Awww good old memories...
anyway, um, In order to make that script work for the Skill window, you should make sure that it refers to Scene_Skill instead of Scene_Menu. Copy and paste this script above the one called Main
class Window_Base < Window
alias :zahraa_skill_init :initialize unless $@
def initialize(*args, &block)
zahraa_skill_init(*args, &block)
skill_opacity?
end
def skill_opacity?
return unless $scene.is_a?(Scene_Skill)
self.back_opacity = 160
self.opacity = 160
end
end
class Scene_Skill
alias :zahraa_main_map :main
def main
@background = Spriteset_Map.new
zahraa_main_map
@background.dispose
end
end
And for the second thing, First change the variable called @column_max in Window_Skill from 2 to 1. Then go to the section called Draw Item. You will see two lines:
x = 1 + index % 2 * (155 + 32)
y = index / 2 * 32
Change them to this:
x = index
y = index * 32
That's it.
Have a nice day!