Leon
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Everything posted by Leon
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Anyone willing to help me out with advanced RGSS?
Leon replied to ixlovexthexdead's question in Support
What exactly do you want to learn? I mean, if you know the basics of how to use modules, classes, and methods, you should be able to do practically anything. Tell me in detail what you are looking to learn, andI shall teach; so long as you promise to make scripts for those who need them and not hog all the knowledge. ;) -
I'm here 9/10 days, as able. The only reason i do not post is simply because i have nothign to post about. However, i would like those who haven't used a script here to step forward. I just want to know why, and if I should start writing more public scripts...
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Welcome back. Seems since I started coming back and getting back into certain circles, the site has picked up some. Good thing, too.
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Yeha, he has his hand on a lot of projects; so we can expect great things. In fact, i guarentee that my line about 'short projects' won't be a lie. Just have to give it time.
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Recruiting Demo Tests for Ishtar Chronicles 3!!
Leon replied to Jesse66126's topic in Early in Development
You should link to the other post. -
Ok, let me try some constructive critisizm here: You may want to make the mapping more... of a feature. You have a long stone brick wall in the middle of nowhere with nothing around. From what I can gather, that is a cliff above a barren wasteland; but even wastelands have stuff on the ground. Also, the cliff needs to be more... eratic. Nature is spontaneous, not a straight wall. You may also want to look at Dube's AMS. It will help with your messages; with features like letter by letter, name box, and you can also have larger face graphics, cause these ones are harder to see... Another thing to consider is when two people are together in a cutscene, they are rarely 'together'. you may want to not have the king appear 'out of nowhere'. People also move around more when talking to eachother. Especially when walking or entering a new area. As for your characters, I loved how you gave them each their own personality. That is a hard thing to find in a game. I've made 3-4 openings to games; each progressively better, but the characters were never as developed as the ones here.
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[teasing]Always depressing, Marked.[/teasing] The only reason it has gone downhill is a general lack of interest in RmXP for everyone. not just our members. Every site is slowing; and it is inevitable. However, the engine runs in cycles. People will come back into it, and check if this site is still around; trust me. I, myself dropped it for a good 4 months... [hint]but maybe I'll be able to spit something out of my hard drive that people can enjoy in about 4-5 months; pending on how things go..[/hint]
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Open the Game.ini file, (Configuration Settings) and check which .dll file it is using. example: Library=RGSS102E.dll Then, go into C:/WINDOWS/System32 and make sure you have that right .dll file. (That is what it is for XP, i dont know about vista) IF you do, make sure you are opening it with the right version of RPG Maker (The legal version). Opening it with a different version of RPG Maker (a higher version) is what causes this error, usually.
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First off, do not bump for atleast 24 hours; that is common courtesy. Second, you must supply MUCH more info before anyone can help you.
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I've spent amany hours on this subject. If you have 2 Iron Swords of the same ID, changing 1 changes both. You must find a way to make each weapon individual. This sounds easy, but isn't. If you take up scripting and find a decent way of doing this, let me know.
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With what little you have provided, very few, if any, people will try your game. I recommend a set up like this one to get the ball rolling. It will allow you to reveal much about the game, but still keep many secrets. Sort of like the back of a game case, really.
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It's also a matter of interest, atleast for me. You see, unless there is something for me to say, I won't speak up. here lately, nothing on teh site has prompt a response from me; else by now, there would have been a reply from me.
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Yep. But when i originally started this topic, it was based on NES and SNES; however, when you think about it.. the PS and N64 now can be considered 'retro', i do suppose
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Was there really a retro game that would allow that? i'm not sure about it... If so, i'd like to know.
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The music was wonderful. And you know, perhaps we should define 'retro'. Even when you think of it, i believe FFVII is over 10 years old.
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What, praytell, would you find to be the most appealing thing of retro-RPGs? There are many aspects to consider: Simplicity of the menu Level-skill learning Different character classes And this just names a FEW different aspects. Now, my question to everyone is; what is everyone's favorite aspect; so debate this away, and we'll see. I personally love the original Dragon Warrior, Wizardry, and other similar dungeon crawlers. The way to gain skills was simple: Level. Further, everything was easy... until a boss.
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With the first one, you use the script command, then use the conditional branch. Such as: Script Command: (The code i showed) Conditional Branch comparing variable 1 with X; X being the level you want the party's average at.
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If you want an average based on the party's level, use this in a 'Script...' event: a = 0 for i in 0...$game_party.actors.size a += $game_party.actors[i].level end b = $game_party.actors.size $game_variables[1] = a / b And this will set your party's average level in variable 1. Granted, you want to use this code snippet right before checking the variable. Now, if you want just a particular actor, you go to the fourth tab of the conditional branch, select 'script', and put this in: $game_actors[x].level >= y TO use this, x will equal the actor's id number, and the y is the level it must be equal to or greater than.
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In every window of this script, remove the lines self.contents.font.name = $defaultfonttype self.contents.font.size = $defaultfontsize And poluradio, i recommend doing the same when you post a script. If you want to know why, ask via pm.
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If you remove Interpreter from the list of scripts, events are useless. In essence, Events are merely user-friendly bits of scripts. With that said, in essence, they are one and the same; the question is, which do you prefer using? If it is easier to use the premade script commands a.k.a. 'events' for a given situation; do it. (I used an event system for my cave in Shadows of the Forgotten.) If a script would be more apropriate (for instance, easy-to-make menu systems, or title screen systems that look cool), create one. When you reach the nuts and bolts, they are the same.
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Fire would be the greatest 'invention', though it would be more of a discovery. Granted, the ability in itself was more vital than any invention. I know it isn't an 'invention' persay, however, without it, early man would have quickly been extinct.
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Well, I will probably get started in close to one week. I just had my annual heart cath (Wyz and Ark, you two are well familiar with that every year...) so I can't do any heavy lifting, which includes lifting my laptop bag. (4 year old laptop = 8.3 pounds, plus cords, case, etc...) However, I will need some 'short stories' to go along with this. I refuse to do anything half-assed.
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Alas, my friends, my sabbatical is over. I needed a break from the monotony of creation and research the current games on the market. I need a view of that which others possess an interest in. This doesn't mean I have abandoned the games I am currently playing, but merely means I will be online a touch more; sharing my wisdom, and giving advice where needed. With that said, I may be creating a few gaming 'shorts' for thrills, and releasing these shorts; possibly unencrypted, to allow others to learn from these mini-works of art. If there are any particular requests of what people would like a small example of, please, inform me and I shall try my best. Long story short, since my girlfriend has recently informed me I must take a connecting flight to reach my point, I'm back to share knowledge, for if I do not, it shall be wasted.
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I voted Star Trek. Pirate, I understand where you are coming from with the acting of the Original Series being poor, but it was a different era, this you must understand. The graphics back in the 60s were excellent in that show, ESPECIALLY since they didn't have any budget. Believe it or not, everything was out of pocket. None of it was a grant. As for if you want to see a decent Star Trek, watch Voyager. A true story about survival. In fact, the best episode would be The Year of Hell. Now, the reason I voted Star Trek is they provide the science and theories behind everything, whereas Star Wars is just action. All it is really is fight scenes and drama. Trek explains how everything works.
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Both are really easy, if you read the preface to Dube's AMS. For face graphics, you use: \f[filename] Where filename is the name of the face graphic imported into the Picture folder. For ending a message, you use \~ . If you want it to wait x amount of time, you use: \| for 1 second, and \. for 0.25 seconds.