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Leon

Legend
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Everything posted by Leon

  1. 374 downloads

    Allows the player to change the tilemap.
  2. You hit my idea right on the nose, and thus, makes me happy. I'm sure we can find out if this all works. Either way, we do need to supply a list of who offers what services. Put me down for icons at 50 points each, and scripts 2 lines a point.
  3. So far, 3 venders. Now, if only someone was good at animations. xD
  4. Well, I will do it. And in return, I will get points to be used at other venderrs. For instance, I SUCK at animations. So the points i would accumulate could go to someone to make animations for me. Or battlers, title screents, etc. Just a way of buying and selling goods.
  5. Basically, points would be like money. I would script 2 lines of code for every 1 point someone gave me, and it would be their code. (unreleased unless they say otherwise). Now, the average script is about 200 lines or more, so about 100+ points. We'd just need other venders as well. This is a great way to pursuede others to share their talents.
  6. Okay, I have given this a little thought, and with the popularity of Name That Game!, come to a conclusion. Is it possible for this site to set up a 'Site Point' system? It would be similar to CA's AP system, however with the SP gathered here, different members could do things in exchange for said points. Granted, the earning of points would be based off posts or contests, and this in turn would affect my system in Name That Game!'s thread. Now, what I was thinking is set it up so we could base a point exchange system like this: Scripts by Leon: 2 lines per SP given. Icons by ____: 4 pixels per SP given. (144 points) Character Sets by ____: 400 SP given. This also would allow people to set their own rates in exchange for SP. Make it almost a monetary system. Personally, I find this to be a fun and new idea for the site to not only attract people, but a way (and a motive) to share our abilities and resources. Please, give me feedback, because to me, this sounds like fun.
  7. Thanks Nisage, but I got it. However, I really do appreciate the links. I must say, it shows this community does care for eachother. lol. Anyway, who knows? Maybe with the acquirement of this new computer of mine, I may have a suprise or two for you guys in the far future.
  8. Well, you see, my XP laptop is on it's last leg. Screen has a short. 2/3 USB ports are dead (with the 3rd about dead.) Power button broke (gotta 'jumpstart' it.) 35/39.4GB filled. It is also 5 years old (which is a miracle.)
  9. Okay, I did some searching, and found a fix for it. Unorthodox, but it works! Set it to run under XP service pack 2, then run as admin (do the same for the 'Game.exe' in the System folder after the app executable). After that, the Enterbrain folder containing everything must be on the desktop, and you must run it from there.
  10. Guess I'll ramp up the difficulty a touch. I'm sure I can dig into the vault and find some... uniquely difficult ones.
  11. Below Graphics.freeze, add this line. It will bolden all text in the game: Font.default_bold = true I love the help file...
  12. Yeah. 1.02a version. From download.com
  13. Okay, I got a vista computer, uploaded RmXP, and set it to run under XP service pack 2 with run as admin on it. But, it keeps freezing whenever i go to test a game or open the help file. can anyone assist me in rectifying this situation?
  14. I know I'm late on this... but I have been busy, and now am getting accustomed to a new computer. EDIT: New games updated!
  15. What is everybody's favorite part of making a game? What about the least favorite? I got to tell you, my favorite part is innovating new systems and implying them into a game. Creating a new system brings thrills one could never imagine. As for my least favorite; I'd have to say creating animations; but a close second is mapping towns. Animations I can NEVER make. Not in a hundred years. As for mapping a town, well... let's just say it is time consuming.
  16. Try this code snippet, and use the method in the draw_actor_hp/sp methods: class Window_Base def draw_bar(x, y, min, max, width, height, bar_color = Color.new(120, 120, 50, 255)) self.contents.fill_rect(x, y, width, height, Color.new(50, 50, 50, 255)) for i in 1..( (min.to_f / max.to_f) * width -1) r = bar_color.red * (width - i) / width + end_color.red * i / width g = bar_color.green * (width - i) / width + end_color.green * i / width b = bar_color.blue * (width - i) / width + end_color.blue * i / width a = bar_color.alpha * (width - i) / width + end_color.alpha * i / width self.contents.fill_rect(x + 1 + i, y + 1, 1, height - 2, Color.new(r, g, b, a)) end end end To use it, call it using: draw_bar(x, y, min, max, width, height, color) Now, x and y are the placements, min is the current number, max is the maximum number, width is the width of the ba, and height is the height of the bar. Color is self explainatory, but to set it, use Color.new(r, g, b, a) So, for hitpoints, use: draw_bar(x, y, actor.hp, actor.maxhp, 120, 10, Color.new(200, 20, 0, 255)) Not exact, but an example, no less. To use this method, use draw_bar(
  17. just add an accessor attribute for the items hash in Game_Party, then run $game_party.items, that calls up the entire list, and how many they have of each in a hash format.
  18. careful, that can lag the system
  19. It is, it will go through the entire database. to do the party way, you gotta set it up a method that can be called through a trigger, such as accessing the menu. And as for the method, have it run through the party's possessions.
  20. Okay, so far, kiriashi has gotten both answers right on IDs 5 and 6. Come on, guys, I KNOW this is an easy one.
  21. alias Game_System's initialize method to loop through the array of items in $data_items, then have it sort them based on the item's icon name. Like this: class Game_System alias leon_examplesort_gamesystem_init initialize def initialize leon_examplesort_gamesystem_init for i in 1...$data_items.size if $data_items[i].icon_name == "example_name" Module_Name::Variable_Name.push($data_items[i].id) end end end end I'm writing this from memory, so it may not be perfect.
  22. Questions are good. Now, as for the disply in battle, it is run by draw_actor_hp and draw_actor_sp in the Window_Base class. Because of this, you'd have to change the syntaxes there, and that will effect ANY window that uses the methods draw_actor_hp or draw_actor_sp. Now, to change the color of the font in that window, you use the following syntax: self.contents.font.color = Color.new(r, g, b, a) red, green, blue, alpha, in numeric format from 0-255. Now, alpha is how 'transparent' the text is. Other than by using the Color class command, you can also use the following: normal_color = white system_color = blue disable_color = grey Each with their own effect.
  23. Okay! No guesses on the previous round, so I set up some easier items this round. Everyone, please, give it a stab, atleast.
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