-
Content Count
383 -
Joined
-
Last visited
-
Days Won
19
Content Type
Profiles
Forums
Blogs
Downloads
Calendar
Gallery
Everything posted by ForeverZer0
-
RGSS doesn't support seeking or even getting the current position of playback, which really sucks. I remember there was a script back in the day someone made that kinda gave the functionality of it, but it was bugged to say the least, and I don't know if it had the accuracy you are looking for, One idea you could do, although it is a bit of a pain in the ass, is use Win32API to make calls to the media player using all the "mci_sendstring" functions. I made a pretty good MCI player in C# before, but I dunno how it would work with Win32API using Ruby. Aside from that, the only really viable option I can think of is timing the exact frame the song needs changed at, and using the normal calls, which is totally meh.
-
Failed to obtain a trial serial number from nTitles server
ForeverZer0 replied to Polraudio's question in Support
The reg key is just for enabling activation while offline, it is not a crack or anything that actually activates it. Being a pirated copy has nothing to do with the ntitles error, its more or less an oversight by Protexis that causes an error if the game is not registered and not online. It doesn't even let you get to the activation screen before crashing. -
The methods need changed like this: First, the config section... def self.stage_graphics(item_id, stage) return case item_id when 1 # Plant 9 case stage when 0 then ['Plants1', 1, 1] when 1 then ['Plants1', 2, 3] when 2 then ['Plants1', 2, 1] when 3 then ['Plants1', 4, 2] when 4 then ['Plants1', 2, 4] end when 10 case stage when 0 then ['Plants1', 1, 1] when 1 then ['Plants1', 2, 3] when 2 then ['Plants1', 2, 1] when 3 then ['Plants1', 4, 2] when 4 then ['Plants1', 2, 4] end when 11 case stage when 0 then ['Plants1', 1, 1] when 1 then ['Plants1', 2, 3] when 2 then ['Plants1', 2, 1] when 3 then ['Plants1', 4, 2] when 4 then ['Plants1', 2, 4] end when 12 case stage when 0 then ['Plants1', 1, 1] when 1 then ['Plants1', 2, 3] when 2 then ['Plants1', 2, 1] when 3 then ['Plants1', 4, 2] when 4 then ['Plants1', 2, 4] end end end And next the method that calls it... def change_graphic(final) # Set local variable to this plant's event event = $game_map.events[@id] data = final ? Garden.final_graphic(@produce) : Garden.stage_graphics(@produce, @stage) # Apply graphical change by simply altering event's stance and source event.character_name = data[0] event.direction = (2 * data[2]) event.pattern = (data[1] - 1) event.refresh end
-
# Stage 1# Stage 1# Stage 1 def self.stage_graphics(stage) return case stage when 2,0 then ['PotatoPlant', 1, 1] when 2,1 then ['PotatoPlant', 1, 2] when 2,2 then ['PotatoPlant', 1, 3] when 3,0 then ['TomatoPlant', 1, 3] when 3,1 then ['TomatoPlant', 1, 2] when 3,2 then ['TomatoPlant', 1, 3] end end This syntax will not work properly. For the first case, it is the same as if 2 or 0, in the second its 2 or 1, etc., etc. If the ID is 2, it will always be the first case, since it fulfills the condition, the second or third cases are never even checked. The method need modified to check two separate cases: First the ID of the final graphic to determine the plant, then a second based off the stage of growth. The original version actually had this function, but I found it more of a pain in the ass than something that would actually be utilized fully, and it would be more of a burden to average users who did not want to come up with hundreds of different graphics so that every plant had unique growth stages. To answer your question, modify the method to supply 2 arguments: item_id, and stage, and call it accordingly. It will look something like this: def self.stage_graphics(item_id, stage) return case item_id when 1 # Item 1 case stage when 0 then ['FILENAME', X, Y] # Stage 1 when 1 then ['FILENAME', X, Y] # Stage 2 # etc, etc end when 2 # Item 2 case stage when 0 then ['FILENAME', X, Y] # Stage 1 when 1 then ['FILENAME', X, Y] # Stage 2 # etc, etc end end end
-
Demo link is down due to a 3-day suspension from Dropbox for high traffic (I have an upload of "Pandora's Box" that is nearly 4 GB and is a popular download apparently). Either way, to answer your question, that proper configuration for that section is to define the graphic only. Since character sprites consist of a 4 x 4 grid, and you will obviously only want to use one. It goes like this: ['Name of character file', X-coord, Y-coord] I did my best to draw a simple little ASCII grid in the script, but maybe this will help: For example, if you wanted to use a Aluxes a plant graphic, specifically the graphic in the second row, and the third column, it would like this: (Lets pretend the "result" item of Aluxes is item with ID of 4) For the final graphic, when he is "ripe" and ready to pick... when 4 then ['001-Fighter01', 2, 3]
-
I imagine you mean more the timer part more than just flipping the switch. http://pastebin.com/05i0aqzu Here's a little demo for it. http://dl.dropbox.com/u/20787370/Scripts/Incremental%20Wait%20Timers/Incremental%20Wait%20Timers.zip
-
-
If that fixes it, then you have something wrong with your PC, not the game.
-
And if that don't work, you can always just slip her a roofie.
-
I may be misreading what you wrote, but "squeezed the cancel button at any time to enter the menu" doesn't make sense. You use the cancel button to EXIT a menu, not go into it. And how did you leave the game window in the first place if the cancel button is not working?
-
Actually yes, Twb6543 altered the script and made a single seed variation. It can be found here.
-
What might cause a game to not recongize additions to the weapon database?
ForeverZer0 replied to zankokunoyami's question in Support
The $data#### variables are independent of saved data. They are loaded the same way if a game is loaded or started new. That is unless the title scene was changed or skipped. -
What might cause a game to not recongize additions to the weapon database?
ForeverZer0 replied to zankokunoyami's question in Support
Do you have some type of custom title script? It would help to know what scripts you are using, since it would be better to fix a bug than to make a cheap override it, which could cause problems of its own. I don't understand how it is only weapons, and not anything else that it does this with. Either way, if all you want is a fix, use this script call: $data_weapons = load_data('Data/Weapons.rxdata') -
forum.chaos-project.com/index.php/topic,11338.0.html
-
We should kill sick people.
ForeverZer0 replied to Noob Saibot's topic in Debate and Mature Discussion
Yes, these are the horrors of becoming a mature adult. Don't worry though, as long as there are normal people that vote too (there are more than what TV, media, etc. implies), we will not start killing sick people so that more animals might live. -
We should kill sick people.
ForeverZer0 replied to Noob Saibot's topic in Debate and Mature Discussion
There's over 7 billion people in the world. Don't let one random chick on the internet who's opinion doesn't really matter get you upset. She and her loud, naive thoughts aren't worth it. -
We should kill sick people.
ForeverZer0 replied to Noob Saibot's topic in Debate and Mature Discussion
U.S. health care is NOT paid in taxes across the board. Yes, there is a welfare system that pays health care, Medicare, as well as other programs, but the vast majority of people pay for their own health care through their insurance. Most people are not born with diabetes, although genetics play a much larger rule in developing it than lifestyle. Type 1 is usually developed during childhood years, while Type 2, the more prevalent form of Diabetes, develops during adulthood. -
We should kill sick people.
ForeverZer0 replied to Noob Saibot's topic in Debate and Mature Discussion
I think it is a bad point, and that's coming from a hardcore advocate of each person getting what they earned themselves, and having nothing but contempt for government handouts to the undeserving. Aside from being born with a condition that requires special health care, pretty much any sort of disease or anything can be attributed to a lifestyle choice, so you can't pick and choose who is more deserving or not. If someone eats too much sugar, and they develop diabetes, knowing that increases the risk, what makes them more deserving than someone who smokes, knowing that smoking increases the chances of lung cancer? Who decides what people and lifestyle choices are acceptable and not? Its a fine line, and there is no set of rules that would not leave gaping wholes for people to fall through the cracks. That point aside, I am unaware of health care conditions in Australia, but tax-dollars are not paying for people's chemo-treatment and organ transplants left and right in the U.S., hence we have people protesting health care costs and pushing for government funded health care so that people can afford to have these things for "free". All in all, I disagree with nearly everything she says, and I'm with Marked, she seems to be a troll. A misguided and sincere one, but nonetheless, a troll. -
To be completely honest, this site's performance is rather poor (relatively speaking). I was actually going to pose the question to you the other day. I am using Opera as a browser if that offers any insight, though I experience the same with Firefox. On average, the pages load rather slowly, about 3-5 seconds to even show anything. I often experience error with scripts when going to make a post, and I am forced to hold CTRL while clicking the post button, which opens it in another window, but at least makes it so the post actually goes through Usually once or twice a week when I visit, I am greeted with an error saying their is a problem with the database. The only solution I have found is to try back a few hours later. Resetting the router and changing my IP do not seem to have any effect. Having the BB code parsed in the reply box makes editing a post a complete pain in the ass, although this is more of a personal bitch than an actual error.
-
I have done the same, on XP, Vista, and 7, both 32 and 64 variations of each (except XP, that was only 32-bit). Here is the exact installer I use: http://dl.dropbox.com/u/20787370/RMXP/RPG%20Maker%20XP.zip It is unmodified, just a slightly older version than I believe Enterbrain has as the main download on their site. As far as gameplay and the actual program goes, there is absolutely no change. Use that, and follow what I did in the video EXACTLY.
-
Game Master enters RMXP Unlimited!
ForeverZer0 replied to Ocarina of Time's topic in Introductions and Farewells
Seems legit. -
1. Nobody bothers with varied .zip compression levels. If they want it stronger, they use a different compression, like .rar or .7z.2. The above mentioned file was not zipped in any special format. It is a "normal" zip, and one that WinXP DOES unzip by default3. As I stated, I recommend a different compression program, I was just saying that the format was not the problem.
-
RPG Maker VX ACE trial released - direct download here
ForeverZer0 replied to Marked's topic in Announcements & News
That's what I said in the second sentence of my previous post. It is not irrelevant, because I, like the majority of RPG Maker users, have no ambitions of releasing a game built with it. I simply use it for the fun of creating things, scripting, etc. I just use it to pass time, which it does well for me. Using the registry trick, I can legally do it and no one CAN do anything about, as opposed to my normal illegally doing it and no one caring enough to do anything about it. Very subtle these things, lol. :) All in all, its just one more way to rip Enterbrain off. When it comes to getting an RM game for free, its just a matter of picking your preferred exploit, of which there are many. People will either choose to be honest and pay for it, or they will choose to use it "in a manner that contradicts the EULA", which I know every one loses sleep over from the guilt of doing. -
WinXP natively supports .ZIP format, you don't even need 7-zip (although you SHOULD have 7-zip because it kicks ass, and everybody uses it). Did you try simply double-clicking the file, and drag-dropping the folder within somewhere else?
-
RPG Maker VX ACE trial released - direct download here
ForeverZer0 replied to Marked's topic in Announcements & News
You don't even need to look up the EULA, its part of the installation, and I read it prior to making my original post. The only thing you cannot that is against the guidelines is to distribute the game if you don't have a license. Enterbrain has no authority, nor an right to forbid someone from modifying their own registry. The registry is part of Windows, not part of the software, and is independent of Enterbrain in every regard. Microsoft allows altering of the registry, it is no way against their EULA, that's why the include a registry editor when you purchase it, and it becomes your property. The registry is full of MY files, and I will change them as I see fit. I have no worries of legal repercussions, since there are none. Anyone who has any evidence to the contrary, I would love to hear it. No one is forcing Enterbrain to use my registry at all. They could easily have used another method of checking if the file was registered. The fact that they are incompetent at even trying to hide anything and making it easy for any idiot to understand simply by looking at it is not my responsibility. They produce the software, and it is in their interest to protect it better than any n00b programmer with 0 experience would have known better than.