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kellessdee

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Everything posted by kellessdee

  1. An error such as that would mean you are missing some kind of picture file called "mapback" that belongs in the Pictures folder...did the place you get the script from link to any image files you need?
  2. I wish I could help you here man, not necessarily my forte...I haven't really done anything like this in a long time. Try messing with values and testing them out, you'll find a good balance eventually.
  3. kellessdee

    Ban

    banned because I am not quite sober
  4. I was a little bit inactive recently because I had a sudden urge to finish this menu :biggrin_002: so without further adieu XMB Style Menu System!!! WOOO aka psp/ps3 style menu... SCREENSHOTS INSTRUCTIONS TAKEN FROM SCRIPT: Hopefully that was clear enough for anyone who would like to use this menu system. Basically, put script above main, put files in correct folders (needs menu icons + backgrounds) Demo! Menu Script + Files VIDEO:(sorry, it's not very centered XD) http://www.youtube.com/watch?v=BiaqxhBG3o8 Nifty (however pointless) features: -Up to 10 save slots -Changed Title Screen -Changed Load Menu from title screen (and save menu from event call) -Party Rearranging! -Player can use their own backgrounds, script reads from Graphics/Pictures/back/ folder...however, do not let them delete the default background! (this will cause errors in trying to start up the game) Enjoy! Please let me know if you have any issues or find any bugs! This is technically beta unless it is bug-free. COMPATIBILITY ISSUES: -Any other full custom menu scripts -Possibly caterpillar scripts (depending on the script, rearranging the party MAY cause it to work funny) -SDK (it may work, it may not. it was not designed to work with SDK, so I do not expect it to) -Possibly any scripts that heavily modify pre-existing classes -Title Screen Scripts (if you are using a different title screen script, or wish to use the default, go to the end of the script and delete the entire "class Scene_Title" section) -Let me know if you run into any compatibility issues. EDIT: TOTALLY FORGOT: I would like to thank broken messiah for the idea :D It turned out to be a pretty intuitive (imo) rpg menu design EDIT2: Here is the psp style font I forgot to include XD http://www.weebly.com/uploads/7/1/5/7/7157063/sqr721n.ttf just install, and to use go the the script editor, open the main script right after "begin" type: Font.default_name = 'Square721 BT' Font.default_bold = true It deosn't HAVE to be bold, but that is what I did to get the look in the screenshots/video
  5. CMS script release in an hour or so. Just gotta put on the finishing touches.

  6. me too! (well I live in Canada...which up until becoming wannabe USA, we were wannabe Britain) My brother dislocated his collarbone playing rugby. After watching rugby, football seems like a wussy sport.
  7. I have never seen the show but this sounds pretty cool :alright: I would like to check this when it is released. also the idea of starter kits always excites me. I think the rmxp community needs more a variety of kits.
  8. Hayao Miyazaki marathon? ^__^

  9. Can't wait for dragon nest NA version :D *cmon acceptance for cbt*

  10. I really like the layout idea! Nothing wrong with the bars being all around the page, I kinda like that concept. Also becoming a general amateur game development community (well I guess technically it already is) could *hopefully* draw a crowd of game developers that use other engines, which would be cool as long as the rmxp crowd isn't alienated.
  11. my turn I don't like to keep things on my desktop for some reason
  12. kellessdee

    Ban

    banned for being bored
  13. Happy easter! I didn't get very much chocolate :(
  14. These are some pretty awesome drawings :alright: keep it up man ps. I am watching your live stream :D
  15. Yay @ holiday dinners minus the guests. Hiding in my room until I get told otherwise.

    1. Bob423

      Bob423

      hiding in your room? why? are you harry potter?

    2. kellessdee

      kellessdee

      hiding from the family, but I can't use magic, so i don't think i am as cool as harry potter

    3. Bob423

      Bob423

      being a wizard would be awesome. as long as a psycho snake man isn't trying to kill me. or anyone for that matter.

  16. Overall they look pretty nice! I'm not the greatest mapper, so I am not sure how much actual critique, but here goes: On the first map, I may suggest making the canopy a little less square. I know it's hard on a smaller map, and its pretty good, but the canopy feels to boxy imo. Your forest maps are pretty good, but I would suggest perhaps using a variety of types of trees. Also, with the outer maps (not towns) it seems like there could be a little more nature (like flowers and random scenery)..although it's hard to tell because most of them are zoomed out. I really like the town maps and inner maps!
  17. I tried to download...but both downloads link to the same file, and thus I still get the same error.
  18. Hate to double post but BOOK SCRIPT I made my own script, I think I made it a little easier to use; simply copy and paste above main. To use it simply go to the game folder, go into data and create a folder called Books and in that folder create one folder called Glossary and one folder called Tutorials. Then just create your glossary text files and tutorial text files, and place them in the corresponding folders (the script will read the files in these folders by name and display them if they are unlocked) To call the script, just use $scene = Scene_Book.new to unlock books, use Books.unlock('name') name is the name of the file without the extension (keep the name within single-quotes) Also, I added the ability (if you would like to) to use different file types...so for example say you didn't want players reading ahead, you can write the book text then save as a .dat file. then within the first part of the script change EXT = '.txt' to EXT = '.dat' and it will read the dat files rather than txt files. NOTE: The files won't be truly encrypted...players will still be able to reconvert the files to .txt, but most players will probably not realize it is that simple and just won't try to mess with the files. Tell me if there's any changes you need done
  19. Do you still need a new script or does this one work the way you would like it?
  20. kellessdee

    A few things

    In terms of the summon itself, then I believe bob has the right idea, just create sets of skills with long battle animations (that show the summon being summoned, attacking etc) If you want a junction style summon system it would be possible with some scripting (would the player assign summons inside the main menu?). And for the menus, it would be possible, are those 4 characters going to be the only 4 characters in the game? (it doesn't matter too much) and I am assuming aydes are the summons (scripting would be required to get "different" menu options to work properly)?
  21. IMO I do not think the rpg maker xp is the correct platform for mmorpgs. To create/sustain a proper, good mmo one would need stable servers, frequent updates and a large enough player base. Plus you would probably want a non-turnbased battle system and a lot of other things that rmxp isn't *that* efficient with. In my mind, creating one's own engine, getting a proper server and what not would probably be the better bet for creating an mmo. Although, if you wish to create one through rmxp, then all the power to you and good luck
  22. Cool I should be able to fix something up easily...Yesterday was my celebration day so I was non-existent and didn't do anything productive hehehe; tonight after work I will probably be staying up doing nothing so I will try to get the done for ye.
  23. kellessdee

    help

    Well, welcome to the forums :) Hopefully you'll be able to learn a lot while you are here. As for a direct answer to the battle system question: Completely changing the battle system in rmxp can take a lot of rewriting of default scripts, so it may be difficult to find someone to help you. However, there are a couple of pre-made real-time battle systems free to use for rmxp users (there are probably more): Blizzard's ABS : http://forum.chaos-project.com/index.php?topic=106.0 XAS ABS (I believe by Mog?) : http://picceta.1.forumer.com/a/rmxp-xas-abs_post11674.html That may be easier/faster than trying to request a full script form someone else. Hope this helps and hope you enjoy your stay
  24. I have to head off to work in a little bit, but if no one has answered by the time I am back, I should be able to put something together. It may take me a little bit, I would have to get rmvx's trial or at least the help manual to determine the differences in the pre-defined classes.
  25. Awesome this is my new happy place
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