formlesstree4
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Everything posted by formlesstree4
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Bans joey for not having a legitimate ban.
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Cartoon Network became bad. Nuff said....they're gone downhill in the last decade from when it used to air freakin bugs bunny cartoons! Bugs Bunny for gods sake! :blink:
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Taking Feature Requests for version 1.3, since all I got to go on is more color choices......
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I ban Kiriashi because he lost the game. Oh hell...I did to :(
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Version 1.2 is now released. Release Notes: Version 1.2: Added Custom Cursor Ability. If no cursor is specified, it will use the system default. Made Icons optional, will use program default if no icon is found. Added [khaki] color option. Along with additions, menu system coding was improved for error detection, but not by much. Download: http://www.mediafire.com/?zhdmyzjzgjc
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Wait...I'm popular too? *gasp* No, wait...never mind :(
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4.5 doesn't have an offline version, just the organizer...and frankly, 4.5 isn't very friendly with non-internet users. We're hoping to make 5.0 much more friendly in that department.
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Glad you enjoy it. Adding a new feature soon to have customizable cursors too. Figured why not, everything else is already modifiable. If you guys have issues with it or problems, make sure you are using Framework 2.0, that's what its compiled to...or should be. Might take feature requests soon, don't know. Also planning for a whole array of color support since vb.net supports 132 different colors by default. Not going to allow you to use 132 different colors because frankly, I don't want to have to setup detections for 132 different colors twice >.> Hopefully this gets some use and isn't too confusing to use.
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Version 1.1 Download Link: http://www.mediafire.com/?kktmyizymxz Release notes: Version 1.1: Support for the following tags in both Game Names and Game descriptions: [b] - Bold [i] - Italics [red] - Red [orange] - Orange [yellow] - Yellow [green] - Green [blue] - Blue [purple] - Purple You can use up to two tags, one color, and one font modifier (Bold or Italics). Using multiple might have unwanted effects in the program, or wrong colors being displayed. Added ability to change all Form Icons via the Files\FormIcons directory. Changing the .ico file of the appropriate form enables users to have their own customized Icon. Version 1.0: First Version Released
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Excuse the double post. Updates for version 1.1: Supports following BBC Style Coding for Game Names: Bold: Italics: Colors: [red], [orange], [yellow], [green], [blue], [purple] Will add more color support in future. EDIT New Feature: Changing the Form Icons in the top left hand side is also available. It is under Files\FormIcons All that's required is that its an .ico file (Icon file). Version 1.1 will be released soon...more options will be available soon.
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I know, I was just saying since I'd been here. I've seen 2.0, and I don't believe you did 2.0...Can't really remember, but I don't think 2.0 had any Graphics in it...
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Simple Menu System Version: 1.0 Developed by: formlesstree4 Idea and Original Program developed by: Nisage The SMS is as it states: A simple way to categorize your games. The System has a maximum of 6 games per menu system. The way it is designed is to accept input from several text files. The Directory Structure is rather simple. The key to the whole program is inside the "Files" directory. Now don't get overwhelmed by this Image. It contains the directory structure for each text file. If a text file is missing, right now in version 1, the program will completely error out and go nuts. Inside the btns directory, are text files that control the text for this form: The text files manipulate the button text, for personalized buttons of a limited size. Sorry for limitations, but the system isn't THAT modifyable. Inside the descriptions directory are more text files that control the following: You can control your game description information here. It has no size limit, as the control auto word wraps everything and makes it look nice and stuff. The directory "exe_locations" will point to the path of Game.exe. More on this will be explained later. The directory "frm" controls the form titles. Each form has a specific title to it. These text files control those titles. GameData is where YOUR games go. Let's say you have a game called "Mississippi Fishing". The directory structure would go: "GameData\Mississippi Fishing". Now, under exe_locations, you'd modify a text file to the following: "GameData\Mississippi Fishing\Game.exe". The Directory "GameNames" has text files that control the following text: The Directory "images" is just the picture for your game. Controls obviously the picturebox: If you have ANY questions, please PM me. I'll be posting a video tutorial (hopefully) soon on how to do this if these instructions aren't clear enough. Download Link: http://www.mediafire.com/?nue2cztnznm
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Chief supplied our Graphics for 4.5, and the soon to (hopefully) be released 5.0
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Right now, I'm away from my compiling computer, which has Visual Studio installed, so currently, RMXPirate has the code and the ability to compile right now. So its up to him if he wants to release an Alpha. I do know there is one feature he's working on at the moment...so he may release it when he's done.
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Hey guys, some bad stuff has happened in real life for me recently, so I haven't even looked at Scrive in 48 or so hours. I don't know if we're going to release an Alpha soon or not, but 5.0 production (at least on my end) has abruptly stopped. I'm hoping that eventually, stuff will simmer down for me, but no guarantees. I'm hoping to release 5.0 completed at the end of June, and only release minor bug fixes after that. If you have any questions, feel free to PM me, but don't expect an answer for sometime.
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When you download Scrive 4.5 Release 4, you might notice something different. The Organizer is no longer part of the program! It is its own separate program, which means I can release the source code to you guys, meaning you can compile your own version of the Organizer! Now, we do have a few rules about the source code: 1. The source code must be distributed with any Compiled release you make. 2. Original Credit for the Organizer must go to: 2a. formlesstree4(me): For the Coding 2b. RMXPirate: For the GUI The Source Code is free for anyone to use or examine. I hope to inspire some people to help out with Scrive, or gather more users. Maybe one day we'll release the source of Scrive 4.5, you guys would love that :) Anyway, download links! Compiled Binary: http://rpgmakersforum.com/Scrive/Organizer...5_Organizer.rar Source Code: http://rpgmakersforum.com/Scrive/Organizer...izer_Source.zip
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Bans Kiriashi for spelling ban "bann", and for blacklisting poor Dr. Weavil's IP.
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So get this. I get home, and do my work, and at 11:30pm (less than 20 minutes ago), I realize two things: 1. I lost my $130 dollar calculator 2. I lost my 8GB flash drive that had over half a years worth of work on it. I raged like no f**king other just now. My room is a mess, and my mother is pissed at me. She wonders why I don't tell her when sh*t like this happens, it's because she f**king yells at me for sh*t I already beat myself up for. I have a clue where my flash drive might be, but I also hope my calculator is spared by a teacher. So yeah, I think I'm going either retarded or stupid. Sh*t, I'd forget my d*mn head if it wasn't on my f**king shoulders. Now that I am (Hopefully) done raging, I'm going to go rip my pillow to shreds, and pray to God my sh*t's there tomorrow.
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As long as its not spicy, then I'll inhale it.
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Bans Weavil for being trapped in a my computer. Get out!
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One of the most creative book series I've read...and actually enjoyed (wasn't much of a LOTR fan). It's really cool to read actually. I forgot about the movie, it was pretty terrible.
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Sorry for the slow updates. I have fallen ill, running fevers ranging from 99.1 up to 102.0, so work on Scrive has been limited. So far, 5.0 is in alpha stages, but appears to run just fine. Possibly a release eventually. Also, Scrive Organizer and Scrive are separate programs. Scrive Organizer will run on Scrive 4.5's engine still, so no changes to it. 5.0 has been completely redesigned from the ground up, both in GUI and in codebase. We now have a beta of a MySQL handler courtesy of a friend of mine. We were up till 2am working on it, but it does work and is pretty fast. Our Data Access Layers for both online and offline have been completed, but are initiated at runtime, so startup time is roughly 5 or so seconds on my machine, but its heavily fragmented. Program is also vista compatible. Introduced to 5.0 is the new Scrive Offline database. It's an access database file, much like the organizer that is kept constantly updated by us. It's a measure so if your internet is out, Scrive won't error and throw you out. All these features will (eventually) be explained in a video I'll upload to youtube. Scrive Organizer's SQL Query bug will also be fixed to prevent faulty errors. If you have any questions, don't hesitate to PM/email me. Also note that the bug reporting features in 4.5 are down due to not having a server, as well as update checking. Bear with us, soon 5.0 alpha will be out!
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All we need now is just a MySQL server with remote connection capabilities, and a way to host files, typically MSI's, zips, rars, and txt files.
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Scrive's data server is gone. Apparently, no money for payments. Until further notice, Scrive will not work. It will error on you every step until you get into the organizer. We're looking for a host to redirect traffic to, but don't hold your breath. Scrive Organizer will be released soon, and so will a beta of Scrive Offline. We'll get the online back up soon, but I don't know when. If you can help us out here, please let us know.
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We went really off topic here...keep it to legal software??