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Tomo2000

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Everything posted by Tomo2000

  1. Anybody else just watched the livestream announcement? It was pretty fucking sweet. You can go to the Nintendo site and re-watch the video if you want, but I'll just put down a summary for those who are really interested. What you're most interested in, most likely, is the following; Release Date: October 2013 - Worldwide! Nintendo announced that the game is being localized as it's being made, which means there's no waiting period between it being released in Japan and then in America. Also, it's for the 3DS Looks like Nintendo have secretly been brewing a 6th gen right under our noses. The video showed three new starters and the two main legendary Pokemon, one of which was some kind of huge red eagle and one was a blue deer. Looks pretty good, although I hated 5th gen. The game is entirely 3D, and, from what I saw, the graphics look amazing. Like, take Black and White and make it a hundred times better. Of course, I'm not sure if that was just for the announce or if the entire game will be that way, but it looks fantastic.
  2. Thanks Saltome! Yeah, I also found the bugs with the stairs. That's my fault entirely, I originally just made the stairs system so I could get to and from the areas when I was testing, and forgot to make it 100% glitchproof. And, with the sprite placement, when you go down the stairs (or up in some cases), when there's that little sprite placement where the characters foot goes through the bottom, there's not a whole lot I can do about that sadly, since that's the sprite itself. I could screw around with some priorities and have another crate underneath the staircase that has a lower priority than the stairs, but higher than the player, that might fix it, but, yeah, I blame the tileset entirely for that. Yeah, I thought so, too. And I know that it isn't professional but, as Tatsu said, for first time voice acting I think he did a good job. A few things could have been changed here and there, in my opinion, but I'm pretty happy with the results. Hopefully I'll be able to get Tatsu to do some more voice acting for the future maps. Well, although I find it a little annoying myself, it's a good way to make a not-so complicated system, but it's also more realistic, in my opinion. You won't be able to sprint around having every single hip-fire shot hit on target, like in the most of ABS. You'd actually want to stop, check your breathing, aim and fire, instead of run around, in my opinion. Yeah, I can't figure that one out, either. With the original release, the pistol worked flawlessly, and could be equip and un-equip, but then I did the exact same thing with this release and it doesn't seem to work. I'll have to take a look into it. That all depends on what class and weapons you were using. The Lone Wolf class without any customization, so just the Noveske N4 and the Sawn-Off Double Barrel will require you to use ammo conservation, since I really balanced that for the first release, but, again, I sort of rushed through getting the other classes out so, although everything works, the ammunition isn't balanced as-of-yet. Anyway, I hope you enjoyed the game thus far. I'm working on a new version right now, which contains a new mission and maybe another class, if I have the time for it.
  3. I'll assume because the site is designed to be proportional to the width of the monitor.
  4. Version 1.1 is now out. Demo notes can be found right above the download button. Take it easy, guys. ~Tomo2000.
  5. Ammo conservation is the key. Here's a little hint; And thanks for playing, RG :) Once I get a proper menu system up and running I'm hoping I can have new maps out every week or so :D Also, in the next update, there'll be a hidden secret on the first heist. Not only goes it give you a tonne of extra cash, but the first five who PM me the code will be immortalized in the game, somewhere, if they can find it :D
  6. I'm happy to announce that the demo is now up! :D I hope you guys enjoy it. Although it's short, it took me only four days to come up with, most things from scratch. I'm hoping that, if you guys like the game enough, I can start making new maps and missions weekly! :D A little detailed log about what I did those four days is in the demo notes. Any feedback is greatly appreciated. Thanks.
  7. 2012 was a pretty good year. Some ups, some downs, but overall, we're still alive. I have good hopes for 2013. Also, my quote there from the downtime is so damn Australian, it's laughable.
  8. Well, maybe if you broke your chronic AC3 addiction and got onto Skype more often you would have known.... Maybe.. :P It's not much, but it's playable, and it is one of the levels so far. It's more of an appetizer, really, if you were to put it that way. Anyway, I hope you like it :) I'll actually be putting it up in a few hours time, since it'll be New Years Eve, technically, in an hour for me.
  9. It's been six months after "Stage 4", where the zombie-human ratio excels 1000:1, and, by some means, the human race has been able to pull together in order to survive. Although totally reclaiming Earth is still decades away, the surviving humans have managed to put together outposts scattered across the countryside. Although secure, at this stage, they are barely sustainable. Food and water are scarce, many are falling ill, and amidst all this, weapons and ammunition are slowly running dry, and defending the outpost is becoming harder and more dangerous each day. However, as always, stores still operate, usually selling items the store owner had scavenged earlier that week. Most of these stores operate on the barter system, or on a points system awarded to people able to operate and do chores within the outpost. Money is still accepted, although money in any decent quantity is extremely rare. You play as a mysterious ex-con who calls himself Cain, as he brings trouble wherever he goes. He and his friend, Matt, were fellow Con-Artists before the apocalypse, and only managed to survive thus far by using the tools of their illegal trade. However, with their new civilization slowly crumbling at their feet, they decide to do something completely and utterly insane; travel into zombie infested cities and pull off bat-shit crazy raids. They start small, siphoning petrol from underground car parks and raiding supplies from malls, but, as their equipment and weapons capacity improves, they move up and up, constantly chasing the next big thing. Title Screen: Main Menu: Classes Menu: Loadout Menu: Mission Screen: Menu System: In-Game: The following section contains detailed information on zombie types, variants, mutations and mini-bosses, including where they can be found, abilities and weaknesses. Most definitely contains spoilers. Note: If a section in the image says "condition", you should read the description for more information. A Unique Experience Every Time: Legacy, and all of it's heists, have a set of random events that can occur during each map, from spawning 'special infected' to the map betraying you and making your life more difficult, ensuring every play-through is different and unique. Choose Your Play Style: Most missions have the ability of completing them either completely stealthy, where you will have to limit your fire and weave and dodge the infected, or going loud and laying the trail to your victory with corpses and bullet casings. Extensive Weapons and Classes: Planned for future releases is a very extensive set of unlockable weapons and classes, allowing the player to select the weapons they want for the specific mission. Old Demo Notes: v1.1b In this version, there's a newly added menu system, which involves a weapons and classes system. There is also a secret hidden in the first map somewhere. The first 5 people who PM me the code will be immortalized somewhere in the game :D . Happy hunting. As of v1.1b, I've also immortalized RGangsta and Marked for finding the secret. There's three more places, so happy hunting guys.
  10. Try running it as an administrator, it just might not have rights to write to files. Edit: You probably won't be able to do that from the start menu, so you'll have to go Program Files -> Enterbrain -> RPGXP and then right click on RPGXP.exe
  11. Hey guys! :D It's been a huge amount of time since I've done anything productive at all, but I have two things to tell you. Firstly, I'm still alive :) I've been real busy lately, but I'm back for a prolonged amount of time, now. I hope to be catching up with everybody I remember from a few months ago, and to meet some new faces. But back to the matter at hand; recently I've been working on a secret project. I was working on the concept of it for the most amount of time, and actually started getting to work on it in RPG Maker XP on the 24th of December, so not very long ago.. Anyway, I've decided to work on it every spare moment I get, and it's really progressing somewhere! :D I'm going to be releasing a demo for you guys on New Years Eve, regardless of what state it is in. I'll already have it at a playable phase, I'm just adding a tonne of extra stuff to it now. The game is called "Legacy" and, of course, it's about zombies. In a nutshell, it's a few months in, and small outposts have formed, but they aren't very sustainable at this stage. Lots are falling to sickness and lack of food and water and, amidst all this, weapon capacity and ammunition is running scarce, and defending the outpost is becoming harder and harder. There are a few shops here and there, which mainly operate off the barter system, but also function off actual money, if you are to only sell or only buy without trading. You play as a character who calls himself Cain, as in to bring trouble wherever he does. He and a friend of his, named Matt, were fellow Cons pre-apocalypse teamed up when it started and used their criminal skills to survive up to this point. But now, with their new civilization slowly crumbling at their feet, they decide to do something completely and utterly insane; travel into the zombie infested city and perform bat-shit crazy raids and heists. The storyline isn't very defined in the demo, as I'm primarily focusing on a heist rather than a tonne of storyline, but it'll all be explained through the game. The heist that will be in the demo is known as "Operation: Blackout". Cain, with Matt's guidance, enters a military base known as the "Mendez Facility" in a heist for weapons and ammunition to be sold to the outpost. I'll be posting a few screenshots here and there soon, but I won't be spoiling how to get through it. I'd love to see a lot of you guys play it when I release it on New Years (which will be one day early for everybody outside of Australia and New Zealand). If you have any questions, comments or queries, I'd gladly respond to them. Hope you guys are looking forward to it, and I'll see you next blog entry! Cheers guys. ~Tomo2000.
  12. God damn it, RG, always showing off xDDD I'm kidding, I love Cyberdrive, man! :D
  13. That hurts just a little... This was my concept, and it's a bad photoshop job, but it's midnight, and I'm tired as hell, and can't get proper access to my computer...
  14. On the contrary, I rather like it. I think that is suits the point of a game developing website, and is really easy on the eyes without being too distracting due to it's mostly grey, white and black colour scheme. Perhaps, however, Marked should recolour the chain and the red colours to match the green of the GDU theme? I think that'd be pretty awesome.
  15. And Marked makes damn impressive websites :D Take it from me, I've seen some of his work.
  16. Tomo2000

    achievement help

    http://www.gdunlimited.net/media/uploads/manager/achievements-6762.zip All done :D Commented it quite a lot, hope this helps.
  17. Tomo2000

    achievement help

    Try turning your switch off in the "Press C" condition.
  18. God I love metal... :D Okay, so, I'm just gonna throw in a good old classic and a much newer song; One - Metallica http://youtu.be/nJVv4FoQ3IM Mouth of Kala - Gojira http://youtu.be/RWFtMU2Ddr8
  19. That's a little.. harsh, Kirhi. But I tend to agree with you for some parts. However, from what I can see of the topic, I think blame the parents. "Didn't know what was real or not"? Umm.. Yeah, buddy, last time I checked, that's autism, you might wanna go get that checked out. Autistic people tend to do that a bit, not be able to communicate properly, so on, so forth. The thing to do with autistic kids is to have them checked out for it, because the earlier they are diagnosed, the earlier you can sort of teach them how this world works, or they tend to get helplessly lost in it.
  20. I think that, if it were the problem with the actor integer, it would have said so. It isn't recognizing the 'equip' part of it.
  21. He said "Need not", so I think he means that the project doesn't have to have been posted on here before if it's a secret project or something.
  22. [edited because I made no god damn sense xDD ] If you're looking for a high quality project, I can send you a demo and particulars for Hope Afloat.
  23. Yay! RGangsta isn't dead! Congrats man :D P.S. RG log onto Skype if you got the time?
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