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Everything posted by Kevin.ds
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LIAR !!
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Hey! so iv been thinking and came up with a small ideá for my project. Iam gonna make some npc's that will resemble the people here on this forum and named after them. For example iam gonna have an npc named Kiriashi that needs help with some top secret experiment he is working on called "photoshop" ( because he speaks about how cool photoshop is in rl) or something like that. So if you would like to participate leave a comment and let me know how you wanna look and/or a quest you would like to be involved with. Currently allowed to use in the game: Kiriashi,Marked,Dragon324,Bob423
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do i dare to say welcome.. :D hehe welcome to the site iam sure you will like it here
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Welcome ! looking forward to getting to know you better =)
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HUEHUEHUuheuuehuuehheuHEUEHUEHUhehuehheuehh haha... :D
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update: New character added "Felix Ace"
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nope , but iam trying to make my character look like him :P
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These are even better !! thanks man :D
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you are not in the chat... explain yourself mister ! *snaps ....*snaps ....sad face
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you should make each race get a specific item that cant be removed , and then have a conditional branch check for it. Meaning if it has the correct item it will change to that race :P
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what he said :P
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Squirell talisman on. @>change actor graphics:[Aluxes], 168-small10 0,,0 @>Text: wow the talisman turned you into a squirell Activate self switch A (Make this one be activated with self switch A) Squirell talisman off. @>contol switches: [0064: squirell talis on] = OFF @>change actor graphic: [Aluxes], alien3, 0,,0 deactivate self switch A
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np :P didnt even think about adding script lines to it haha kell is the man when it comes to that
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its pretty much the same thing i described if you have the right sprites. The reason you should make an event involving the player is so the camera follows the falling sprite. and if you dont want him to "walk down" put "direction fix" to in your case left or right , that way it wont move but still fall :P
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make a switch that turns of the common event before every dialouge and turn it back on after the dialouge :P
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you could make the cutscene the way you want and then lets say he falls from cliff make an event that does the following, 1.turn the "Trough" option ON for the player 2.(optional) change the speed of movement to how fast you want him to fall. 3. give him a few "walk down" to how far you want him to fall 4. turn change opacity to 0 so the player is no longer visible 5. change character graphic to the one you want flying up. 6 turn opacity back to 255 7. make the character move up 8. if you want the flying one to dissapear just turn opacity to 0 when it reaches the point u want it to dissapear
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Felix's Nightmare Demo Available!
Kevin.ds replied to NightmareFelix's topic in Early in Development
loved it ! -
its far from completed lol :D its already looking a little better
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listening to the greatest man alive.. Nobuo Uematsu
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bump
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most guaranteed thing this year !
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I got your animations :D , but if you can edit some sprites and make some new combat animations ( battlers attacking etc ) i would be happy to work with you
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cool let me know what you can provide and ill be happy to have you :D
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yea sorry about that :P i disconnected and didnt know it was posted. Thanks =) lol there are some things i just cant seem to manage , like animations and sprite making:D