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Enigma

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Everything posted by Enigma

  1. Yeah, I'm using the Ring Menu, So when I use the menu it shows the current map name To Put it into context, I plan on using this for My Pirate game, The player will be able to choose the name of their pirate ship, thus when they are on the pirate ship and they activate the main menu Under location it should read "(Insert Name)Outer Deck" The (Insert Name) would come from the name of the ACTOR that represents the ship, Also when in manual pilot Players control the ship ACTOR
  2. :( I need one of two kinds of script(JUST ONE) EITHER some kind of script that when it is called via event "script command" it allows the player to change the name of a MAP or :shok: A script that will set the name of 1 MAP to be the same as the name of 1 ACTOR please, This is urgent as I need this for development of my game WILL add reps and offer w/e service is necessary :sweatdrop: The size of this text shows how crucial this is :mellow:
  3. But wait!~!!! :king: The fact of the matter is that extra resources tend to take up most of the the space What I'm saying is that you can use a one of the following to remove unused music or picture files in your demo If thats the case which is 95 % chance it is Then your fine :alright: since Map data and other .rxdata files rarely reach 1mb lol I just now saw that this was an VX and not XP thread however, the .rvdata files are basically around the same size as the .rxdata files so the same advice can be applied unfortunately, I can find the program that does that easily However, there is a chance that the method below will work like 30% Resource Sorter (XP)? I have no idea if it is compatible with vx on its own if its not try using this Compatibility Module, Snagged from GubiD's Gtbs 1.54 (Could work) :o
  4. The weakest monster will drop around 15 silver(game currency) The most expensive item right now is the Nil Ring which costs 36000 and can reverse time Ah, I see Well, these parts cannot be received via monster drops, you can only buy them from the Shop store Also, you can't synthesizes these parts. Mainly because of the scripting involved However, the lvl 1 items should be purchased early in game, since they help the player out like the running shoes on Pokemon The lvl 10 items are mandatory at the end of the game These ship parts in particular help players navigate and travel the oceans faster and easier for example Navigation systems store locations and allow players to automatically travel from one place to another Submarine Systems- decrease the time of auto pilot travel If the player wants to steer the ship manually, Navigation systems will provide a minimap and Aquamarine systems increase speed of manual pilot some times these systems have CPU requirements, thus to upgrade the other systems an upgraded cpu is necessary finally all of these parts are powered by the Power cores, as players upgrade their ships they will need larger power cores to support the systems
  5. So in my Game Azure Ocean Players will be able to customize there pirate ships, with parts to increase performance I need help setting prices for these parts Im going to use the code names of the parts rather than the real names as to prevent spoilage Here is the List Navigation Systems level 1-10 CPU level 1-10 most important Power Cores level 1-7 Submarine System(Auto Pilot, long distance engine)1-5 Aquamarine Systems(Manual Pilot, Short distance engine)1-5 Special Systems 1-3(Each should be fairly expensive) Storage Units 1-10 any suggestions would be helpful to put into context a Potion is 50 Ag(game currency)
  6. I think that it would help if they could update rmxp to use be compatible with multiple languages including rgss 2, c++ etc It would be nice if the games made in rmxp could be played on a console
  7. T_T Look at me... robinioba What Operating System... are you using Vista, Win 7, or Win XP EDIT: This should help, http://www.rmxpunlimited.net/forums/topic/3719-failed-to-obtain-a-trial-serial-number/
  8. Just to make one the thing clear, new 360 can still have rrod but now it has enough common sense to shut off when its overheating like the ps3. They could of released this verision as the launch version if they beta tested it longer. Even though P.C gaming is dying out, slowly I still don't like how microsoft is running there online service. Oh and PSN gettings a subscription fee would make me stick to my wii, which unfortunately doesnt see much use in my house.
  9. Nice Name, Knuckles, If I wasn't already Enigma I would've beaten you to it. Anyway, Welcome to the forums. If yah need any help with story plots, I'm your guy P.S. Happy Birthday Formlesstree4!
  10. Only day this week with out birthdays
  11. Well, I'm sorry if I might have offended you, I simply meant to give you advice on what to do when working on the plot. I've downloaded the game, and its a well put together piece of work I admit. Although, Somethings are a bit unnecessary and could be removed(I specifically talking about the turn order thing, cause its confusing a different way to show turn order could be using a numbered list). Even though its a beta, I think you should work on making a tutorial at the beginning because there are a lot of things I don't understand from the brief explanation of the Omochao. btw how did u get the swim and power chao sprites, rips from tiny chao garden?
  12. What, I like about your writing style, that I feel is better than mine, is that you are very good at giving descriptive detail. I was hooked in from the beginning. (。◕‿‿◕。)
  13. Editor's Note: Not a double post, Just wanted to get two chapters in today (。◕‿‿◕。) Chapter 3: Operation Wolf contact me for details
  14. UPDATE Editors Note: I think I've got a name for it, I might call it Agent. Hmmm, still thinking about it well, here is chapter 2. Chapter 2: Line of Sight contact me for details
  15. (。◕‿‿◕。) Oh Yah. Let me give you some advice The most important part of your game in terms of play-a-bility is your intro I haven't downloaded the demo yet since its 1:51 in the morning but I feel I must type this down I've seen many games that look good but bore me at the beginning A good videogame is like a good movie or good book IT NEEDS A HOOK doesn't matter how much work you put into the game if theres no hook Also, if your going to do a fan game(or base an aspect of your game of another) if you plan to change it, you better make it awesome because in all honesty When I read about the chao alignments Rose and Chaotix My face was like this -------> >_> "Here we go" needs better advertising dis games got potential, so ur Gawd dammed intro better be good :shok: <--- as to make me do this (。◕‿‿◕。) Just my 2 cents
  16. What happened to scrive Scrive.5.0 cant connect online and the other download links are dead
  17. Interestingly Enough, I didn't know what you were referencing till I googled 47 I suppose its like "The Hitman Series", but I haven't really delved much into that series. Also, alot more character are going to be introduced in subsequent chapters.
  18. Hey, Guys I really need some help with this story. A little Editor's note Currently the Story is Untitled, So I would Appreciate any suggestions for a name Second of all, I'm trusting you all to not steal or use my ideas with out my permission, I am in the process of obtaining a copyright for my works Thirdly, This is a RAW Manuscript so expect errors, try not to let that detract from the story and please help me correct them to the best of your Ability. Lastly, I'm going to post only the first chapter for now, If you all like it tell me and I will post more Up to chapter 6 is typed and I've handwritten up to chapter 11, since I hate typing stories on the computer. So here it is... Also, it might seem a bit short, but that just my writing style :shifty: Chapter 1: Nothing Personal Contact me for details [/size]
  19. Reward: A pat on the back and the hostile acquisition of your title idea, and a 5% discount on 1 purchase at any Walmart in China. Quest: Press the slightly reddish button right beside the blue button.
  20. Enigma

    moving platform

    I can confirm that this is possible, I used an eventing system, with kinks in it, that allows the character to surf, with out changing either graphics of the character or the "surfboard" (said surfboard was a rock from the rtp) Unfortunately, I did not develop the said system and it will not be easy to find. I have a copy on my laptop, which unfortunately for both you and me, is broken. I can offer suggestions though, If the platform moves automatically, which I believe is safe to assume is your intention, then the platform event should be created simply as an event shown as the tile. Im not sure since i dont have rmxp in front of me right now but there should be multiple event triggers. Choose collision with event and set the event to through make 2 pages, make the second page activate with a switch(cannot be self switch), so the first page goes first, set the events movement to custom, and define its path the simpler the better make another event in this parallel proccess event called by platform event, which will also turn on the event to activate the second page u want variables one to hold the x and one to hold the y umm plz remember these arent instructions but merely conjecture, so I dont know its effectiveness ur going to want to make a conditional branch for every position the platform is at that way the player can move with it x=0 and y =0 will be platform stopping point at x =5 y =0 it should have passed x = 4 x = 3 x = 2 and x = 1 so u only need to put one more move command in that direction finally include a conditional branch that reacts to when a player presses a key for each direction, so that they can move away from the platform end the parallel process in this conditional branch and turn off the switch, so that the first page is active when the player steps on the platform they will continue to move with it until they press the key to get off. I know this is really hard to understand so please ask for clarification
  21. Enigma

    moving platform

    Wait, Please be more specific You want a Moving Platform That the player can walk on but when the platform moves, the player WILL NOT move with it what happens to the player when the platform moves from under him
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