honestly, i cant stand random battles,
i will only accepted it if the occurrence is low, and only certain areas
or certain areas with varying occurrence
I remember playing final fantasy and getting into a fight every 5 steps -_- when i ran out of potions and stuff i had to save constantly and find a way to warp back to avoid death
Enemies on screen can't always be done and can be a tad overwhelming in swarms, but if thats the effect they are meant to have then it works greatly
but at the same time it shouldn't be over whelming
btw here is the event code for on the screen enemy using default battle system
BASIC:
[PG 1]PG 2
graphic: enemy(look in rtp)
movement: approach
trigger: Player touch or event touch
Event commands
Battle Proccessing: Enemy Troop
Control Self Switch A
PG 1[PG 2]
conditions: self switch a
graphic: none or enemy corpse
movement: fixed
trigger: n/a
event commands
n/a
RESPAWNABLE:
PG 1 is exactly same
PG 1[PG 2]
conditions: self switch a
graphic: none or enemy corpse
movement: fixed
trigger: parallel
event commands
wait: # frames - 20 frames = 1 second <-- respawn time
turn self switch a off
"enemy will reappear/ respawn"