Jump to content
New account registrations are disabed. This website is now an archive. Read more here.

kellessdee

Member
  • Content Count

    1,023
  • Joined

  • Last visited

  • Days Won

    26

Everything posted by kellessdee

  1. Very nice tutorial! Simple yet effective. :alright: Only suggestion is perhaps organize it and format it so it may be easier to read as a tutorial. If you wanted to really help showing a screenshot of the event code would help a lot...but it's not necessary you do a good job explaining. OR you should submit it to the Tutorial application marked made *cough*http://www.rmxpunlimited.net/component/tutorials/?view=category*cough* I dunno if he is gonna delete those ones or transfer them when the final version is made :D (please ignore the silly tutorials by me...read them if you want but they aren't serious, I was just testing the system like marked said to)
  2. has anyone ever gone to get a bandaid for a cut, and end up getting a nosebleed and bleeding in the first aid supplies? Then realized there were no bandaids left to begin with? LOL it was kinda funny; band-aid fail!

    1. Broken Messiah

      Broken Messiah

      thats was pretty derptastic

    2. kellessdee

      kellessdee

      lol derp di derp

  3. Thanks guys! I plan to be around for a long time, this is definitely one of the best forums I have ever been apart of! Everyone's so friendly. So you don't have to worry, you can only expect more from me as time goes on hehehe you'll never get rid of me
  4. Off to work :( Why do I always work on nice sunny days

    1. joman195

      joman195

      Because it's a secret government conspiracy to make everyone fat. They send you to work on sunny days that would be good to go outside and let you stay home on days when you won't feel like leaving the house.

    2. kellessdee

      kellessdee

      LOLOL best explanation. evar. Srsly, I have a new excuse for all the bad things in my life.

  5. Rpg maker xp? I am running windows 7 64 bit and use rpg maker xp and have use rpg maker vx. It should work just fine.
  6. Who's avatar is that bob ? (sorry couldn't resist, felt like changing it anyways :D)
  7. Don't take this the wrong way or anything, but I think the reason(possibly) that you haven't had any applicants are because: - You haven't specified an engine...I am assuming either rmvx or rmxp (although you say from scratch so that could be misunderstood) - There isn't THAT much info about the project: perhaps share a little bit of the story direction, features you want to have, design, etc. - It seems to be a very ambitious project. I am not saying that you can't do it, but I think there is a certain stigma with massive scale projects that they seem to fail often. Or even, maybe people aren't willing to dedicate that kind of time to this game (people sometimes get ADD and move from project to project) I am not sure if those are the exact reasons ( I can't speak for others) but I think you may attract more attention if you make this topic a little more "professional" and put a bit more information. I wouldn't mind helping out, however I do not have the time or ability to promise dedication to this project. I am working on a lot of projects as well as I am very ADD sometimes. Also, I am not sure I would necessarily want to be part of a commercial project. However, I will wish you luck and hopefully you can pull off managing a team this large.
  8. No problem :alright: I'm glad you like it!
  9. *facepalms* that makes so much sense replace the entire script with this one. lemme know if you get any errors
  10. Cool no problem! I'm glad I didn't make any more mistakes this time :sweatdrop: it could probably be prettier (by making the load file screen larger with more info) if you have any more issues or need me to change something let me know
  11. ugh my bad i got that backwards should be: @savefile_windows.dispose
  12. Oohhh my bad XD change line 108 (in my autosave script) dispose_item_windows to @windows_savefile.dispose I forgot to change that
  13. What error does it give you? Because there shouldn't be an error at line 81 in my script...or is it in another script that you get that error?
  14. Welcome, hope you stay lots a enjoy your stay :D are you currently working on anything in rpg maker xp (it says you use it :P)
  15. whoops missed a couple of spots XD
  16. Try this To use just call Autosave.trigger I also modified the menu system to not display the save option and loading will only draw one window. If you are using a custom menu system this probably will not work (the menu part). If you need me to make it save at specific times or want me to make the load screen fill the screen & display more info, let me know. Also let me know if it doesn't work
  17. kellessdee

    Ban

    banned for coming up with a more creative reason to ban someone
  18. Wow, after all these blurring attempts; I found an extension of many rgss classes (which includes blurring for bitmaps XD) will test out after work; if any scripters wanna check it out: http://www.hbgames.org/forums/viewtopic.php?t=9417 :D

    1. kellessdee

      kellessdee

      yes its old (which is why I am kinda upset I didn't find it sooner) and also, it actually works with sdk and regular scripts. To be honest I find a lot of the extra methods to be kinda useless in making an rpg maker game, however they have blurring (still need to test it) drawing circles, ellipses (i couldn't get my algorithms to work ;_;) which is mostly what I like about it...still need to look through all of it

    2. kellessdee

      kellessdee

      wow that was a long blab

    3. kellessdee

      kellessdee

      After skimming through all that...it is pretty much completely useless. Other than a couple of bitmap things they added. Oh well, I got what I was looking for anyways.

    4. Show next comments  102 more
  19. No prob, I'll definitely have to check it out! I am indeed canadian :P
  20. My brain totally had a time warp last night. Thanks for pointing this out marked :P

    1. Calamity

      Calamity

      Yo i joined the community :)

  21. Are you giving me permission to necropost? In seriousness it looks nice like a nice game leon(downloading). And back on topic: I have looked at your classes and you do a good job at teaching rgss! Scripting/Programming is a really hard subject to teach (to teach well anyways) so *props* or *high five* depending which one you prefer. Good luck to all those learning!
  22. Yea that's the one I am referring to! Since I have been looking into rgss 2 and I really wish I could use it! (well actually that's kind of a lie...I have recently been able to get rgss 2 to work in rmxp, although I would now have to write everything from scratch...which I actually plan on doing for me and my friends' project I am working on) The only issue with the one I made is that it isn't a TRUE blur and it only works for a still screen...I want to be able to blur any bitmaps in real-time, efficiently. And actually now that I think about it, I should really look into running .rb scripts from rmxp in that same way, I am pretty sure that would invoke the installed interpreter on the users system rather than the built-in interpreter... hmmmm My history with ruby/rgss, was that I attempted to learn rgss a long time ago (before I really knew anything about programming) and failed, then after properly learning how to program I learned ruby first, then after learning ruby I moved to rgss. Although there is still much for me to learn of course!
  23. Sweet! I like that idea. It is true a lot of game development engines/tools get left out of the mix, I think this could draw in a lot more users of all kinds of experience. And depending what engines are supported, some of the skills could be interchangeable..also it could introduce more engines that some people may end up liking better than rmxp. I have been thinking of actually switching to SDL with ruby bindings (only because I do not know C yet :/) Either way I think this is cool! You could always set up for specific engines to be supported, and also have an "Other" or general game support, for any engines that don't fall in the specific categories...or could that cause people to not realize where they should be posting a put their topics there(even though they don't belong)?
  24. This seems pretty cool! Me personally I like the 640 x 480 resolution. It's already hard enough to get the sprites to look nice at that resolution (I do not sprite, so I have to generally resize any sprites I get) I am assuming this doesn't stretch the screen it just resizes the window?
  25. Then go into the script "Scene_Map" and comment out lines 203, 204 & 206 # RPG::BGM.stop # RPG::BGS.stop # $game_system.battle_bgm.play Those lines stop the bgm and start the battle music Then go into the script "Scene_Battle" and comment out line 587 # RPG::BGM.stop if you DO NOT want the victory fanfare to play, comment out line 588 # $game_system.battle_end_me.play and lastly...Will you be restarting the game music through common events? Or is there no separate battle music? IF you will be either manually changing the music back, OR if there is no separate battle music comment out lines 590 & 591 # $game_temp.map_bgm.play # $game_temp.map_bgs.play as well as lines 208 & 209 # $game_temp.map_bgm.play # $game_temp.map_bgs.play lemme know if it works the way you want
×
×
  • Create New...