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  • Tomo2000

    Legacy - New Heist 29/01/12

    By Tomo2000

    A $15,000 job, during these times, is a job where you don't ask questions, right? $15,000 is a small armoury; a few P90's, a shotgun or two, a dozen handguns, plus all the ammo. That's a lot of money, and all you need to do is find a 17-year-old girl named Rebecca Kim in a small coastal town, right?   Wrong. There are far too many questions bouncing around left right and centre it's starting to get a little bit scary... Matt was able to snag some information from an online computer at the base
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    • 970 views
 

Path of Events

Well, Christmas is here, snow, ice and arctic winds have settled in. Hot chocolate at the ready and comfy chair to relax on.     So, my digital art progress has slurred into a misty pathway, with software unexpectedly crashing and my tablet not functioning correctly, as of this I form a keen interest into the future of my current game Lumis, along with my past game ideas. One of the past ideas that struck me was my forgotten project with full 100% custom graphics, with interactive environment

madanchi

madanchi

 

New Beginning

Hey everyone, if you've noticed I deleted the old blog posts I had. They seemed to ramble on and on without really saying anything. That's about to change though, I'll start trying to entertain and inform on the progress I've made.   I've started working on my Date/time script unsuccessfully but at least I've made some progress, if anyone saw the topic in the forum where I posted what I've done with it so far then you know that it's at least something. I'm far from done as I'm planning to at l

Crym

Crym

 

Step by Step

Well, I've got back into the rpg making side of stuff after having a month or more break, I'm having sparks of ideas and inspiration which with me, is always a good sign. I get an idea and don't let go of it easy, one of my first and prime game ideas which is currently in heavy development is named Lumis. You play as a young boy exploring new interesting environments with occasional enemies and possible boss stages, but is primarily an adventure puzzle game.   The style is one with a unique ta

madanchi

madanchi

 

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Guest

 

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World of Warcraft: Cataclysm Beta Now Live

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StarCraft Becomes The College Courses

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Hope Afloat Update

Today I've done a bit of work on the new Hope Afloat (Remastered). I finished the 1st street of Emberville and a interior apart from Kyle's Interior. I also managed to get Photoshop CS3 off my old computer (woo) so soon I'll be adding some CFL (Cosmetic Fog Layers) to the interiors/exteriors. Currently on the Emberville checklist, I have 1/4 streets (not including the docks) and 1 out of countless interiors. The new Hope Afloat lets you explore interiors to get more ammo (as mentioned previously

Tomo2000

Tomo2000

 

The VIP/Sponser Concept

With only 2 weeks before my first exam, I am deep in procrastination I seem to be having a lot of ideas...   One such idea, one for the future when activity lifts so high we can't even see it, is the VIP/Sponser usergroup.   The only reason such a group would exist is to 1. retain valued members and offer them this for free and 2. because we can create super cool features that would no be manageable if EVERY member had these permissions. Emphasis on #2.   What would members in the Spons

Marked

Marked

 

Merging of a few forums

Now that we have a good, full-proof system of topic prefixing and thus easily distinguish topics of different engines, I have been thinking of merging the forums in the Game Dev category.   At the moment, clearly there's a bit of confusion going on. The amount of topics in the wrong forum is frustrating. For me, I just have to read what forums are there and I know where it all goes. Why is that so hard? Apparently it is. One answer to that question is that we two types of forums in the Game D

Marked

Marked

 

Operation MOJO - First bit of inspiration

Ok, well, this is Entry 1 for what I call Operation MOJO. This is, basically, a blog that I'll write about my attempts to get my RMXP mojo back and post about what I want to do with my projects, mainly Hope Afloat. Well, recently, I've been slightly inspirated by going back to some old things; I watched my favourite movie for the first time in whoknows how many years; 'I, Robot'. I played the FIRST EVAR version of Hope Afloat. Ah, god, that was horrific/awesome.   As I said, I've been slightly

Tomo2000

Tomo2000

 

Guest commenting allowed in RGSS Scripts Archives

All,   Recently I have noticed a huge decrease in the comments in the RGSS Scripts archives. Before the update everyone could comment, but RMXP Unlimited members couldn't use their accounts.   Since the upgrade guests haven't been able to comment, just members. I have changed the settings so both members and guests can comment in the hopes of stimulating the number of comments and also to help more people with scripts :)

Marked

Marked

 

10-04-10

Currently I'm working my way to the trial of Suzaku Kururugi which is going to be a big benchmark in the game as it is where the story begins to differ depending on what choices you made. I think that in the end it will be two games in one almost. I still have to redo the sprites and tilesets so that they are custom and non rtp, which should eat up a good bit of time. 

Broken Messiah

Broken Messiah

 

Inactivity D:

Hey everyone :)   Haven't made a blog post in a long while, and also kinda bored so I'll I thought I'd make one.   First of all I am going to be pretty inactive for a while with exams. I have my first on the 29th of October and the last on November 4th. So I don't suspect I'll be doing too much before then.     I think we've all noticed a pretty big drop in activity on the forums. Lately I've found myself thinking about when is the right time to stop. I'm wondering if RMXPUnlimited has

Marked

Marked

 

Weeks have passed, but more progress, slowly.

Okay, to everyone who is following this:   I haven't posted a blog in a while, mainly due to being busy. My g/f lost her job, so I've been keeping her occupied so she doesn't go insane. That is no joke.   At any rate, progress update: Still on that first map, the doozy, as I call it. I am close to 30% or so. I have also hired a friend of mine as a graphical artist on this project. Our goal is 100% custom project... so wish us luck!   With what I have done, I am almost ready to quit, but

Leon

Leon

 

Progress Report - 13/09/10

Well, I've stopped work on Hope Afloat :shok: Don't worry, though, I'm working on a remastered version. Adding a heap of things I should have added, fixing a heap of things, and improving new and old systems. I'm working on it from the Hope Afloat file, so some parts will be improved while others wont. I dont know when a version of this will be available, a month or two perhaps?   I've been doing a bit of work on Apocolyptica, not as much as I should have, mind you, but still work nonetheless

Tomo2000

Tomo2000

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