By DoubleX,
Sets some items to trigger some actions when conditions are met
By Galv,
Display information about what an action will do in combat before executing it
By DoubleX,
Lets users calls some common events at some specific atb timing
By DoubleX,
Lets users mark the actors/enemies’ death times via their ids
By DoubleX,
Lets users set some enemies and/or autobattle/confusion actors to wait for a while after being actable before inputting action
By xTsukihime,
In RPG Maker, you have a “party”. A party consists of a group of actors, an inventory of items, weapons, armors, and gold, and potentially some other information related to this group. By default, you only have one party, which is what the player will control throughout the game.…
By DoubleX,
Lets users alter individual battlers' atb rate by data notetags
By DoubleX,
Lets users set states intercepting skills/items conditionally
Designed to mimic FF5's Blue Magic and FF6's Runic command
By DoubleX,
Lets users set some actors reversing the assigned window inputs
By DoubleX,
Lets you set some states to reverse the ally/foe identification
By DoubleX,
Lets users set some states to let their owners share some stats
By DoubleX,
Traces all object properties meeting some conditions linked to the queried object
Designed as a bug diagnosis tool used by Javascript coders with debug experience