphic visible at all (say, after the cutscene or right after the transfer?) Or is the player transferred to a tile that is displayed above events? or is there any other parallel processes that are happening at the same time as either of these events? Try setting the event's to Autostart instead of parallel process (or do they NEED to be parallel processes?)
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banned because it's way too early for me to be playing guessing games...
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BANNED BECAUSE CAPS LOCK IS CRUISE CONTROL FOR COOL
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Oh cool, no problem :D Self Switches work exactly like any other switch, except like I said they are only available to that exact event.
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I'll give you a quick crash course on switches: Switches are exactly just that, a switch. Which is either on or off, and thus you can test whether the switch is on or off and create triggers with them. Using Switches to make a chest: Self switches are a little different then switches, switches can be called from anywhere and are shared between every event (including common events). Self switches are local, and can only be accessed by the event that contains the self switch (hence self) CHEST PAGE ONE: (Note the sections outlined in blue) 1. This is the conditions section. Essentially these are the conditions that are required for that page to be used as opposed to any other. (For the first part of the chest no conditions will be required) 2. This is the event's trigger conditions. Action Button - Player must hit enter to trigger event commands Player Touch - Player must walk in/on to the event Event Touch - Either the player must touch the event (like player touch) OR if the event touches the player Auto Run - The commands will automatically run and keep running (all other processes are paused during the loop) Parallel Process - The same thing as auto run, except other processes will not be paused. Notice after the event commands finish the self switch A is turned ON, this will trigger the second page. CHEST PAGE TWO: (Note the section outlined in red) 1. The condition is set for Self Switch A in ON, this means that when the switch is on, this page will be active. The graphic has also been changed to represent an open chest. And that is the easiest and simplest way to make a chest. Note: You can spruce up the open page by making it display a message like: "Empty!" or whatever you feel fit. Hope this helps!
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what is the event trigger set to? I believe if it is set to either parallel process or autostart it will just continue to loop over and over again. once the movement is finished, set the event's self-switch on and make a new page that does nothing with touch as trigger or something. that way the event will stop processing.
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My friends have done worse, but this is actually REALLY FUNNY. I am totally gonna do this to one of my friends.
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Welcome back! How are you enjoying college? (assuming you have already started) I am in for the same thing and love it! (and I used to HATE school) haha that's cute, it sounds like you will raise her well :D
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What is your favorite Final Fantasy game?
kellessdee replied to Bob423's topic in Entertainment & Media
It's interesting, me and my buddy were discussing this yesterday (well more specifically, discussing square enix + their games; but of course final fantasy was one of the main topics) And I have recently decided that overall I actually kinda dislike the series. The only 2 games that I Really enjoyed were final fantasy 6 (3 in NA) and final fantasy 9. The earlier games were decent (for their time) but I cannot bring myself to replay them. Final Fantasy 6 would be the only installment I consider worth playing again. Everything after 6 (except for 9) IMHO is garbage, but I won't get into that XD. Anyways, why I enjoyed 6 so much was: 1. Characters - Probably the best redeeming quality of final fantasy 6 was that they created amazing characters. Every single character (main character anyways) had a story, a personality and fit together so well. 2. Story - Albeit nothing too original or out of the ordinary (in fact Star Wars/FF 6 anyone??? I dunno I see huge similarities) But the presentation was awesome, and the whole concept of the 2 worlds (like jon bon mentioned) where the first half of the game was pretty linear then the second half was completely non-linear was an awesome concept. And like I said the characters brought it all together beautifully. 3. Kefka - Yes I know, it's a character but I have to mention this. BEST VILLAIN. EVAR. Absolutely insane, and actually succeeds in becoming a god and destroying the world, y'know just because. And I'd like to mention about the game play, although nothing original, the idea that each character has their own specific abilities, etc. Adds a nice touch to the classic ATB system. All-in-all, it was really the story and presentation that did it for me, and luckily the game play was good enough to keep me interested. -
I agree with chief. Graphics/art isn't something you can easily lay out a manual for. I think they should have made a RPG Maker Xp tutorial as well. But I guess enterbrain assumes most people are using VX.
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they shouldn't be interfering with each other...hmm tbh I never actually tested it; I will look into this though and let you know EDIT: DERP I think I *Might* know what is wrong- try this: replace the first line with this. (or just add " < Game_Unit" to the end of the line.) class Game_Troop < Game_Unit if that doesn't work try this: class Game_Troop < Game_Unit def make_unique_names return end end
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Please no more about whether converting a project is illegal or not. I couldn't find anything in any of Enterbrain's policies explicitly stating anything about converting projects. But it doesn't mean Enterbrain will like it, but there is clearly no way to prove either side. I do not see any flaming, but the argument is beginning to get out of hand and is going nowhere. I didn't want to mention it again but I just wanted to state this so we can discuss the actual project. Thank you. @chief: While 400$ is a steep price, it doesn't make a difference to me, I never planned on commercially releasing anything as of yet and I think a majority of users will probably not be able to commercially release their games (due to using existing commercial game graphics, audio, etc.) IMO if someone REALLY wanted to make a commercial game I'd learn to make my own engine with a compiled language. Although I have nothing against people who do wish to try and sell their game, all the power to them if they feel their game will get buyers. Still, I am excited for this; it sounds like the improved rpg maker xp that is desperately needed. However you guys make the "window" class or equivalent, could you please make it default to NO margins :3 So I don't have to write my own window classes JUST to fix that?
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Once I have finished everything as promised...I think I am DEFINITELY gonna write a battle system script. One that is user-friendly (as in, easy to set up and get working) it will be a little while before I can start working on it, but in the meantime PM me with anything you would like to see in a future battle system script!
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Thanks bob423 :3 I appreciate that.
My plan was to make it compatible for both VX/XP. I just need to plan it out so I only have to write a couple extra scripts to get it on both platforms.
for the battlers; I was thinking of ways to make them easy to set up, although if you have any specific suggestions i'm all ears
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That's cool I signed up anyways; but perhaps it would be useful to check it out for anyone else who may want to vote without creating an account (although to me If someone cared enough to vote, they should care enough to signup...that's why I just signed up anyways) And I really like the idea of the members being able to have a project page :D that's a really cool feature!
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The poll wouldn't let me vote :( but I joined anyways! I believe the site has good potential, and I couldn't decide on which things to vote for...BUT I will explain on your forums rather than in here. I would be interested in helping with something, however atm I kinda busy. Perhaps if you still need help in the near future I will be more available :)
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RM VX adds letters to any multiple enemies...do you not want the letter to show ever? or just when they transform? either way: What I have done is simply modified the Game_Interpreter and Game_Troop classes to eliminate all "make_unique_names" method calls (which is the method that adds letters to the enemy names) Just put in materials section This should work, lemme know if there are any issues.
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Wow. It's times like these I am truly thankful to live where I do, the worst I worry about is shitty weather and brutal winters. I can't even imagine the feeling of not knowing where loved ones might be, and wondering whether they may be alive. I am very glad to hear your family is okay; and I hope you didn't lose anyone close to you. I am shocked that I didn't hear anything about this on the news at all. I don't follow it very much, but I usually hear it from my mom or other people who do. North American media has been too focused on Bin Laden's death. Let's just hope that's the end of it for a long time. That's a short period of time for 2 large scale earthquakes. I have still have the shivers from that video, something about seeing people truly distressed always shakes me up.
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:o Oh wow, I remember you mentioning an earthquake a lil bit ago, but didn't realize how serious it was! I'm glad you're okay though, that's the important part. Does NZ get earthquakes often? (sudden realization that I don't know much about the rest of the world) Also, school is more important than this website; So I wish you good luck!