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Bigace360

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Everything posted by Bigace360

  1. Punk can please explain which category type that this script uses and place it just below the title: List of category
  2. Punk can please explain which category type that this script uses and place it just below the title: List of category
  3. If you need any extra help with graphics such as Menus then I can give it a try. If you need an example I can send you a video of menu for my game after I finish this stupid script.
  4. So um did you go here: http://www.rpgmakerv...?showtopic=3781
  5. You need a party changer script that works with battle systems for you to do that. Try this one: KGC_LargeParty Hope that helps, also for future reference any help scripts for the VX engine should be posted in the RPG Maker VX section. Anything that has to do with your game only can be posted in this section.
  6. Uh can we have the complete name of your script, because if it's Tankentai Sideview Battle System then I'm starring at a bunch of instructions inside the script editor. Plus most battle systems recommend you start in there game as its easier and you don't mess anything up in the moving process especially if you don't know what you're doing. If it's not Tankentai Sideview Battle System then please state wich one it is to make it easier.
  7. Wait I thought rgangsta was doing graphic design.
  8. 1) Please fix your grammar it's hard to read 2) Do you want us to extract a script from someones game, I don't think thats possible espically depending on if its a commerical game or not. I'm respecting creator rights. 3) I believe that battle system might be the Sideview Battle System Tankentai XP, I maybe wrong though.
  9. If you have made a script or know one that is not in the list, message me and I will put it in the list. that way it is ten times more easier than backtracking through the posts. Thanks to anyone in advance that helps me with this By Content Custom Scenes and Windows Custom battle Systems [table Graphics/Sprite/Visual/Sounds] Technical Systems [table=Miscellaneous] By Scripter #0-9 A-B C-D E-F G-H I-J K-L M-N O-P Q-R-S T-U-V W-X-Y-Z Note: Please Do Not Post in this thread Any missing scripts, or scripts in the wrong category? Private message me. And I will try to get to fixing it as soon as possible.
  10. Last feature until the Warriior Engine RMXP is released

    1. Bigace360

      Bigace360

      This last feature is a headace as I have delved that much in the Game_Objects. I've mostly scripted Windows and Menus. :p

    2. Jon Bon

      Jon Bon

      Good to learn to things, good on you for doing it.

    3. Bigace360

      Bigace360

      I think I might of figured it out. Should be out today.

    4. Show next comments  84 more
  11. Sure, if it hasn't been filled in the future give me a shout out.
  12. I sent you a pm for the applications awhile ago.
  13. Marked you're expected half this forum to contribute , Jon Bon pretty much said everything, and that full costumization would be a great ideal. Of course limit some of the usages from new members like said until like maybe 20 post.
  14. I would apply as I have a bunch of free time but I know nothing of being an Admin.
  15. Window_GameCompletion [RMVXace] Author: Bigace360 Type: Window Class Version: 1.0 Introduction Shows how much percentage of the game is completed by calling how much a variable is. For RMVXace only, for the RMXP version click here. Version History 5.25.2012 – Started Script and Finished. Instructions In the Event Editor, under the Control Variable tab, set the variable to the number you have in the module below. Then have the Operation at Set and then, change the constant to whatever number you want to add between 1~100. Screenshots half-bar with mixed colors full bar with a solid color The colors seen in both images can be changed in the module. Script Credits and Thanks Bigace360, for the script.
  16. Window_GameCompletion [RMXP] Author: Bigace360 Type: Window Class Version: 2.0 Introduction Shows how much percentage of the game is completed by calling how much a variable is. For RMXP only, for the RMVXace version click here. Version History V1.0 > 5.25.2012 – Started Script and Finished. V2.0 > 5.31.2012 – Rewrote the script for compatiblity with the Warrior Engine Instructions In the Event Editor, under the Control Variable tab, set the variable to the number you have in the module below. Then have the Operation at Set and then, change the constant to whatever number you want to add between 1~100. Screenshots half-bar with mixed colors full bar with a solid color The colors seen in both images can be changed in the module. Compatiblity For version 1.0 No Known Issues For Version 2.0 and up This script REQUIRES the Warrior Core Engine XP and then placed below the engine for the script to work. Script Credits and Thanks Bigace360, for the script. Draw Slant Bar(by SephirothSpawn), Only in version 1.0
  17. Hey marked I sent you a messege a while back about the subforum for RPG Maker VX Ace, but you didn't reply or look at the messege. So um...

    1. Marked

      Marked

      Its still unread sitting in my inbox. I have literally been busy since then. Can you send me another real quick?

    2. Bigace360
  18. Okay at least it works, if what I said didn't make any sense I would of made a screenshot of the event as I have it on my laptop now.
  19. Now I remember, what I did was start out on a blank map with zero players and had tinted to black right away. While its black then you add your members and do all your events, switch maps to the desired location, whatever. Once you've done everything you wanted in the dark tint the screen clear again. Hope that made sense.
  20. Goes to go rob Polraudio
  21. I had a way but the trial ran out Sorry
  22. Okay now that my Rowchanger script is out now on to my Warrior Engine RMXP

  23. Scene_RowChanger Author: Bigace360 Type: Misc System Version: 1.5 Introduction Front position (most likely to be attacked) 1 = Middle position 2 = Rear position (least likely to be attacked) Version History 05.23.2012 – Started Script and Finished. 06.30.2012 – Added Layout and Moving Background01.04.2013 – You can now add a custom layout to your Biography screen. 01.23.2013 - Fixed Compatibility with ACE Status System Feature Allows the player to change the Battlers Position in the menu Screenshot Script Compatibility Requires Scene_Base v1.2+ This rewrites the ‘random_target_actor’ method in Game_Party to utilize the newer ‘position’ value instead of accessing the $data_classes database. Credits and Thanks Bigace360, for the script.[table=Author’s Notes] This system can still grow, if anyone has any ideals to add to it don’t hesitate to ask. However remember that your ideal might not make it.
  24. Almost done with this Row_changer script, stupid word alignment is getting on my nerves. Should be done tonight or morning.

    1. Bigace360

      Bigace360

      okay nevermind releasing after shower.

  25. Bigace360

    How aliasing works

    That's a typo, the end was supposed to go below I knew there was more, but as you can see from my first example. I'm bad at explaning or didn't know how to say it and I knew one of you would probably say it better if I miss a chunk. Ops, I don't even know why I said that.
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