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Everything posted by Arkbennett
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The answer to your problem is what Crimson stated at the bottom of her reply. Uncheck 'Intialize" in the add/remove party member box. That is why it isn't storing Agumon's information. To transfer over Agumon's Level to Greymon, a script isn't neccessary. Simply store Agumon's level in a Variable. Then create another command that subtracts that Variable by 1. Then another that Increases Greymon's level by said variable instead of putting in an integer.
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Sounds like you've been running into all kinds of technical difficulties. Hope all is well. If you need a Tester for your game, someone that can help critique it or something. I'm willing to help out. Keep up the work.
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-Starcraft II -EVE Online -Deus Ex: Human Revolution (Trying to Platinum it) -P4 Arena Crossfire looks kinda like Counter Strike.
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Google, bro. Can't beat it.
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Your talking about an "Enemy Level Up" script. Hope this link is what you are looking for.
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I'm somewhat inclined to agree with Chief.
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It wouldn't haven mattered, RGSS1 only applies to XP. And this is in the RPG Maker XP category. Noah918, I'm sorry you aren't having any luck with your script request. I assume you are asking for an After Shadow effect like this. While I do not have or know of a script that applies this effect, I do know how to Event it. Let me know if you are interested. Nevermind, that script that Kevin posted works for any event, and not just the player it seems.
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[RMVX]Sanctuary: Innermost Feelings
Arkbennett replied to Broken Messiah's topic in Established Games
I didn't know what it was. I was afraid to use it because it reminded me of an ability a Dark Knight used from FFX-2. Perhaps you should give more instruction. I found that lacking. And it is no problem. I'm just trying to help the community. Anyways. I went ahead and booted up the game again and completed it with your instruction. -I noticed that "Load" function has the wrong Index number it returns to, it highlights Save instead of Load. -I'm sure you already knew, but the World Maps song is missing, the game kept telling me so. Also, I kept hearing an audio loop saying "Final Mission". -I don't think Tori ever introduced herself. That said, having the sign up sheet outside of the building instead of next to Tori seems impractical. -Why Team Genesis? I think you should use this as an opportunity to reveal more of Horo's and other party members character by suggestions they give. -Using the Revolver gives me a "No Animation Message" which I'm sure you also know. -I don't know if it was the Day or Night Script or what, but during the special Horo surprise in the Tournament, everything was dark. It was hard to enjoy the sequence. That said, the fact that the game froze afterwards also put a damper on the whole sequence. The reason may be relevant to Horo's -178 health by the end of the game. -
[RMVX]Sanctuary: Innermost Feelings
Arkbennett replied to Broken Messiah's topic in Established Games
Ok, to tackle your concerns. Storyline Flow: In my experience.. When I read the PVP sign in the woods at the beginning, I assumed all the NPCs on the map were enemes. So I was afraid to approach Theo (Not realizing that he was the guy looking for), and ended up dying 4 times by random battles before I talked to him. After that everything flew pretty well. But when they (Your party) wanted to go to the City, I don't remember them referring to it as Genesis, I only assumed I had to go there because it was the only place I hadn't yet gone to. Difficulty: This was the thing I felt needed the most work on. When I was in the woods at the beginning, I was getting killed off a fair amount. What bothers me more is you have some basic Slime enemies I can easily trample, then I turn around and battle an enemy party of 4. Game Over. The beginning should have a more consistent difficulty I went to Liber pass and had to level grind a bit (Too early IMO). Since I enjoyed the battle system I soldiered on, normally I would have quit. When I got to the cavern and the party was forced to split up the enemies annoyed me. When I attempted to battle them I kept running into "Resist". Horo had only physical attacks so I had to keep escaping. Back onto difficulty, my Yukino really had no troubles though. I boosted her Spirit by 6+ points and bought accomodating equipment and she burned through everything with Mazio. Every battle I ran into I really depended on her, Theo and Horo were just kind of there to keep her healthy and cheer her on. I've played Persona 3 and 4, their Physical attack had Elements (Strike, Slash, and Pierce). It seems that all of your physical abilities only have one Element (I didn't test that theory to much though). Since I designated Horo to be a Physical Fighter, he was useless at least 40% of the time. Overall. I felt the difficulty didn't accomodate the player at the beginning of the game, but I found a way to abuse the battle system and cut through everything. I even defeated Igneel in like.. Three turns. Third Concern: I never really found myself in a situation that a little exploring didn't help. You did good on this part, assuming that after you talk to that dude at the bar, there is nothing left to do in the Demo. I had no idea where to go. Now, there are some things I would like to point out. -It's annoying that my new party members never have any active skills already set, especially with Yukino boss fight. -I ocassionally got nameless items after battles. You should check into that. -Some of the grammar is messed up, it is more frequent during the experience screen when you characters do their battle chants. -I found the Day and Night system annoying. It doesn't even make sense on some parts, like when Horo stayed with his mother, we left on our adventure at 1AM.. -Theo was kind of useless. He was good as a healer at first, but once I could assign that task to someone else, he just blended in the background. His highest stat is speed and there isn't really any significant use for that, besides the very rare occurence that he got to attack twice. Anyway. That is all I can think of. It was a fun game and I like the concept. -
[RMVX]Sanctuary: Innermost Feelings
Arkbennett replied to Broken Messiah's topic in Established Games
I'm playing the game, I just haven't beaten it yet. I will update this post when I am finished. -
..Or just kick his ass for allowing this ridiculous story to persist.
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Learn to be defensive first before being aggressive. There is no need to cut off infront of someone if you can wait the 5 extra seconds for them to pass. If you do everything by the book and pay attention to the drivers surrounding you, you will be safe. When I took Drivers Ed I was super nervous and the teacher was impatient with me. But I always put safety first and drove 5 miles under the speed limit, the teacher complained about it but I didn't care. A good driver is a defensive one.
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The prologue, I'm just not a fan of the whole god jealousy thing, etc, etc. I can't cite a source, but it feels overdone. That is my opinion. That does not mean that I think it will be bad. Sometimes simple concepts can be made really good. I'm interested in the second half of the prologue (Maybe I should have said that originally) with the world being divided. Why was the book split into pieces though? I just think that if the book was as important as your story implies The Church of Anu would have kept it intact.
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I'm not a fan of the storyline. But something draws me to the main character. He sounds like a likeable fellow. The Mining Town looks great. Some may say it lacks detail, but I think the geography is excellent. When can we expect a demo?
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@Ecowolfsteen It was trash. Beware. @Enigma Yes, that was a rumor that got debunked. I can't find the article, but I remember reading one where Tetsuya Nomura basically said they are done with KH games until KHIII comes out, but they aren't working on that until they finish vsXIII (But as I type that out, it seems almost to good to be true. Square Enix not brand spamming SOMETHING? That is impossebru!).
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Welcome to the party. Pants. Off. Now.
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Beyond+Last of Us+Watch Dogs = Awesome I'm interested in Pikmin 3. Microsoft was a joke. Spellbook is a terrible, terrible idea.
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Oh. That's right, I'm 20+ too! Damn. When did I stop being a teen? Hrm.. I concur Jon Bon. It is nice to see some buddehs working together on a project. While I respect your creativity and also enjoyed Triple Triad, I feel like adding it would be too gimmicky. A script can be cool and sound like a good idea in term of funtionality and gameplay, but that doesn't mean you should add it. I remember the first time I discovered scripts, I added all kinds of things: Day/Night with Clock, Alchemy, Lighting, FF7 Custom Menu, etc. It was like mixing cake batter and adding all kinds of unrelated shit, "Oh hey! Brocolli, Pepper, and Jell-O would definately make some banging batter!" No, no it won't. It will taste bitter and have jacked up consistency and texture, deviating from my original idea of yummy cake.
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Good morning to you, my newfound friends!
Arkbennett replied to TrollerBlader's topic in Introductions and Farewells
Welcome. It's a decent map for a beginner. But I feel like the terrain is a little sloppy and some of the details do not make sense too me. Why is that well there? Ha, ha. -
I think a friend told me Vesperia was one of the weaker ones. Abyss and Symphonia were good. Graces was pretty decent as well. They say Xilia is supposed to be pretty awesome. Just the name and the title screen look similar. Anyways. I may DL and play your game. Should I, BE afraid! I will be and overly critical asshole.. For your benefit of course.
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Even. Better.
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So is this a fan spin-off of the Tales Of.. series?
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Glad to see you didn't get hit by a truck.
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Welcome to the party; lose your pants.
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Man. A week late to the party, but this is complete balogna. I would go into obvious detail. But it isn't worth.